WeatheringBlocks

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WeatheringBlocks

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Blocks in your world naturally age over time — stone cracks under your feet, cobblestone grows mossy in the rain, and wet sponges dry in the sun.

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Client Required
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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
weatheringblocks-1.0.1-neoforge-1.21.8.jar
Authors
CurseForge
Modrinth

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

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About

Description

Features

🌧️ Rain — Moss Growth

Blocks exposed to rain will slowly become mossy over time.

  • Cobblestone → Mossy Cobblestone
  • Cracked Stone Bricks → Mossy Stone Bricks
  • Cobblestone Wall → Mossy Cobblestone Wall
  • Stone Brick Wall → Mossy Stone Brick Wall
  • Cobblestone Stairs → Mossy Cobblestone Stairs
  • Stone Brick Stairs → Mossy Stone Brick Stairs
  • Cobblestone Slab → Mossy Cobblestone Slab
  • Stone Brick Slab → Mossy Stone Brick Slab
  • Sponge → Wet Sponge

👣 Walking + Time — Cracking & Erosion

Blocks degrade slowly over time. Walking on them speeds up the process — frequently used paths will show wear first.

  • Stone Bricks → Cracked Stone Bricks
  • Stone → Cobblestone
  • Stone Stairs → Cobblestone Stairs
  • Prismarine Bricks → Prismarine
  • Prismarine Brick Stairs → Prismarine Stairs
  • Polished Blackstone Bricks → Cracked Polished Blackstone Bricks
  • Polished Deepslate → Cobbled Deepslate
  • Deepslate Bricks → Cracked Deepslate Bricks
  • Deepslate Tiles → Cracked Deepslate Tiles
  • Nether Bricks → Cracked Nether Bricks

☀️ Sunshine — Drying

When the rain stops and the sky is clear, wet blocks will gradually dry out.

  • Wet Sponge → Sponge

Commands (Debug)

Command

  • /weathering speed
  • /weathering status

Use /weathering speed 100 to test changes quickly, or /weathering speed 0 to pause all weathering.

How It Works

  • All transformations use vanilla blocks only — no new blocks or textures are added.
  • Block properties (stair direction, wall connections, waterlogged state, etc.) are preserved during transformation.
  • Weathering only occurs around players within a 16-block radius.
  • Rain-based changes require the block to actually be exposed to rain (blocks under roofs are safe).
  • Changes happen gradually and randomly, so your world ages naturally over many play sessions.

Compatibility

  • Server-side only — no client installation required for multiplayer.
  • Works with all vanilla blocks. Does not modify or replace any existing block behavior.
  • Safe to add to existing worlds. Safe to remove — already-changed blocks remain as normal vanilla blocks.

Features

🌧️ Rain — Moss Growth

Blocks exposed to rain will slowly become mossy over time.

  • Cobblestone → Mossy Cobblestone
  • Cracked Stone Bricks → Mossy Stone Bricks
  • Cobblestone Wall → Mossy Cobblestone Wall
  • Stone Brick Wall → Mossy Stone Brick Wall
  • Cobblestone Stairs → Mossy Cobblestone Stairs
  • Stone Brick Stairs → Mossy Stone Brick Stairs
  • Cobblestone Slab → Mossy Cobblestone Slab
  • Stone Brick Slab → Mossy Stone Brick Slab
  • Sponge → Wet Sponge

👣 Walking + Time — Cracking & Erosion

Blocks degrade slowly over time. Walking on them speeds up the process — frequently used paths will show wear first.

  • Stone Bricks → Cracked Stone Bricks
  • Stone → Cobblestone
  • Stone Stairs → Cobblestone Stairs
  • Prismarine Bricks → Prismarine
  • Prismarine Brick Stairs → Prismarine Stairs
  • Polished Blackstone Bricks → Cracked Polished Blackstone Bricks
  • Polished Deepslate → Cobbled Deepslate
  • Deepslate Bricks → Cracked Deepslate Bricks
  • Deepslate Tiles → Cracked Deepslate Tiles
  • Nether Bricks → Cracked Nether Bricks

☀️ Sunshine — Drying

When the rain stops and the sky is clear, wet blocks will gradually dry out.

  • Wet Sponge → Sponge

Commands (Debug)

Command

  • /weathering speed
  • /weathering status

Use /weathering speed 100 to test changes quickly, or /weathering speed 0 to pause all weathering.

How It Works

  • All transformations use vanilla blocks only — no new blocks or textures are added.
  • Block properties (stair direction, wall connections, waterlogged state, etc.) are preserved during transformation.
  • Weathering only occurs around players within a 16-block radius.
  • Rain-based changes require the block to actually be exposed to rain (blocks under roofs are safe).
  • Changes happen gradually and randomly, so your world ages naturally over many play sessions.

Compatibility

  • Server-side only — no client installation required for multiplayer.
  • Works with all vanilla blocks. Does not modify or replace any existing block behavior.
  • Safe to add to existing worlds. Safe to remove — already-changed blocks remain as normal vanilla blocks.

All my mods are completely free to use. If you'd like to support development, consider buying me a coffee! ☕ https://ko-fi.com/nekozame_garo

Screenshots

Gallery

  • Snapshot_21.PNG
    Snapshot_21.PNG Snapshot_21.PNG
  • Snapshot_20.PNG
    Snapshot_20.PNG Snapshot_20.PNG
  • Snapshot_18.PNG
    Snapshot_18.PNG Snapshot_18.PNG
  • Snapshot_19.PNG
    Snapshot_19.PNG Snapshot_19.PNG

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~4,000
Total Downloads
CurseForge
~3,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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