Tinkers' Assembly

Quick rating

Community listing page, reviews here may not be monitored by the author.

Tinkers' Assembly

No reviews yet

Automate Tinkers' Construct tool crafting with Create's machines. Assemble tools on conveyor belts, repair & swap parts with Deployers, cut parts with Mechanical Saws, and cast parts with Spouts.

Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
tassembly-forge-1.20.1-1.3.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Tinkers' Assembly

Tinkers' Assembly bridges Create and Tinkers' Construct, letting you mass-produce tinkered tools on a fully automated assembly line.

No more tedious manual crafting — let conveyors, Deployers, Mechanical Saws, and Spouts do the work for you.


✨ Features

🔧 Sequenced Assembly Tool Crafting

Place an Assembly Template on a conveyor belt past a line of Deployers, each holding a tool part. Every Deployer installs its part and accumulates the material. After the final step, the sequence produces a complete tinkered tool. Supports 20+ tool templates — melee weapons, harvest tools, and ranged weapons.

🛠️ Deployer Repair & Part Swapping

A Deployer holding a repair kit or a new part can:

  • Repair a damaged tool on the fly
  • Swap a part's material for a different one

🪚 Mechanical Saw Part Cutting

Drop a part cast into the Saw's filter slot, feed material items (ingots, planks, stones, gems) onto the belt, and the Saw cuts them into material-bound parts.

  • Material mining level ≤ iron
  • Part cost ≤ 2
  • 50% success chance (failures consume the material — no metal-loop exploits)

🫗 Spout Part Casting

Pour molten metal from a Spout onto a part cast to produce a filled cast:

  • Gold casts are reusable
  • Sand & red sand casts are consumed
  • Fluid amounts match casting recipes exactly

🏷️ Create Filter Attributes

Six new item attributes for Create's logistics system (Smart Observer, Attribute Filter):

Attribute Description
tinker_tool Tool matches a specific tool definition
tinker_tool_part Part matches a specific material stats type
tinker_tool_broken Tool is broken
tinker_tool_material A specific part index is made of a material
tinker_material Part is made of a specific material
tinker_tool_modifier Tool has a specific modifier

📜 KubeJS Support

Register custom assembly templates via KubeJS — just tag your item:

StartupEvents.registry('item', event => {
    event.create('my_sword_template', 'basic')
        .tag('tassembly:templates/sword')
})

Add custom representative items for Saw JEI display:

ServerEvents.tags('item', event => {
    event.add('tassembly:representative_items', 'minecraft:cobblestone')
})

Screenshots

Gallery

  • Tool Assembly
    Tool Assembly 2026-08-10_13.15.14.png
  • Tool Attributes
    Tool Attributes 2026-08-10_13.16.27.png
  • Part Attributes
    Part Attributes 2026-08-10_13.19.04.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works