Community listing page, reviews may not be monitored by the author.
The Magnet Weapons
No reviews yet
Adds magnetic weapons (sword, pickaxe, axe, shovel, hoe and mace) that can be thrown and recalled.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
The Magnet Weapons adds throwable, recallable magnetic weapons — swords, pickaxes, axes, shovels, hoes and a mace — across 7 material tiers.
Requirements
| Item | Version |
|---|---|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.0 or newer (developed against 21.1.176) |
| Java | 21 |
Optional Dependencies
- Ore My God (>= 1.1.0): adds the three extra tiers End Meteorite, Chang'e Jade and Doomsday Crystal. Without it these tiers and their smithing recipes simply do not appear; every other tier and all gameplay features are unaffected.
Contents
- Tools: iron, gold, diamond, netherite, end meteorite, Chang'e jade and doomsday crystal — 7 tiers x 5 tool types, plus one magnetic mace.
- Throwing: right-click while holding a tool to charge and throw it. While the magnetic link is active you can mine and attack remotely. When the link breaks, an enchantment decides whether the tool comes back.
- Magnets: meteorite magnets with red / blue polarity, which set the direction of the polarity field's attraction and repulsion.
- Polarity field: same poles repel at close range, opposite poles attract; at least one side must be in the attached state.
- Unstable zone: a faster-mining area forms around the landing point of a thrown tool.
- Fool's gold ore: overworld and deepslate variants, with matching drops and raw ore.
Enchantments
- Loyalty — returns the tool instantly when the link breaks; costs 80 / 60 / 35 durability by level.
- Wriggler — slides along surfaces while sprinting until it reaches the pickaxe.
- Stabilizer — a thrown pickaxe no longer breaks blocks in stable mode.
- Reach — +7% throw velocity per level.
- Impact — +10% shockwave damage per level.
- Siphon — 3% chance per level to restore 1 durability when breaking a block.
- Precision — lets shovels mine pickaxe-class blocks.
- Harvester — pickaxe / axe / hoe drops go straight into your inventory.
Compatibility Notes
- This mod's Loyalty is a separate enchantment (themagnetweapons:loyalty). It does not override the vanilla minecraft:loyalty data, so vanilla trident Loyalty keeps working.
- An anvil-applied vanilla Loyalty book on a magnetic tool is also recognised; the code takes the higher of the two levels.
- The legacy namespaces themagnetpickaxe / magneticweapons are no longer registered. Items from those namespaces in upgraded worlds become invalid — recover or replace them first.
Installation
Drop themagnetweapons-1.0.0.jar into your mods/ folder. Required on both client and server.
Acknowledgements
Core framework implemented by cu6醋 (Bilibili content creator), originally commissioned; multi-tier expansion, throw/recall mechanics, polarity field and enchantment system by THEDIMS.
License: MIT. The copyright notice for the core framework is kept intact.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources