Modpack

A Journey to the Moon

Quick rating

A Journey to the Moon

No reviews yet

From Stone age to Space age using your pragramatic engineering skills

Space
Industrial
Tech
Advanced Tech
In-Game Programming
Factory Sim
Questing
Space Exploration
Custom Game Mechanics
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Medium 150 mods
Latest Version
A Journey to the Moon-1.0.3.zip
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

The spiritual successor to this pack is now available on 1.16.5, Modern Science can be downloaded on Curse. https://www.curseforge.com/minecraft/modpacks/modern-science

The concepts beneath "A Journey to the Moon" are pragmatic engineering to reach space using agriculture, transportation, technology and automation. This modpack try to be very coherent and logical accross the differents mods using a lot of config, wordgen and zenscript to fill the gap.  This pack try to be hard without be grindy so you need to work smarter and not harder.

Discordhttps://discord.gg/zrjn39U

A extensive quest system is used to display the progression (see Images) needed to reach space. The progression is logicial  with many customs recipes, but with the quest and JEI it's easy to know what should be your next step.  Most recipes are organized  to create "work cell", an arrangement of resources in a manufacturing environment to improve the quality, speed and cost of the process, allowing you to modernize your production. 

Techtree

This modpack blend in a single techtree Horse Power, Immersive Engineering (and addons), NuclearCraft, AdvRocketryTechreborn, Pneumaticcraft and Emerging Technology with a cross mod progression. Some duplicate machine was removed, some normalized  or tiered.  Automation are available using Inductive Logistics, Redstone control, Steve's Cart and Open Computer.

Create big farm using Growthcraft, Agricraft and Animania.

Recipes 

There is never "one fit all" solution, multiple path are available with more or less efficiency;

Many electronics parts are very generic and used in a lot of recipes (PCB, Transistor, MicroChip, Basic Circuit, Advanced Circuit, Light, Motor, Servo, Solar Panel, Cable, etc.), you should create supply chain to automate it (except if you like micro crafting all the time...);

Many Open Computer parts are needed to progress, and many addons are also available, learn LUA and automate your factory using computer.

Power generation, 

Oil is very useful, and we merge Bituminous sand, buildcraft oil, pneumaticraft oil, to create a production chain based mainly on IE, we do also cross mod compatibility to help to upgrade part of the process

Most oils are burnable inside furnace and give you hundred of smelt but most of your stack size is 8 so automate it early;

Steam is more complex, used in some recipes and we altered the recipe from Immersive Tech to be more compatible with Nuclear Craft. We generate Steam Reservoir to allow dry steam geothermal plant using pumpjack; 

Most power generator, battery, solar, kinetic, were altered to be very similar between mod, and have a similar capacity based on the used parts.

Ore distributions

Copper and Tin are available everywhere allowing easy Bronze Tools/Age;

Most of the ores are located in cluster (geolosys), many have surface indication and somes are biomes dependant and may be very far away. Cave are more complex and we use underground biome;

Some nether ressource are also available in the overworld  (Quartz and Search for blue flame in dead swamp or dead forest for soulsand and alloy it to get netherack)

Most post Steel age ressources (Lithium, Thorium, Boron, etc.. ) are available at <30 anywhere with a higher harvest level and need specific machine to be useful

Passive way to gather many ressources are available using sifter, water strainer and mystical agriculture, because it's hard to be self sufficient in space.

Transportation

This modpack use a very low stacksize and stockage option are limited;

Automation are available at any ages , with many upgrades, but pipes/buffer/tank are costly, think and plan accordingly;

Horse and carriage are very useful, and may be interfaced with the "Entity Interface" allowing some kind of loading/unloading automation. 

Railcraft is used at first and you may upgrade to Immersive Railroading in mid game;

Waystone, Portability Void Dimension are available to manage long distance travel;

Misc

Seasons change over time, Water can freeze, more snow, more rain, this impact transportation, agriculture and power generation, so plan accordly.

TODO

Move the quest to use oredict/filter in place of specific one 

Some planet pack XML

I may also create a public server if some are interested to it.

Screenshots

Gallery

  • Wheat farm
    Wheat farm IE Cloche Automation for Assenwheat using Inductive Pipe and Redstone Control. Visual elements are made using Chisel, ArchitectureCraft and Steam Engine Mod.
  • Progression - Aluminium age
    Progression - Aluminium age We merge nuclearcraft and techreborn to progress further. Start to plan for the space age exploration. Create a industrial blast furnace and harvest nuclear power and next gen battery. Learn about emerging technologies for a sustainable space station.
  • Progression - Steel Age
    Progression - Steel Age The progression from steel to Aluminium. Create big structure. Generate energy from Solar, Oil, Steam and Lava to power excavator and pump. Create electronic components, to maximize automation. Arc furnace is needed to progress further.
  • Progression - Iron Age
    Progression - Iron Age The progression from iron to steel age. Better automation, more RF and steam option, bigger storage (silo and tank) and blast furnace creation
  • Progression - Bronze Age
    Progression - Bronze Age The progression needed to move from Bronze to Iron Age. Cover mostly the smetlery, initial bronze machine, farming and agriculture.
  • Progression - Stone Age
    Progression - Stone Age The progression needed to move from stone to Bronze Age
  • A base setup from the bronze age
    A base setup from the bronze age Small base setup beginning iron age (Windmill, Glass house, Horse press,)

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync