Modpack

Matrix of Materia
Rank 87
Rank 42 among modpacks

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Matrix of Materia

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
1 rating (17%) · 3.5★
1 rating (17%) · 4.0★
4 ratings (67%) · 4.5★
5.0★ (no ratings)
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
2 reviews (50%) · 3.5★
1 review (25%) · 4.0★
1 review (25%) · 4.5★
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
2 reviews (50%) · 3.0★
1 review (25%) · 3.5★
4.0★ (no reviews)
1 review (25%) · 4.5★
5.0★ (no reviews)
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
1 review (25%) · 4.5★
3 reviews (75%) · 5.0★
0.5★ 5★

Matrix of Materia is a 1.21.1 automation pack making use of roomopolis and custom machinery.

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3.5
Awwcrap_Igtg

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Posted: July 11, 2026 at 11:04:52 PM UTC
3 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

This modpack is very simple yet very complex at the same time: make colored globules to make more colored globules. Frankly there isn't much to it in concept, but in practice it becomes very deep and consuming. The best part? There's none of the typical boring, monotonous garbage that you usually do in Minecraft! You just acquire huge amounts of white globule and turn it into... literally any other globule! So far the microcrafting has been very minimal, and even the microcrafting there is can be very easily automated. I haven't gotten super far yet, but I'm excited for what else this pack has to offer and I'm looking forward to progressing further.

I'll expand on and refine my review later when I have a chance to experience more of the pack, but as of now it's very promising.

Would highly recommend to anyone who likes tech and automation that you give this a try.

0
0
3.5
Awwcrap_Igtg

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Posted: July 11, 2026 at 11:04:52 PM UTC
3 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

This modpack is very simple yet very complex at the same time: make colored globules to make more colored globules. Frankly there isn't much to it in concept, but in practice it becomes very deep and consuming. The best part? There's none of the typical boring, monotonous garbage that you usually do in Minecraft! You just acquire huge amounts of white globule and turn it into... literally any other globule! So far the microcrafting has been very minimal, and even the microcrafting there is can be very easily automated. I haven't gotten super far yet, but I'm excited for what else this pack has to offer and I'm looking forward to progressing further.

I'll expand on and refine my review later when I have a chance to experience more of the pack, but as of now it's very promising.

Would highly recommend to anyone who likes tech and automation that you give this a try.

0
0
3.5
Awwcrap_Igtg

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Posted: July 11, 2026 at 11:04:52 PM UTC
3 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
0
0
4.5
witchd

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Posted: June 11, 2026 at 11:07:15 PM UTC
Playing
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.5
Performance
4.5

I'll preface by saying I'm writing this after completing Chapter 2, which isn't very far into progression.
As someone who doesn't really like how automation (tech) packs are done in Minecraft, the beginning of this pack managed to keep my attention for the entirety of my play session. Everything is stripped down to the bare essentials, just you and an infinite resource you have to manipulate to progress (Being a weirdo that enjoys incremental games on ROBLOX, this really entices me). You can get the first few automated parts going in just a minute or two of gameplay, which is fantastic, and all the basic components are incredibly simple and cheap to craft so you're spending your time figuring out how to actually automate things rather than tediously collecting the items needed.
If there is a point of tedium it is the power logistics. For me, the energy cables just did not do anything and I had to use machines with outputs set (manually for each block) to transfer power.

  • Screenshot 1: How automation should be done
    Start of Chapter 3
2
0
4.5
witchd

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Posted: June 11, 2026 at 11:07:15 PM UTC
Playing
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.5
Performance
4.5

I'll preface by saying I'm writing this after completing Chapter 2, which isn't very far into progression.
As someone who doesn't really like how automation (tech) packs are done in Minecraft, the beginning of this pack managed to keep my attention for the entirety of my play session. Everything is stripped down to the bare essentials, just you and an infinite resource you have to manipulate to progress (Being a weirdo that enjoys incremental games on ROBLOX, this really entices me). You can get the first few automated parts going in just a minute or two of gameplay, which is fantastic, and all the basic components are incredibly simple and cheap to craft so you're spending your time figuring out how to actually automate things rather than tediously collecting the items needed.
If there is a point of tedium it is the power logistics. For me, the energy cables just did not do anything and I had to use machines with outputs set (manually for each block) to transfer power.

  • Screenshot 1: How automation should be done
    Start of Chapter 3
2
0
4.5
witchd

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Posted: June 11, 2026 at 11:07:15 PM UTC
Playing
The version(s) the reviewer played
2
0
4.5
Dom

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Posted: May 30, 2026 at 8:17:32 PM UTC
20 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
5.0

Short, Tech and somewhat expert?

