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Signals In the Dark
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This mod adds a couple of horror themed mobs to spice up any survival with a sense of dread.
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Requires Geckolib for Forge
Signals In the Dark adds a couple of new mobs to spice up any modpack or survival world. It currently adds 3 main mobs and two hiding variants along with one variant of a main mob. All of the main mobs have special drops that can be used for different purposes, these mobs also each have different distinct behaviors.
1st Main Mob:
Telewalkers: Long limbed creatures which lurk in Dark Forests at night, if you hear the sounds of static do not approach them. If they are already awake run to somewhere far away, they can catch up to you fast. They also attack zombies and villagers. They drop Static Membranes which can be made into loud noise producing redstone machines. JUMPSCARE WARNING FOR THIS MOB
2nd Main Mob:
Dune Dwellers: Lobster like creatures with a wide head and tusks. They lay low in the sand in large groups, sometimes underground. They wait for prey to step by them to then jump up and attempt to bury them alive. They stick their tails out of the ground to collect signals from trespassers. Their meat is good when cooked and can be eaten fast. Even their tails may make a good shovel.
3rd Main Mob
Nether Demons: Unlike the others, the Nether Demons do not hide themselves. At a random point they will appear to chase after you. Escaping the Nether is the best way to avoid them but killing them may provide a very rare resource.
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