FTB StoneBlock 4
Rank 21
Rank 12 among modpacks

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FTB StoneBlock 4

By FTB
Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

The stone remembers. Dive into StoneBlock 4, the next evolution of Minecraft’s underground survival: explore handcrafted Vaults, learn from ancient Echoes, power the World Engine, all on 1.21.1

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4.0
Elick320

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Total 102 hrs Completed 102 hrs MC 1.21

It's nice to go back to the basics of a semi-kitchen sink modpack with a clear progression sequence in mind. Overall I had a really good time with the modpack and the way it integrates all the different mods, and it's nice to not have to had worried about AE2 channels for once. But there are a few small nitpicks that keep this off of a higher rating.

  • Create feels tacked on, it's less efficient than any other option for automation but has a few key automations (encased fan stuff, automation for its own blocks) that can't be done in other ways, but at the same time are both not needed in high enough quantities to invest much in them, but aren't in small enough quantities to just batch craft
  • The puzzles kinda suck, the portal one is just an extended sequence of references using jank adaptions of this mod's portal gun. It's kinda weird how the FTB portal gun is used with all its jank when the direwolf portal gun is... right there? The fortron maze is definitely terrible, I'm usually good at not looking up solutions but Christ, this one was just obtuse. There's like 7 different buttons that need to be picked in a specific sequence and they're all across a maze I had to draw in paint to keep track of? And there's no hints towards what that sequence could be? I don't know if the devs made it this obtuse to encourage cheesing but by god did it work.
  • The antimatter grind is terrible. I didn't often have to just sit there and wait but with this I had to. Both routes to do it (occultism and mekanism) both suck really bad. Either build a multi stage apotheosis maxed mob farm optimized for maximum soul extraction or build a giant mekanism reactor prone to spontaneously detonating that produces more power than you would ever need. Both options require you to wait absurd lengths of time.
  • Apotheosis feels... unnecessary? There's not enough challenge in the modpack to necessitate such insane potential and optimization, to the point where once the game forced me to engage with it to progress I was just annoyed because I knew all of this stuff had zero use case. A simple-ish fix is to communicate to the player that loot bees will have better rewards on higher gamestages.
0
0
4.0
Elick320

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Total 102 hrs Completed 102 hrs MC 1.21

It's nice to go back to the basics of a semi-kitchen sink modpack with a clear progression sequence in mind. Overall I had a really good time with the modpack and the way it integrates all the different mods, and it's nice to not have to had worried about AE2 channels for once. But there are a few small nitpicks that keep this off of a higher rating.

  • Create feels tacked on, it's less efficient than any other option for automation but has a few key automations (encased fan stuff, automation for its own blocks) that can't be done in other ways, but at the same time are both not needed in high enough quantities to invest much in them, but aren't in small enough quantities to just batch craft
  • The puzzles kinda suck, the portal one is just an extended sequence of references using jank adaptions of this mod's portal gun. It's kinda weird how the FTB portal gun is used with all its jank when the direwolf portal gun is... right there? The fortron maze is definitely terrible, I'm usually good at not looking up solutions but Christ, this one was just obtuse. There's like 7 different buttons that need to be picked in a specific sequence and they're all across a maze I had to draw in paint to keep track of? And there's no hints towards what that sequence could be? I don't know if the devs made it this obtuse to encourage cheesing but by god did it work.
  • The antimatter grind is terrible. I didn't often have to just sit there and wait but with this I had to. Both routes to do it (occultism and mekanism) both suck really bad. Either build a multi stage apotheosis maxed mob farm optimized for maximum soul extraction or build a giant mekanism reactor prone to spontaneously detonating that produces more power than you would ever need. Both options require you to wait absurd lengths of time.
  • Apotheosis feels... unnecessary? There's not enough challenge in the modpack to necessitate such insane potential and optimization, to the point where once the game forced me to engage with it to progress I was just annoyed because I knew all of this stuff had zero use case. A simple-ish fix is to communicate to the player that loot bees will have better rewards on higher gamestages.
0
0
4.0
Elick320

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Total 102 hrs Completed 102 hrs MC 1.21
0
0
5.0
Puppydaze

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Total 100 hrs Completed 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Fantastic modpack!! Has that signature FTB charm, and I've never been so engaged with a Stoneblock modpack!! So much jam-packed content and unique mechanics for getting valuable items. The world engine introduces a crafting mechanic I hadn't realized was even missing previously.

