Social Isolation

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Social Isolation

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A server-side Minecraft SMP mod that subtly incentivises players to spend time together.

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Minecraft

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MIT License
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About

Description

Social Isolation

A server-side proximity mod that ties minor gameplay effects to how close you stay to other players. No client installation required.

Ever feel like multiplayer servers could use a little more incentive to stick together? Social Isolation adds a subtle social meter (0–100) that fills when you're near other players and drains when you're alone. It's not a punishment mod it's a gentle nudge toward not making your base 2 million blocks away.

Concept

Your social meter (0-100) fills when other players are nearby and drains when you're alone. Effects scale across four tiers with hysteresis to prevent flickering. New players start at 70.

Tier Range Effect
Thriving 60-100 +8% block break speed, +8% XP gain
Neutral 40-60 None
Lonely 15-40 -6% block break speed
Isolated 0-15 -12% block break speed, phantom spawning enabled

Features

  • Server-side only. Clients do not need the mod. Effects work transparently.
  • Optional client HUD. Players who install the mod locally get a draggable, resizable meter bar with smooth color transitions. Drag to reposition in chat, scroll to resize.
  • Familiarity. Familiarity builds between player pairs over ~5 hours together. At maximum, that player stops contributing to your meter. Decays over ~24 hours apart. Toggleable.
  • Group multiplier. Logarithmic bonus for larger groups: 1.25x at 2 players, 1.5x cap at 4+.
  • Tier hysteresis. Dropping a tier requires overshooting the threshold by 5 points (~90 seconds alone), eliminating flicker from brief separations. Moving up is instant.
  • Live configuration. All 12 server settings adjustable via /social config set without restarting.
  • Performance-conscious. Staggered tick processing, vanilla AABB queries, no mixins.

Commands

Command Permission Description
/social meter Everyone View your social meter
/social get [player] Everyone View another player's meter
/social set <player> <0-100> OP level 2 Set a player's meter
/social regained [player] Everyone View total social points ever gained
/social config list OP level 2 List all server config values
/social config get <key> OP level 2 Get a config value
/social config set <key> <value> OP level 2 Change a config value live
/socialhud toggle Client Show/hide the HUD bar
/socialhud pos <x> <y> Client Set HUD bar position
/socialhud scale <0.25-3.0> Client Set HUD bar scale
/socialhud reset Client Reset HUD to defaults

Server Configuration (config/socialisolation-server.toml)

Key Default Description
proximityRadius 24 Block radius for detecting nearby players
meterGainRate 0.1667 Meter gained per second near others
meterDrainRate 0.0556 Meter lost per second when alone
familiarityGainRate 0.00006 Familiarity gained per second together
familiarityDecayRate 0.00001157 Familiarity lost per second apart
thresholdThriving 60 Meter threshold for Thriving tier
thresholdLonely 40 Below this is Lonely tier
thresholdIsolated 15 Below this is Isolated tier
enableBenefits true Master toggle for positive effects
enablePenalties true Master toggle for negative effects
enableFamiliarity true Master toggle for anti-AFK familiarity
phantomSpawnWhenIsolated true Whether isolated players can spawn phantoms

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.229+

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  • In company status effect
    In company status effect
  • In isolation
    In isolation

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