Btw, you can see my suffering at my youtube playlist (if you like chipmunks talking, this is for you)

Packs nowadays are too big and long, ESPECIALLY if they are export sized packs (dont get me started on 1.12.2 expert packs). If you want something that you could finish in about 2 weeks, this is the perfect pack for you.

This is a skyblock pack, everyone's definition of skyblock will be different (unless we the community create a new term for it), but it's worth noting my definition of a skyblock pack (doesn't mean its the correct one): low to no exploration, where you artificially create materials. (techopolis 3 on a flat world counts as a skyblock pack to my definition). Normally I feel that skyblock packs are "tied" with tech. I haven't seen no one do a skyblock exploration pack or stuff like that.

Now I feel that it being an "expert" pack is pushing it a little bit, I feel that the recipe chains are medium sized, I also cannot say its casual, since you have to be Reeeaaalllyyyy mindful of the space, you cannot really afford losing space.

Into the content!

Now for the content, starting of with what I love, this philosophy should be applied in any TECH heavy pack. Make pipes CHEAP, that's it! In 1 minute of starting you are able to craft item pipes and are able to start automating. I could go on a rant on saying hating on tech packs that make automation horrible to set up.

This doesn't mean that I love the pipes, it's something that the pack cannot fix but instead the pipe mods themselves (am talking about you, curvy and modern dynamics). I feel that atleast 15% of my time in the pack is configuring pipes. What becomes setting up automation is held back by a chore of filtering pipes.

Also the custom item textures and block texture are REALLY, REALLY, GOOD. I think it's worth mentioning that the sound muffler ultra (don't remember the name of the mod) is there for a really good reason, for muting atomic reconstructor sounds, so like mega good.

Hopefully I am able to edit this review as time goes on

3
0
4.5
Dom

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Posted: May 30, 2026 at 8:17:32 PM UTC
20 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
5.0

Short, Tech and somewhat expert?

Btw, you can see my suffering at my youtube playlist (if you like chipmunks talking, this is for you)

Packs nowadays are too big and long, ESPECIALLY if they are export sized packs (dont get me started on 1.12.2 expert packs). If you want something that you could finish in about 2 weeks, this is the perfect pack for you.

This is a skyblock pack, everyone's definition of skyblock will be different (unless we the community create a new term for it), but it's worth noting my definition of a skyblock pack (doesn't mean its the correct one): low to no exploration, where you artificially create materials. (techopolis 3 on a flat world counts as a skyblock pack to my definition). Normally I feel that skyblock packs are "tied" with tech. I haven't seen no one do a skyblock exploration pack or stuff like that.

Now I feel that it being an "expert" pack is pushing it a little bit, I feel that the recipe chains are medium sized, I also cannot say its casual, since you have to be Reeeaaalllyyyy mindful of the space, you cannot really afford losing space.

Into the content!

Now for the content, starting of with what I love, this philosophy should be applied in any TECH heavy pack. Make pipes CHEAP, that's it! In 1 minute of starting you are able to craft item pipes and are able to start automating. I could go on a rant on saying hating on tech packs that make automation horrible to set up.

This doesn't mean that I love the pipes, it's something that the pack cannot fix but instead the pipe mods themselves (am talking about you, curvy and modern dynamics). I feel that atleast 15% of my time in the pack is configuring pipes. What becomes setting up automation is held back by a chore of filtering pipes.

Also the custom item textures and block texture are REALLY, REALLY, GOOD. I think it's worth mentioning that the sound muffler ultra (don't remember the name of the mod) is there for a really good reason, for muting atomic reconstructor sounds, so like mega good.

Hopefully I am able to edit this review as time goes on

3
0
4.5
Dom

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About reputation ranks
Posted: May 30, 2026 at 8:17:32 PM UTC
20 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
3
0
4.0
roidrole

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Posted: May 27, 2026 at 1:01:17 AM UTC
40 hrs
Total hours played at time of review
MC 1.21 Completed · 40 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
3.0
Performance
5.0

I'll preface this review by saying I was pleasantly surprised by the performance of this pack. I never got any frame drops (apart from when initially joining the world, but that is expected) on relatively old hardware (2017).

I also played the one-room challenge, but I'll try to keep my review generic.

The pack offers a pretty nice premise. You are in a room with a limited volume in which to automate. Every chapter, you gain access to a new room. The pack makes pretty high use of in-world crafting to create interesting crafting recipes. The first chapter is especially good in that. Every chapter has its own gimmick, which makes for a pretty good experience automating it.

