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Slayer Quests
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Serverside mod that allows Nitwits to assign OSRS slayer style quests, also works as a library for adding quest functionality to your own mobs
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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A simply surverside mod that allows Nitwits to assign players simple OSRS Slayer style quests.
Just right click a Nitwit to be offered a quest that you can choose to uptake, right click a Nitwit again to hand in the quest for your loot. Fully configurable including disabling the Nitwit behaviour if you just want library functionality.
There is also a built in levelling system to allow a progression curve.
(sorry if the built in quests and loot tables are a little unbalanced, I went slightly stir crazy making them all at once)
For Modpack/Datapack devs:
Check this wiki page for all data driven development: https://github.com/TazgirI/serverside-slayer/wiki/Datapack-Dev
Check this page for more information on the config: https://github.com/TazgirI/serverside-slayer/wiki/Config
For devs or artists looking to use the library:
For the easiest way to add a quest giver look here: https://github.com/TazgirI/serverside-slayer/wiki/Super-Simple
Full documentation for the rest of the library is currently a work in progress
WIP features:
- Making emeralds named "Slayer Gem" tell you your quests status when right clicked
- Detecting mob farms and preventing mob farm kills from counting towards quests
- JEI support so quest tiers come up if you press R on a resource in their loot table
- Allow certain mobs or tag to only be killed if you have an quest for them (for passive mobs with valuable drops)
- Another JSON that dictates quests that are added/removed when different game stages trigger (i.e nether or end opens)
- Aggresive mobs that can only be killed if you have a quest for them will not be aggresive when you don't have a quest
A simply surverside mod that allows Nitwits to assign players simple OSRS Slayer style quests.
Just right click a Nitwit to be offered a quest that you can choose to uptake, right click a Nitwit again to hand in the quest for your loot. Fully configurable including disabling the Nitwit behaviour if you just want library functionality.
There is also a built in levelling system to allow a progression curve.
(sorry if the built in quests and loot tables are a little unbalanced, I went slightly stir crazy making them all at once)
For Modpack/Datapack devs
All the quests are pulled from the json file at "slayerquests:slayerquests" there is also a built in reference/style guide if you unpack the jar. If "mobID" isn't a registered Living Entity, an exception will be thrown. If a loot table isn't found at "lootOverrideDirectory", it will revert to the tier loot table for that quest.
If you change the name of any "tier" objects, make sure to add the loot table "slayerquests:loot_table/tier_loot/tiername" or the mod will throw an exception that there are missing tables.
For devs or artists looking to use the library
Check the documentation here (currently a work in progress): https://github.com/TazgirI/serverside-slayer/wiki
WIP features
Making emeralds named "Slayer Gem" tell you your quests status when right clicked
Adding a tag that applies the default Nitwit quest giving interaction to mobs with it
Detecting mob farms and preventing mob farm kills from counting towards quests
JEI support so quest tiers come up if you press R on a resource in their loot table
Allow certain mobs or tag to only be killed if you have an quest for them (for passive mobs with valuable drops)
Another JSON that dictates quests that are added/removed when different game stages trigger (i.e nether or end opens)
Aggresive mobs that can only be killed if you have a quest for them will not be aggresive when you don't have a quest
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