Simple Custom Early Loading

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Simple Custom Early Loading

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Allows to customize the Neoforge and Forge early loading screen

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Aesthetic Improvements
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UI & Menu Tool
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Forge
NeoForge
Minecraft

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v2.1 or later
Latest Version
v2.2 - NeoForge
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

This mod allows the customization of Neoforge's early loading screen.

GitHub repository Modrinth

There is also a quite "hacky" version for Forge 1.20.1, 1.20.2, 1.20.4, 1.20.6.
I do not plan to continue supporting any other Forge versions due to technical reasons.
For newer versions, please use the NeoForge.

Currently, the window is not able to dynamically change its resolution when the window is resized.
I won't allow removing the Mojang logo.

Features:

  • add and position custom images (see supported image formats)
  • toggle and change the position of the progress bar
  • toggle performance bar
  • toggle NeoForge's fox
  • toggle bottom left log
  • toggle NeoForge's version (bottom right)

Installation - NeoForge:

  1. place the jar in the mods folder
  2. modify the config/fml.toml file
# Early window provider
earlyWindowProvider = "SimpleCustomEarlyLoading"
# ... Other options ...
# Optionally set the window to be maximized
earlyWindowMaximized = true

Installation - Forge:

  1. place the jar in the mods folder
  2. forge version requires default config/fml.toml value
#Early window provider
earlyWindowProvider = "fmlearlywindow"

3 - Optional: update options.txt: darkMojangStudiosBackground:true

Unfortunately, the override is applied quite late, which may result in the original red early loading (or a white screen) to "flash" on the very game start. I can't do anything about that.

However, the red color of the original loading can be changed using darkMojangStudiosBackground:true in options.txt.

Supported image formats:

Animated images:

  • APNG - must be created without unchanged pixels detection (each frame is rendered from scratch). The animation will respect the image timing and repeat count.

Static images:

  • JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib
  • PNG 1/2/4/8/16-bit-per-channel
  • TGA (not sure what subset, if a subset)
  • BMP non-1bpp, non-RLE
  • PSD (composited view only, no extra channels, 8/16 bit-per-channel)
  • GIF (renders only single static frame, use APNG instead)
  • HDR (radiance rgbE format)
  • PIC (Softimage PIC)
  • PNM (PPM and PGM binary only)

Configuration / Source code

For configuration instructions and the source code check the GitHub repository.

This mod allows the customization of Neoforge's early loading screen.

GitHub repository Curseforge

There is also a quite "hacky" version for Forge 1.20.1, 1.20.2, 1.20.4, 1.20.6.
I do not plan to continue supporting any other Forge versions due to technical reasons.
For newer versions, please use the NeoForge.

Custom Early Loading Preview

Currently, the window is not able to dynamically change its resolution when the window is resized.
I won't allow removing the Mojang logo.

Features:

  • add and position custom images (see supported image formats)
  • toggle and change the position of the progress bar
  • toggle performance bar
  • toggle NeoForge's fox
  • toggle bottom left log
  • toggle NeoForge's version (bottom right)

Installation - NeoForge:

  1. place the jar in the mods folder
  2. modify the config/fml.toml file
# Early window provider
earlyWindowProvider = "SimpleCustomEarlyLoading"
# ... Other options ...
# Optionally set the window to be maximized
earlyWindowMaximized = true

Installation - Forge:

  1. place the jar in the mods folder
  2. forge version requires default config/fml.toml value
#Early window provider
earlyWindowProvider = "fmlearlywindow"

3 - Optional: update options.txt: darkMojangStudiosBackground:true

Unfortunately, the override is applied quite late, which may result in the original red early loading (or a white screen) to "flash" on the very game start. I can't do anything about that.

However, the red color of the original loading can be changed using darkMojangStudiosBackground:true in options.txt.

Supported image formats:

Animated images:

  • APNG - must be created without unchanged pixels detection (each frame is rendered from scratch). The animation will respect the image timing and repeat count.

Static images:

  • JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib
  • PNG 1/2/4/8/16-bit-per-channel
  • TGA (not sure what subset, if a subset)
  • BMP non-1bpp, non-RLE
  • PSD (composited view only, no extra channels, 8/16 bit-per-channel)
  • GIF (renders only single static frame, use APNG instead)
  • HDR (radiance rgbE format)
  • PIC (Softimage PIC)
  • PNM (PPM and PGM binary only)

Configuration / Source code

For configuration instructions and the source code check the GitHub repository.

Screenshots

Gallery

  • SimpleCustomEarlyLoading.gif
    SimpleCustomEarlyLoading.gif SimpleCustomEarlyLoading.gif
  • preview.png
    preview.png preview.png
  • Animated loading
    Animated loading
  • Neoforge Custom Early Loading
    Neoforge Custom Early Loading The example adds custom background and loading text

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~420,000
Total Downloads
CurseForge
~370,000
Modrinth
~49,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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