Now, what I really like about this pack is that the raw resources are essentially infinite, and are never the main bottleneck (unless you go for the one-room challenge...) This means that there is not the typical resource grind we see on skyblock. All expected materials can be created from this basic material you can harvest trivially, materia.

There are definitely points that lack some polish, a lot of which have been addressed by the pack dev as I reported them, but this pack is not meant to be played as a forever pack. You should not come in expecting a fully cohesive, narrative experience. To be clear, the amount of lack of polish I mean is the lack of some JEI integration for custom behavior (that is explained in the quest book instead) or the default configs of some machines being inconsistent. I found many other annoyances when playing the beta that the dev removed almost immediately and, as such, won't be considere by this review.
I also found the pack too easy if played normally. The packdev made power a non-issue from the get go, with very powerful generators (that I only had to upgrade thrice in my entire playthrough). I did not find that the limited space, the main gimmick of the pack, was a real challenge, because the dev provided more than enough space. That is also why I chose to attempt the one-room challenge (which the pack dev previously thought impossible). Still, I could figuratively bang my head at automation puzzles for (mostly) self-inflicted reasons and create a very satisfying machine blob. If you also fear that the pack might be too easy, the one-room challenge is a nice way to make things more difficult without ruining the fun.

Finally, I will mention that the dev was very kind and helpful, and responded very well to my relentless requests. I might or might not have been the reason behind 4 updates.

Overall, if you're looking for a short pack with a quick progression and a unique gimmick that is well self-contained, this is a good pack. If you're looking for a pack to replay 5 times and sink 1000 hours into, this is not the pack for you.

3
0
Last edited: May 28, 2026 at 1:25:59 AM UTC
4.0
roidrole

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 27, 2026 at 1:01:17 AM UTC
40 hrs
Total hours played at time of review
MC 1.21 Completed · 40 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
3.0
Performance
5.0

I'll preface this review by saying I was pleasantly surprised by the performance of this pack. I never got any frame drops (apart from when initially joining the world, but that is expected) on relatively old hardware (2017).

I also played the one-room challenge, but I'll try to keep my review generic.

The pack offers a pretty nice premise. You are in a room with a limited volume in which to automate. Every chapter, you gain access to a new room. The pack makes pretty high use of in-world crafting to create interesting crafting recipes. The first chapter is especially good in that. Every chapter has its own gimmick, which makes for a pretty good experience automating it.

Now, what I really like about this pack is that the raw resources are essentially infinite, and are never the main bottleneck (unless you go for the one-room challenge...) This means that there is not the typical resource grind we see on skyblock. All expected materials can be created from this basic material you can harvest trivially, materia.

There are definitely points that lack some polish, a lot of which have been addressed by the pack dev as I reported them, but this pack is not meant to be played as a forever pack. You should not come in expecting a fully cohesive, narrative experience. To be clear, the amount of lack of polish I mean is the lack of some JEI integration for custom behavior (that is explained in the quest book instead) or the default configs of some machines being inconsistent. I found many other annoyances when playing the beta that the dev removed almost immediately and, as such, won't be considere by this review.
I also found the pack too easy if played normally. The packdev made power a non-issue from the get go, with very powerful generators (that I only had to upgrade thrice in my entire playthrough). I did not find that the limited space, the main gimmick of the pack, was a real challenge, because the dev provided more than enough space. That is also why I chose to attempt the one-room challenge (which the pack dev previously thought impossible). Still, I could figuratively bang my head at automation puzzles for (mostly) self-inflicted reasons and create a very satisfying machine blob. If you also fear that the pack might be too easy, the one-room challenge is a nice way to make things more difficult without ruining the fun.

Finally, I will mention that the dev was very kind and helpful, and responded very well to my relentless requests. I might or might not have been the reason behind 4 updates.

Overall, if you're looking for a short pack with a quick progression and a unique gimmick that is well self-contained, this is a good pack. If you're looking for a pack to replay 5 times and sink 1000 hours into, this is not the pack for you.

3
0
Last edited: May 28, 2026 at 1:25:59 AM UTC
4.0
roidrole

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

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About reputation ranks
Posted: May 27, 2026 at 1:01:17 AM UTC
40 hrs
Total hours played at time of review
MC 1.21 Completed · 40 hrs
The version(s) the reviewer played
3
0

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Modpack
Pack Size
Small / Light 62 mods
Latest Version
matrix_of_materia-1.0.6 1.21.1.zip
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About

Description

description_6a807d9a-576b-4493-aba4-53968a1a353f.png

Matrix of Materia is a short 1.21.1 automation pack with entirely custom progression (apart from the small amount of content from Actually Additions that is used in the pack).

