Mod

Synque

Quick rating

Synque

No reviews yet

Optimization mod made for modpacks with heavy TPS based mods + complex rendering

QoL & Tweaks
Bug Fixes
Performance & Optimization
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
synque v1.3
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A mod that optimizes the game for modpacks with heavy TPS based mods + complex rendering

What does Synque do?

      > Reduces visible lag by hiding entities that are far away from the player

      > Reduces rendering load by hiding tile entities (like machines or blocks with special rendering) at long distances

      > Cancels rendering of some entities before they are drawn to the screen

      > Tracks and simulates a “particle load” system to help limit visual effects (lightweight/approximate system)

      > Uses a simple queued system to avoid doing all performance work in a single tick

      > Attempts to cap or limit the number of active entities in the world

      > Runs background performance checks in a safe, delayed way instead of directly modifying the world every tick

This mod is primarely used in Noctharim but it can be used in other modpacks as its really just a standalone mod for optimization because my modpack is very beefy

If there are any bugs please let me know in the comments or add my discord (mod_ify#6504); this is my first time with java and forge so this mod has been a huge learning experience for me

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync