Modpack

Life in the village 3
Rank 836
Rank 241 among modpacks

Quick rating

Life in the village 3

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
1 rating (100%) · 4.0★
4.5★ (no ratings)
5.0★ (no ratings)
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
1 review (100%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
1 review (100%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
1 review (100%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

Lowtech, quests, exploration and town/building-based vanilla+ modpack focused around Minecolonies.

Industrial
Cozy
Village & Farm Life
Adventure/Exploration
RPG
Vanilla+
Create-focused
Questing
City & Town Building
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

4.0
Kiena

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: August 15, 2024 at 3:18:09 PM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

Life in the Village 3 is the third Minecolonies-focused pack by dreams01. It's low tech - no RF/FE, no machines, and has no magic mods, either. It does utilize Create, and weapons are done using Tetra, so there's plenty of progression there.

There are tons of locations to discover, and you can use Productive Bees to help get resources to build your colony. (Necessary if you don't want to wait forever....) There are also a lot of decorative packs to make your colony look nicer. (Beautify, Chipped, a bunch of furniture mods...) I hadn't used some of them before and had a great time adding little (and big) touches to my colony.

There's a ton of quests, almost all of which give levels or coins for a shop, or both. Some items (such as waystones) are rarely found in the world and are uncraftable, instead being purchased from said shop. The first half or so of quests have good descriptions, but later quests get less and less, often just having the advancement text and nothing else.

There's a lot of focus on having companions - both human ones and animal ones, as well as being able to use the Minecolony guards as companions, too. Doggy Talents Next is in there.

Overall, it's a fun pack that has a nice combination of exploration and base building. It's great to have a pack that's focused on Minecolonies instead of it just being tossed in there. However, there are some downsides.

The Human Companion buildings are waaaay too common - it felt like you stumbled on them every 300 blocks or so. They also get pointed to by signposts, as they apparently count as a village? Which sucks when you first start out and are searching for villages. The various mods add tons of new enchanted books - dozens, in fact - and there's no way to cycle through villager trades. There definitely should be at least a cycle trades mod, if not full on Easy Villagers or similar. Trying to get the books I wanted (some of which were for a questline) was incredibly frustrating until I finally gave up and added a mod so I could cycle the trades.

Additionally, and a bigger issue imo, is that several of the quests in the book are unachievable. Changes to the modpack (like removing certain animals from Alex's Mobs or changing how mineshafts generate) make getting the items/locations you need impossible. Other quests have no descriptions and no JEI, making it difficult to figure out what to do for them (Phantasmic aka Netherific - look in the advancements for some hints).

I did report these issues on the discord, so hopefully it'll be fixed with the next release, though I believe most of the focus of the dev is on the next modpack, not this one.

Overall, I really enjoyed playing this pack, putting in about 200 hours. I completed most achievable quests, though I skipped some of the Alex's Mobs ones. Despite the issues I had with it, I overall thought it was an excellent pack and a great choice if you want to play Minecolonies.

Avoid this pack if you need technology or magic mods, or really love mechanical automation. Try it if you enjoy Minecolonies or want to try it out, love exploration, and don't mind a bit of mistakes in the quest lines. If you prefer more technology, the pack creator also has Industrial Village, which is Minecolonies + Immersive Engineering, by the way, though I can't say how good it is. (I am burned out and going to avoid Minecolonies for a little while, haha.)

0
0
4.0
Kiena

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: August 15, 2024 at 3:18:09 PM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

Life in the Village 3 is the third Minecolonies-focused pack by dreams01. It's low tech - no RF/FE, no machines, and has no magic mods, either. It does utilize Create, and weapons are done using Tetra, so there's plenty of progression there.

There are tons of locations to discover, and you can use Productive Bees to help get resources to build your colony. (Necessary if you don't want to wait forever....) There are also a lot of decorative packs to make your colony look nicer. (Beautify, Chipped, a bunch of furniture mods...) I hadn't used some of them before and had a great time adding little (and big) touches to my colony.

There's a ton of quests, almost all of which give levels or coins for a shop, or both. Some items (such as waystones) are rarely found in the world and are uncraftable, instead being purchased from said shop. The first half or so of quests have good descriptions, but later quests get less and less, often just having the advancement text and nothing else.

There's a lot of focus on having companions - both human ones and animal ones, as well as being able to use the Minecolony guards as companions, too. Doggy Talents Next is in there.

Overall, it's a fun pack that has a nice combination of exploration and base building. It's great to have a pack that's focused on Minecolonies instead of it just being tossed in there. However, there are some downsides.

The Human Companion buildings are waaaay too common - it felt like you stumbled on them every 300 blocks or so. They also get pointed to by signposts, as they apparently count as a village? Which sucks when you first start out and are searching for villages. The various mods add tons of new enchanted books - dozens, in fact - and there's no way to cycle through villager trades. There definitely should be at least a cycle trades mod, if not full on Easy Villagers or similar. Trying to get the books I wanted (some of which were for a questline) was incredibly frustrating until I finally gave up and added a mod so I could cycle the trades.

Additionally, and a bigger issue imo, is that several of the quests in the book are unachievable. Changes to the modpack (like removing certain animals from Alex's Mobs or changing how mineshafts generate) make getting the items/locations you need impossible. Other quests have no descriptions and no JEI, making it difficult to figure out what to do for them (Phantasmic aka Netherific - look in the advancements for some hints).

I did report these issues on the discord, so hopefully it'll be fixed with the next release, though I believe most of the focus of the dev is on the next modpack, not this one.

Overall, I really enjoyed playing this pack, putting in about 200 hours. I completed most achievable quests, though I skipped some of the Alex's Mobs ones. Despite the issues I had with it, I overall thought it was an excellent pack and a great choice if you want to play Minecolonies.

Avoid this pack if you need technology or magic mods, or really love mechanical automation. Try it if you enjoy Minecolonies or want to try it out, love exploration, and don't mind a bit of mistakes in the quest lines. If you prefer more technology, the pack creator also has Industrial Village, which is Minecolonies + Immersive Engineering, by the way, though I can't say how good it is. (I am burned out and going to avoid Minecolonies for a little while, haha.)

0
0
4.0
Kiena

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: August 15, 2024 at 3:18:09 PM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
0
0

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Large 282 mods
Latest Version
LITV3 - 2.10 [MC1.19.2
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

About

Description

          

Modpack is continuation of my previous pack Life in the village 2 but for newer versions of Minecraft. (Minecraft 1.18+)

This pack is based around town-building mod - Minecolonies and it can be casual or challenging as you want it to be. Build your own thriving town, impregnable fortress, nordic settlement or even small fishing village. Don't want to bother with enemies and farm peacefully? We got it covered too! On other hand it's so called Vanilla+ modpack that will enhance your 'close-to-vanilla' gameplay and add some new features(like new NPCs that will work for you, new terrain features, biomes, mineshafts, decorations(see features list for details)) to explore and interact with, so you wont be overwhelmed with a lot of new and unusual stuff.
Minecolonies will allow you to create your own colony where citizens will obey your will. Mainly, they will build, gather resources, upgrade their buildings and all of that under your control. You will plan and command their moves.

Features:

🏘️ Manage (Colonies, backpacks, storage organization, new villager professions)

  • Create your own colony with Minecolonies mod. Manage many NPC workers, ranging from Builders, Crafters and Farmers, to Guards, Enchanters, and Alchemists. Build university to advance even further. The mod provides the ability to create a unique Colony with many many inhabitants and a lot of building styles. With very simple planning tool you can preview and plan every building, roads and decorations before your citizens will build i;
  • carry more with sophisticated backpacks; 
  • creatures eat and regrow plants. Villagers improve their villages;
  • new villager jobs, with unique trades, workstations, and advancements;
  • 10 jobs with each unique feature;
  • manage your storage with drawers, racks and advanced chests, barrels and shulker boxes with increased inventory;.

🧱 Building (decorative blocks, furniture, roofs, windows and additions)

  • Use new building materials to unleash your creative powers;
  • decorate your buildings with new furniture, lights, windows, roofs, paintings;
  • coverable blocks (namely frames and illusion blocks), that take on the texture of the block they contain.
  • new look of old blocks with Chisel mod

🏭 Technology (immersive machines for basic resource processing, farming)

  • An in-depth tech tree, allowing for extensive gameplay and sprawling factories;
  • unique, immersive and aesthetic mechanisms and gadgets provided by Create mod;
  • modular tools and weapons with Tetra mod;
  • additional bees and advanced beehives allowing you to put your bees to work creating resources;
  • over 250 new foods, 58 crops and 26 trees;
  • ores that grow on Berry Bushes;
  • simple yet immersive cooking system with Farmer's Delight;
  • automate your storage with simple storage network

🗺️ Exploration (roleplay, new structures, biomes, dungeons)

  • Quests that will show you some aspects of the game and will be your guide;
  • 256-tall nether with 3D biomes, mountains and more!
  • enhanced dungeons and structures;
  • new human companions that can help you on your journey
  • new overhauled biomes to explore;
  • Get a pet or a mighty helper with Doggy talents mod. Dog leveling system with 19 unique talents and new AI.
  • Increased mobs variety: deers, bears, crabs, whales, badgers, goats and much more;
  • Underground and flying villages

I've seen firsthand how BisectHosting goes above and beyond for their clients. Their commitment to performance and customer satisfaction is why I've chosen them as my long-term hosting partner. If you're considering hosting your own server, I encourage you to give them a try.x6fE3RD.png

My special code xdreamz will get you 25% off your first month – thank you for supporting me!

 

Screenshots:

3UQAwmb.jpg

Letsplays:

DM me here or in discord (dreams#0285) with your LITV3 Letsplay to be advetised here.

by Elder Sign:

by SweetAshGamer:

Modlist:

Screenshots

Gallery

  • autumn
    autumn autumn
  • quests
    quests quests
  • terrain
    terrain terrain
  • quests
    quests quests
  • screen
    screen screen
  • screenshot
    screenshot screenshot
  • fields too
    fields too fields too
  • danger
    danger danger
  • fields
    fields fields
  • pillagers
    pillagers pillagers
  • field
    field field
  • tectonic
    tectonic tectonic
  • terrain
    terrain terrain

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

1
Ratings
2
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

~860,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync