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The Shooting Star Addition [SS-21 Quasar]
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Unofficial add-on for The Shooting Star: SS-21 Quasar, a galactic orbital strike with a cinematic that starts outside the galaxy. Black-hole jet, bipolar pillar, gamma-ray burst crater. Made with AI (Claude Sonnet 5.5).
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The Shooting Star: SS-21 Quasar
Made with AI: Claude Sonnet 5.5 (Anthropic)
An unofficial add-on for The Shooting Star that adds SS-21, a galactic-scale strike with a cinematic that starts outside the galaxy.
SS-21 appears on the Stellar Remote next to the stock skills. Aim, press Q (rebindable in Controls), and the camera leaves the planet for the edge of the Milky Way.
Requirements
- Minecraft 1.20.1, 1.21.1, 1.21.11 or 26.3
- Fabric Loader + Fabric API, or Forge (1.20.1 / 1.21.1)
- Java 17+ (Java 25 for Minecraft 26.3)
- The Shooting Star (Demo) 1.4.3 by rimuru_dev: required. This add-on does nothing without it.
The cinematic
- Opening: a third-person shot of you pressing the Stellar Remote, the way the original skills start. The remote animates as you press it.
- Outside the galaxy: a full spiral galaxy turns in the void, then the camera dives to the supermassive black hole at its heart.
- Ignition: twin relativistic jets fire, with a shockwave rolling across the galactic disc.
- Flight: the jet swings toward the Sun and the stars stretch into hyperspace.
- Arrival: Earth appears, rendered with The Shooting Star's own Earth textures, and the beam slams into it. A white-out cuts to your world.
- Presentation: live telemetry, a title card, cinema bars and custom sound effects (drone, riser, ignition, hyperspace, strike, jet, burst, lock-on chirp).
The cinematic follows the base mod's cutscene options. By default it plays for the caster, while other players nearby see the strike itself; enabling cutscenes.everyone in the base mod shows the full cinematic to everyone.
The attack
- Mark: a galaxy-shaped sigil is drawn on the land where the crater will form, and the sky darkens.
- Descent: a beam falls out of the sky.
- Bipolar jet: at the 28-second mark a pillar of light bores through the target, from the bottom of the world up into the sky.
- Everything inside the pillar is erased.
- An accretion disc wheels overhead.
- Everything within 110 blocks is dragged inward and hurt.
- Gamma-ray burst: at the 40-second mark the jet collapses.
- A 72-block crater forms, with a spiral galaxy of crying obsidian and amethyst pressed into the floor.
- A shockwave then throws and hurts everything within 240 blocks.
Safety and balance
- Survival players must aim at least 100 blocks away, or the cast is refused.
- Creative and spectator players are lifted clear of the danger zone.
- The caster is never hurt by the damage waves.
- Cooldown: 2 minutes.
- It destroys terrain and erases entities. Try it in a test world first.
Installation
- Install your loader — Fabric (Loader + Fabric API), Forge, or NeoForge — for one of the supported Minecraft versions.
- Put The Shooting Star (1.4.3) and this add-on in your
modsfolder. - Launch the game. SS-21 appears in the Stellar Remote's skill list, with Q as the default key.
Credits
- The Shooting Star by rimuru_dev: the main mod this add-on is built for, including its Stellar Remote, effects system and Earth textures. Please support the original: https://www.curseforge.com/minecraft/mc-mods/the-shooting-star-demo
- SS-21 Quasar is an independent add-on and is not an official part of The Shooting Star.
AI disclosure
This add-on was made with AI: Claude Sonnet 5.5 by Anthropic. The code, shaders, sounds and artwork were generated with Claude, then tested and directed by a human. Bugs are possible, so please report them.
Notes
- This is a fan-made, unofficial add-on and is not affiliated with rimuru_dev, the author of The Shooting Star.
- It reuses the base mod's Earth textures and shader support code at runtime and does not redistribute them.
- It plugs into the base mod by reflection. A major update to The Shooting Star may require an update here. If that happens, SS-21 disables itself and logs an error instead of crashing.
- The visuals use post-processing shaders. If you use shader packs or Iris, include your GPU and mod list when reporting visual problems.
Reporting issues
Please include your latest.log (or the crash report) and your mod list.
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