Being able to combine the mechanisms of different mods into one machine to craft a variety of things is incredible! I never thought I'd be using Source (from Ars Nouveau) and Heat (from Mekanism) in combination to craft a component for progression! I never felt like the progression was grindy or annoying, there were always multiple paths to take if I didn't want to use a specific mod.

I had an absolute blast with this pack and I think you will too if you want a well thought out kitchen-sink pack.

0
0
5.0
Puppydaze

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Total 100 hrs Completed 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Fantastic modpack!! Has that signature FTB charm, and I've never been so engaged with a Stoneblock modpack!! So much jam-packed content and unique mechanics for getting valuable items. The world engine introduces a crafting mechanic I hadn't realized was even missing previously.

Being able to combine the mechanisms of different mods into one machine to craft a variety of things is incredible! I never thought I'd be using Source (from Ars Nouveau) and Heat (from Mekanism) in combination to craft a component for progression! I never felt like the progression was grindy or annoying, there were always multiple paths to take if I didn't want to use a specific mod.

I had an absolute blast with this pack and I think you will too if you want a well thought out kitchen-sink pack.

0
0
5.0
Puppydaze

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Total 100 hrs Completed 100 hrs MC 1.21
0
0
4.0
CalaMariGold

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ModDex staff Admin

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This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Played MC 1.21
Gameplay
4.0
Aesthetics
4.5
Performance
3.5

This pack plays really well and smoothly, it's clear a huge amount of effort and creativity was put into this! I had a lot of fun playing through the early game and a tad of mid-game. Performance was really solid, the art direction and aesthetics are inspiring, and the story was fun! The whole aspect of the world machine is really cool and reminds me of Satisfactory. Personally it didn't hold me for long enough to get to end-game, but that's more about me than the pack for the most part. Overall definitely give this pack a try.

2
0
4.0
CalaMariGold

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ModDex staff Admin

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This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Played MC 1.21
Gameplay
4.0
Aesthetics
4.5
Performance
3.5

This pack plays really well and smoothly, it's clear a huge amount of effort and creativity was put into this! I had a lot of fun playing through the early game and a tad of mid-game. Performance was really solid, the art direction and aesthetics are inspiring, and the story was fun! The whole aspect of the world machine is really cool and reminds me of Satisfactory. Personally it didn't hold me for long enough to get to end-game, but that's more about me than the pack for the most part. Overall definitely give this pack a try.

2
0
4.0
CalaMariGold

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Total 20 hrs Played MC 1.21
2
0
5.0
isDemon

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Total 290 hrs Completed 290 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Stone, Chickens and Pets. Had an absolute blast playing this modpack. The progression is very smooth and not time consuming like a lot of skyblock or older Stoneblock versions. The World Engine story progression is amazing aswell. It makes it such an organic feel to explore mods you normally might skip out on. While also challenging you to find creative solutions for some item demanding quests. Looking at you Fluxite.

I love the voice acting aswell it was a fun unique experience and brought a bit of life to the questline.
If I had a small complaint it is that some Boss arena's were really far and a bit tedious to get to. But with a compass, a good Hammer and fun fight it made it worth while.

Definitely a recommendation if you want a chill relaxing modpack that still challenges you if you want one.

1
0
5.0
isDemon

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Total 290 hrs Completed 290 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Stone, Chickens and Pets. Had an absolute blast playing this modpack. The progression is very smooth and not time consuming like a lot of skyblock or older Stoneblock versions. The World Engine story progression is amazing aswell. It makes it such an organic feel to explore mods you normally might skip out on. While also challenging you to find creative solutions for some item demanding quests. Looking at you Fluxite.

I love the voice acting aswell it was a fun unique experience and brought a bit of life to the questline.
If I had a small complaint it is that some Boss arena's were really far and a bit tedious to get to. But with a compass, a good Hammer and fun fight it made it worth while.

Definitely a recommendation if you want a chill relaxing modpack that still challenges you if you want one.

1
0
5.0
isDemon

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Total 290 hrs Completed 290 hrs MC 1.21
1
0
3.5
allegedlymarco

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Completed 50 hrs
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

Honestly speaking, FTB StoneBlock 4 is a pack I didn't expect to like as much as I did. The original StoneBlock, released in 2018, was a novel idea and something of an unusual twist given the extreme saturation of the skyblock genre (no doubt exacerbated by the popularity of SkyFactory and Project Ozone). Since then, many packs have come out which use the same [something]Block formula, and a disappointingly large number of them are derivative. The same resource acquisition methods, the same rough progression, the same suite of popular mods, and a thematic coat of paint depending on the setting.
I mostly started playing StoneBlock 4 because it was a 1.21 pack that was relatively complete. While I thought the pack might be too directionless for me, its progression was pleasantly unexpected. The new methods of resource acquisition aren't too tedious (at least compared to the dreaded sieving) and somehow the pack manages to include exploration, a feat which saw me bored of digging tunnels and yet still enjoying every quick jaunt to a dungeon or hidden grotto. By far the most competent aspect of StoneBlock 4's progression is the way it branches, converges, and branches again in order to give the player multiple options but not force them to go too far down one path. One of the pack's various gimmicks is the World Engine, a stationary machine which is used for various crafts and which the player slowly upgrades as they progress. A World Engine upgrade or important craft acts more as a checklist of obtainable items which come from different mods; this allowed me to pick and choose the order in which I wanted to pursue the subcomponents of the next goal. This might not sound like much (and I can see someone who prefers linearity getting overwhelmed), but it's what kept me playing instead of being faced with the mandatory next task and just closing the game instead.
Speaking of overwhelm, though, this pack suffers from the same issue that plagues most large kitchen-sink packs: repeated content. Several mods are included that I barely, if ever, touched during my playthrough. Integration is minimal and often focused on the central progression; recipes which are not pursuant to a World Engine upgrade, for example, are usually untouched. For some reason AE2 and Refined Storage are both included, when I can't imagine a situation where I would use both. I pursued Malum, Ars Nouveau, and Occultism only because one item would be required for something else I was trying to do. I didn't even think about Hostile Neural Networks because Apotheosis spawners are exponentially more powerful. Mekanism and Oritech were my main technology(-themed) mods; Immersive Engineering seems like a formality. I'm not sure I ever actually used Create. Productive Metalworks is riddled with bugs and a very frustrating requirement; XyCraft is incomplete. The mod selection is somehow nearly the same as OceanBlock 2 despite the different locale, and this is where the earlier critique of similar packs with different aesthetics comes rushing back in full force. The parts of StoneBlock 4 I enjoyed most were those unique to the pack itself: the World Engine, the custom dungeons with compasses which lead you to them, the bespoke resource generation. There were some sticking points in the regular gameplay loop (I found the "events" so obnoxious I had them all turned off before I even had a proper base set up), but the quests felt mostly balanced with one another in terms of how much they asked the player to accomplish.
I would recommend StoneBlock 4 to someone looking for casual yet consistent modded experience on a newer Minecraft version. It's a fine pack for someone who enjoys automation, light exploration, and open-ended progression which doesn't expect the player to use every available mod.

2
0
3.5
allegedlymarco

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Completed 50 hrs
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

Honestly speaking, FTB StoneBlock 4 is a pack I didn't expect to like as much as I did. The original StoneBlock, released in 2018, was a novel idea and something of an unusual twist given the extreme saturation of the skyblock genre (no doubt exacerbated by the popularity of SkyFactory and Project Ozone). Since then, many packs have come out which use the same [something]Block formula, and a disappointingly large number of them are derivative. The same resource acquisition methods, the same rough progression, the same suite of popular mods, and a thematic coat of paint depending on the setting.
I mostly started playing StoneBlock 4 because it was a 1.21 pack that was relatively complete. While I thought the pack might be too directionless for me, its progression was pleasantly unexpected. The new methods of resource acquisition aren't too tedious (at least compared to the dreaded sieving) and somehow the pack manages to include exploration, a feat which saw me bored of digging tunnels and yet still enjoying every quick jaunt to a dungeon or hidden grotto. By far the most competent aspect of StoneBlock 4's progression is the way it branches, converges, and branches again in order to give the player multiple options but not force them to go too far down one path. One of the pack's various gimmicks is the World Engine, a stationary machine which is used for various crafts and which the player slowly upgrades as they progress. A World Engine upgrade or important craft acts more as a checklist of obtainable items which come from different mods; this allowed me to pick and choose the order in which I wanted to pursue the subcomponents of the next goal. This might not sound like much (and I can see someone who prefers linearity getting overwhelmed), but it's what kept me playing instead of being faced with the mandatory next task and just closing the game instead.
Speaking of overwhelm, though, this pack suffers from the same issue that plagues most large kitchen-sink packs: repeated content. Several mods are included that I barely, if ever, touched during my playthrough. Integration is minimal and often focused on the central progression; recipes which are not pursuant to a World Engine upgrade, for example, are usually untouched. For some reason AE2 and Refined Storage are both included, when I can't imagine a situation where I would use both. I pursued Malum, Ars Nouveau, and Occultism only because one item would be required for something else I was trying to do. I didn't even think about Hostile Neural Networks because Apotheosis spawners are exponentially more powerful. Mekanism and Oritech were my main technology(-themed) mods; Immersive Engineering seems like a formality. I'm not sure I ever actually used Create. Productive Metalworks is riddled with bugs and a very frustrating requirement; XyCraft is incomplete. The mod selection is somehow nearly the same as OceanBlock 2 despite the different locale, and this is where the earlier critique of similar packs with different aesthetics comes rushing back in full force. The parts of StoneBlock 4 I enjoyed most were those unique to the pack itself: the World Engine, the custom dungeons with compasses which lead you to them, the bespoke resource generation. There were some sticking points in the regular gameplay loop (I found the "events" so obnoxious I had them all turned off before I even had a proper base set up), but the quests felt mostly balanced with one another in terms of how much they asked the player to accomplish.
I would recommend StoneBlock 4 to someone looking for casual yet consistent modded experience on a newer Minecraft version. It's a fine pack for someone who enjoys automation, light exploration, and open-ended progression which doesn't expect the player to use every available mod.

2
0
3.5
allegedlymarco

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Completed 50 hrs
2
0
4.0
Infernal

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Total 100 hrs MC latest
Gameplay
3.0
Aesthetics
3.0
Performance
4.0

Its okay, uses a custom map to its advantage and has innovative gameplay in the form of vaults, plus the quests are good and have decent explanations... but the lategame falls into the tediousness of ´go farm this very specific material, afk for 20 hours to get enough of it for one unlock, then go get a new mat.

0
0
4.0
Infernal

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Total 100 hrs MC latest
Gameplay
3.0
Aesthetics
3.0
Performance
4.0

Its okay, uses a custom map to its advantage and has innovative gameplay in the form of vaults, plus the quests are good and have decent explanations... but the lategame falls into the tediousness of ´go farm this very specific material, afk for 20 hours to get enough of it for one unlock, then go get a new mat.

0
0
4.0
Infernal

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Total 100 hrs MC latest
0
0
4.0
Marivahlio

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Total 100 hrs
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

Overall

It's a fun pack, play it!
I finished the pack solo in 75 hours, there is post-game content but I did not care for it.

What I liked

  • The custom made "Vaults" were very fun to explore, except the maze which was broken for me
  • A great introductory for newer mods (speaking as a 1.12 player) like Oritech and Just Dire Things
  • I enjoyed the spawn area with the questline even though I didn't read any of the lore
  • Early game is really fun and properly balanced with exploration and automation.
  • The concept of the World Engine and the requirements to craft certain items

What I think could be improved

  • Too many chickens! I ended up making them all because they're just by far the best way to generate resources
  • The shops felt more like "we couldn't think of a good way to implement this so let's just make it a shop item"
  • After the early game the pack didn't feel like "stoneblock" anymore, but just a kitchensink/tech/exploration pack which happened to be in a stone world. The different NPCs in the spawn area sell a certain item which makes it trivial to traverse to a certain "ring" in the world, and from there its just digging in a straight line where you want to go and thats it.
  • The dungeons generating in each of the rings weren't worth it after early game
  • Why was projectE in the pack? There were maybe 4 items with EMC, and the only other things you could make was the armor and the tools, but there are plenty other and more fun options.
  • I wish it was easier to see what new recipes I could make after upgrading the world engine.
  • In the final chapter you'll be working with mekanism a lot. Specifically reactors , nuclear waste and especially Antimatter . I really disliked this part, I made both the fission reactor and turbine almost as big as they go, and it still took multiple hours to get all the Antimatter needed to create a better way of obtaining it. I ended up cheating in 10 Antimatter for the Antimatter chicken purely because I had nothing else to do in the pack at this point and I did not feel like tripling my already big setup. Not to mention the power requirement to run the antimatter machine was leagues higher than everything else in the pack. I would've loved to see a different approach to this finale.
  • Screenshot 1: Fun pack but falls off near end-game
  • Screenshot 2: Fun pack but falls off near end-game
1
0
4.0
Marivahlio

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Total 100 hrs
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

Overall

It's a fun pack, play it!
I finished the pack solo in 75 hours, there is post-game content but I did not care for it.

What I liked

  • The custom made "Vaults" were very fun to explore, except the maze which was broken for me
  • A great introductory for newer mods (speaking as a 1.12 player) like Oritech and Just Dire Things
  • I enjoyed the spawn area with the questline even though I didn't read any of the lore
  • Early game is really fun and properly balanced with exploration and automation.
  • The concept of the World Engine and the requirements to craft certain items

What I think could be improved

  • Too many chickens! I ended up making them all because they're just by far the best way to generate resources
  • The shops felt more like "we couldn't think of a good way to implement this so let's just make it a shop item"
  • After the early game the pack didn't feel like "stoneblock" anymore, but just a kitchensink/tech/exploration pack which happened to be in a stone world. The different NPCs in the spawn area sell a certain item which makes it trivial to traverse to a certain "ring" in the world, and from there its just digging in a straight line where you want to go and thats it.
  • The dungeons generating in each of the rings weren't worth it after early game
  • Why was projectE in the pack? There were maybe 4 items with EMC, and the only other things you could make was the armor and the tools, but there are plenty other and more fun options.
  • I wish it was easier to see what new recipes I could make after upgrading the world engine.
  • In the final chapter you'll be working with mekanism a lot. Specifically reactors , nuclear waste and especially Antimatter . I really disliked this part, I made both the fission reactor and turbine almost as big as they go, and it still took multiple hours to get all the Antimatter needed to create a better way of obtaining it. I ended up cheating in 10 Antimatter for the Antimatter chicken purely because I had nothing else to do in the pack at this point and I did not feel like tripling my already big setup. Not to mention the power requirement to run the antimatter machine was leagues higher than everything else in the pack. I would've loved to see a different approach to this finale.
  • Screenshot 1: Fun pack but falls off near end-game
  • Screenshot 2: Fun pack but falls off near end-game
1
0
4.0
Marivahlio

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Total 100 hrs
1
0
5.0
Emery

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Total 100 hrs Completed 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

One of the first packs I've actually completed(although I'm not quite at the end lol, close enough!).
Unlike most similar packs there's no sieving or ex nihilo-esque stuff of any kind, there's a very unique early game that uses vanilla brushes, with a bit of villager slavery to automate it later.
The whole pack is centralized around crafting with and upgrading a device known as the World Engine. The texturing and theming for it is great, and it's not the most intuitive thing in the world at first but a very great questbook gives you enough to figure it out.
Speaking of, the questline feels great. It's got a sort of asymmetrical layout where you work on three different quest chains per chapter, and at the end of each questline is an upgrade for the World Engine(which unlocks new crafts to progress through whichever mods you want or need). Completing each quest gives a bit of money to purchase things at the spawn's shops. These shops are fully voice-acted characters which you talk to throughout the quests.
The quests are not fully exploration or crafting/techy stuff, I think there's a great balance. If you get bored of one or the other it's great to have two other quest chains to go through.
Mods are a nice mix of the ol' standards and some I hadn't really heard of until playing this pack. You've got your Mekanism, Ars, AE2, Apotheosis, etc.; Create is here but not super necessary like in SB3 or a lot of other packs, which is great. Two great mods that were new to me were Just Dire Things and Roost Ultimate.
Exploration is a mix of custom dungeons and bosses, mostly L_EC or Twilight Forest. The dungeons are all themed around one specific thing; there's a Create dungeon, a Portal dungeon, a puzzly MFFS(a forcefield mod) dungeon, etc. which are all very fun to go through.
Overall, progression never felt blocked in any way. It was like when going through a certain mod for the questline you'd watch a great cutscene as your World Engine grew and gain access to everything you'd need for that mod. The grind is minimal, and AE2 is very much buffed so once you get autocrafting it becomes even less tedious.

