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tinkers_organ_new
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Combine Tinkers’ Construct materials with Chest Cavity organs to craft modifiable organs with material traits, passive bonuses, and cross-organ synergies.
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Tinkers Organ combines Tinkers’ Construct materials with the Chest Cavity system to create a craftable, modifiable, and installable organ equipment system.
Create organ parts in the Tinkers’ Construct Part Builder, cast reusable gold casts in the Smeltery, and assemble complete organs at the Tinkers’ Construct workstation. Once installed in the correct Chest Cavity slot, each organ gains material-based attributes and passive abilities.
The mod adds 12 organ types:
Heart, Lung, Intestine, Kidney, Liver, Muscle
Rib, Spine, Spleen, Stomach, Appendix, Bladder
Each configured material receives a unique organ trait, with 231 material-specific behaviors available. Trait strength scales with material tier and may provide health, attack damage, armor, movement speed, luck, resistances, underwater mobility, fire resistance, regeneration, flight, and other effects.
Organs can also work together through combination synergies, such as low-health protection from Heart and Lung, reduced fall damage from Rib and Spine, healing after hostile kills from Muscle and Appendix, and bonus experience from Spleen and Appendix.
Organ traits are integrated into the Tinkers’ Construct Encyclopedia, allowing players to inspect material mappings, trait levels, and organ abilities in-game.
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