The pack makes use of Roomopolis limiting the amount of space the player has to build their automation lines. Each chapter the player gets a new room with each chapter being intended to only take up one room's worth of space with minimal cross chapter overlap. It may be a fun challenge to minimize the number of rooms you use.

This pack contains six chapters each with its own automation line to process basic materials into different colors of Materia.


FAQ:

Q: When is 2.0 coming out.
A: 2.0 is delayed for the forseeable future, I have zero motivation to work on it.

Q: "Is there a discord"/"can you make a discord"/anything about a discord server for this pack
A: No, I cannot run and moderate a discord server. But you can find me on the MDK (Modpack Development Knowledgebase) discord which can be found here https://discord.gg/nQVZBxra3. I've got a forum post in the project forums channel.

Q: "Where are RS Logistics?"
A: Removed for balance reasons, I do plan on implementing them in a balanced way in 2.0, but they will be heavily gated.

Q: Anything covered in the questbook
A: It's in the questbook, check any quests you think could have the information you seek before asking in the comments please.


Here's an overview of what each chapter will contain.

description_92c45ed3-710a-4794-a985-405b6399e7e6.png

Chapter 1 is based around the basics of automation in this pack.

It contains the basic automation of White, Red and Gray Materia as well as lines for processing them into basic components.

The fundamental lines of this chapter will be used throughout the rest of the pack so try optimizing and iterating upon them as you go!

description_2c0447d9-82a4-4159-a4d4-9f5d92084965.png

Chapter 2 is primarily based around the automation of fluids.

In this chapter the player will automate Orange, Brown and Blue Materia through a couple fluid lines including the creation of Crystallized Oil from Actually Additions.

description_f600ce9b-b395-455c-b90c-f19ef53111b7.png

Chapter 3 involves the automation and processing of Black Materia, drilled from an atomically reconstructed Materia Deposit. Note that drilling Black Materia may cause the patch to result to its original form.

This chapter which totally doesn't have any form of oil line has a very complicated line based around distilling and chemically reacting Liquid Black Materia into Light Blue, Light Gray, and Yellow Materia.

At the end of the chapter you can get access to the Curvy Pipes mod's item and fluid pipes allowing for even more pipe spaghetti.

description_11f411d9-121a-47d0-9c6e-397639010c67.png

Chapter 4 involves the automation of growing various crystals through alchemical methods and transmuting between the six different crystal colors.

Through experimentation with alchemy you can automate Purple, Magenta, and Pink Materia.

GETTING OVERHAULED IN 2.0 TO HAVE A PROPER PUZZLE AND INTERESTING CRYSTAL PROCESSING

description_61829af5-962f-4501-8951-f1ae3a35e41a.png

Chapter 5 is about automating fission reactors to create new types of Materia.

Cyan Materia will be automated in this chapter and can be used to create radiation protected parts to build your reactors.

Green and Lime Materia must be created through the use of reactors, the components used inside these reactors may break and thus the repair of them must be automated.

description_965775ee-00d3-4b64-86f4-577233f4f4ee.png

Chapter 6 is the final chapter of the pack.

In this chapter you will have to combine together every single type of Materia the you have previously automated into Rainbow Materia, the final type of Materia.

This chapter gives some additional reason to redo and optimize all your previous setups. Especially with all the new processes unlocked along the way.

You will also have access to (rather expensive) lifelines in additional room keys if you run out of space.



Icon and custom skybox by Dominiclove
The game rule setter (I think) and the Door remover stuff by Deepacat
Nukescript by qwerty97475

Screenshots

Gallery

  • The most basic automation (Chapter 1)
    The most basic automation (Chapter 1) The most basic automation (Chapter 1)
  • Some basic chemistry (canola not included) (Chapter 2)
    Some basic chemistry (canola not included) (Chapter 2) Some basic chemistry (canola not included) (Chapter 2)
  • No oil to be found here :) (Chapter 3)
    No oil to be found here :) (Chapter 3) No oil to be found here :) (Chapter 3)
  • This isn't so bad... (Chapter 4)
    This isn't so bad... (Chapter 4) This isn't so bad... (Chapter 4)
  • IT KEEPS GETTING WORSE (Chapter 5)
    IT KEEPS GETTING WORSE (Chapter 5) IT KEEPS GETTING WORSE (Chapter 5)
  • Roidrole's Machine Blob
    Roidrole's Machine Blob Roidrole's Machine Blob
  • Screenshot 1: How automation should be done
    Screenshot 1: How automation should be done Start of Chapter 3

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