This pack's 100% worth playing, even if you're not a huge skyblock enjoyer I think it's worth it for the custom stuff alone.

1
0
5.0
Emery

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

One of the first packs I've actually completed(although I'm not quite at the end lol, close enough!).
Unlike most similar packs there's no sieving or ex nihilo-esque stuff of any kind, there's a very unique early game that uses vanilla brushes, with a bit of villager slavery to automate it later.
The whole pack is centralized around crafting with and upgrading a device known as the World Engine. The texturing and theming for it is great, and it's not the most intuitive thing in the world at first but a very great questbook gives you enough to figure it out.
Speaking of, the questline feels great. It's got a sort of asymmetrical layout where you work on three different quest chains per chapter, and at the end of each questline is an upgrade for the World Engine(which unlocks new crafts to progress through whichever mods you want or need). Completing each quest gives a bit of money to purchase things at the spawn's shops. These shops are fully voice-acted characters which you talk to throughout the quests.
The quests are not fully exploration or crafting/techy stuff, I think there's a great balance. If you get bored of one or the other it's great to have two other quest chains to go through.
Mods are a nice mix of the ol' standards and some I hadn't really heard of until playing this pack. You've got your Mekanism, Ars, AE2, Apotheosis, etc.; Create is here but not super necessary like in SB3 or a lot of other packs, which is great. Two great mods that were new to me were Just Dire Things and Roost Ultimate.
Exploration is a mix of custom dungeons and bosses, mostly L_EC or Twilight Forest. The dungeons are all themed around one specific thing; there's a Create dungeon, a Portal dungeon, a puzzly MFFS(a forcefield mod) dungeon, etc. which are all very fun to go through.
Overall, progression never felt blocked in any way. It was like when going through a certain mod for the questline you'd watch a great cutscene as your World Engine grew and gain access to everything you'd need for that mod. The grind is minimal, and AE2 is very much buffed so once you get autocrafting it becomes even less tedious.

This pack's 100% worth playing, even if you're not a huge skyblock enjoyer I think it's worth it for the custom stuff alone.

1
0
5.0
Emery

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 100 hrs MC 1.21
1
0
4.0
Ken

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
4.0
Aesthetics
4.0
Performance
3.0

it was a smooth steady gameplay for my friend and I, its a little rough early game. However, the "gambling" system makes it a little easier for early game, until mid game gets way easier and more enjoyable if you were to follow quests.

1
0
4.0
Ken

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
4.0
Aesthetics
4.0
Performance
3.0

it was a smooth steady gameplay for my friend and I, its a little rough early game. However, the "gambling" system makes it a little easier for early game, until mid game gets way easier and more enjoyable if you were to follow quests.

1
0
4.0
Ken

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
1
0
4.0
YungPillWrld

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

After around 80ish hours out into the pack, I can confidently say it is leagues above stoneblock 3. Where stoneblock 3 for example had quests which felt not that well put together, stoneblock 4 ended up being one of the best out together quest books with literal voice acting and lore!

The end game is satisfying. While there are technically creative items you can make after the end game, the story itself ends off at a good note with each upgrade of the world engine needing work done from different mods, all while progression gating some recipes depending on what world engine upgrades you have made. Quite a interesting way to gate progression in a well made way

2
0
4.0
YungPillWrld

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

After around 80ish hours out into the pack, I can confidently say it is leagues above stoneblock 3. Where stoneblock 3 for example had quests which felt not that well put together, stoneblock 4 ended up being one of the best out together quest books with literal voice acting and lore!

The end game is satisfying. While there are technically creative items you can make after the end game, the story itself ends off at a good note with each upgrade of the world engine needing work done from different mods, all while progression gating some recipes depending on what world engine upgrades you have made. Quite a interesting way to gate progression in a well made way

2
0
4.0
YungPillWrld

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
2
0