Tepox Scorched Guns Enchantments

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Tepox Scorched Guns Enchantments

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A simple mod that adds more enchantments to the weapons from Scorched Guns 2 for NeoForge.

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tepox_scguns_enchantments-1.1.1.jar
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Tepox Scorched Guns Enchantments

English

Tepox Scorched Guns Enchantments expands Scorched Guns with new enchantments focused on weapon damage, hip-fire combat, magazine capacity, mob drops, healing, and armor durability.

This mod requires Scorched Guns Neoforged and is designed for Minecraft 1.21.1.

Enchantments

Collector [max: III]: Works like Looting for Scorched Guns weapons. Increases the amount and probability of items dropped by mobs killed with the enchanted weapon.

Pack-A-Punch [max: VI]: Adds 1.5 points of total shot damage per level, up to 9 additional damage at Level VI. For weapons that fire multiple projectiles, the bonus is distributed between all projectiles.

Armor Plating [max: III]: Reduces the durability damage received by enchanted armor when hit by Scorched Guns weapons. Level I reduces durability damage by 15%, Level II by 25%, and Level III by 50%. It does not reduce the damage received by the wearer.

On the Move [max: IV]: Killing a mob with the enchanted weapon has a chance to grant Regeneration II for 4 seconds. The activation chance is 5% at Level I, 10% at Level II, 15% at Level III, and 20% at Level IV.

Overloaded [max: I]: Increases the weapon’s final magazine capacity by 50%.

Instinctive Shot III: Increases the damage of shots fired from the hip. Level I grants 15% additional damage, Level II grants 25%, and Level III grants 40%. The bonus does not activate while aiming.

Español

Tepox Scorched Guns Enchantments amplía Scorched Guns con nuevos encantamientos centrados en el daño de las armas, los disparos desde la cadera, la capacidad del cargador, el botín de los mobs, la regeneración y la durabilidad de las armaduras.

Este mod requiere Scorched Guns Neoforged y está diseñado para Minecraft 1.21.1.

Encantamientos

Recolector [max: III]: Funciona como Saqueo para las armas de Scorched Guns. Aumenta la cantidad y la probabilidad de los objetos soltados por los mobs eliminados con el arma encantada.

Pack-A-Punch [max: VI]: Añade 1.5 puntos de daño total al disparo por nivel, hasta alcanzar 9 puntos de daño adicional en el Nivel VI. En las armas que disparan varios proyectiles, la bonificación se reparte entre todos los proyectiles.

Blindaje [max: III]: Reduce el daño de durabilidad recibido por la armadura encantada al ser alcanzada por armas de Scorched Guns. El Nivel I reduce el desgaste un 15%, el Nivel II un 25% y el Nivel III un 50%. No reduce el daño recibido por el portador.

Sobre la marcha [max: IV]: Eliminar un mob con el arma encantada tiene una probabilidad de conceder Regeneración II durante 4 segundos. La probabilidad de activación es del 5% en el Nivel I, 10% en el Nivel II, 15% en el Nivel III y 20% en el Nivel IV.

Sobre Cargado [max: I]: Aumenta un 50% la capacidad final del cargador del arma.

Tiro Instintivo [max: III]: Aumenta el daño de los disparos realizados desde la cadera. El Nivel I concede un 15% de daño adicional, el Nivel II un 25% y el Nivel III un 40%. La bonificación no se activa mientras se apunta.

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