Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksGiving this one a score is hard because I did like it... for a bit.
I chose a fire fighter as my first build, and then switched to an evocation mage. Problem was, the mage gameplay got pretty stale. I was cleaving through bosses easily and the game had basically become a boss rush. I had spell abilities that made it so my spells froze bosses so I just stood there spamming Tiro Burst and other evocation spells and then killing them. To make it more difficult, I activated the cursed ring or whatever it's called.
And instantly sapped all the fun I had from the modpack.
Bosses became insane damage sponges. Often requiring me to cycle through all my big damaging high mana cost spells to kill just their ads. Dungeons became utterly infuriating to explore because the individual mobs dealt huge amounts of damage and had bonkers health. Oh, and fall damage because excessively lethal, too.
Normally I would have just gone back down to the intended difficulty, but you literally can't. The ring is unequipable and permanently modifies your game. Now, with apotheosis in the pack, it probably wouldn't be that difficult to modify yourself in a way to brute force yourself through the modpack. Problem with that is apotheosis does not benefit the magic mod in this pack in really any way. So I would have to switch my entire build away from magic to beat this modpack, and that is made infuriating by... Create!
Why the hell is Create in this modpack? Why the hell is it necessary for material progression? You made an RPG modpack and then had CREATE be necessary? I wouldn't be as mad if the mechanics were built around full scale automation, but they aren't! 1. You can bypass basically all of Create's own progression using the coin shop. 2. None of the materials are needed in high enough quantities to necessitate any scaled automation. 3. Who wants to build factories in an RPG modpack?
Create means that while switching my skills is as easy as right clicking an item, switching my build is an excercise in futility because I would have to craft so much stuff, and level the new gear I just made, or transfer the levels from my previous gear, which requires orbs that are dubiously hard to get.
But the most major sin of the modpack isn't any of that. I could excuse most of that. But it's instead the paid content. Paid content in a minecraft mod? Who the hell do you think you are?