Dom

Dom

@Dom

I like mario.

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2 reviews
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Joined May 2026 Active 22 hours ago
2
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2
Ratings
4.3/ 5
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4.0
Dom

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Contributor 100 pts
Guide 500 pts
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MC 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
4.5

The other questing mod... On modrinth

FTB Quests isnt available on modrinth, you could say it WAS a monopoly until 2023... Same goes for the other ftb mods, ftb chunks ftb ultimine etc etc etc. Until what was known as "Heracles questing" popped up. Available for both 1.20.1 forge and fabric... It got updated for a few versions and then what I would call abandoned. As of writing this is hasn't been updated for 2 years. And there are bugs that still haven't been fixed for both DEV and PLAYER, but also as of writing this it's being ported to neoforge 1.21.1 (the 1.20.1 versions are abandoned I think, don't quote me). And it's having really nice features and I really do hope the absolute best, being a questing mod for BOTH modrinth and curseforge. It allows modpack developers to publish their packs on both platforms.

For a Modpack Developer

Am going to be honest, get ready to deal with some nasty stuff. It's crazy how I've been able to deal with these bugs. The most notable one is when you create a quest, you MUST exit and reopen the menu. If you don't do that its going to glitch out, positioning will not work, dependency lines will be broken among many others. It's also very minimalistic, so it's missing some features such as sizing quests, longer titles, longer subtitles, renaming "chapters", images, background, subchapters and a **** ton more. What am just saying is get ready to be annoyed by stuff.

With the negatives out of the way, there are a WHOLE bunch of positives that I love the hermes syntax in the quest description. You are able to display items, crafting recipes (some recipes outside of minecraft work, for example EXTENDED CRAFTING). I like the tasks page being simple to set up (although I think the rewards and tasks should all be in the same page). It's really easy to just add stuff, add dependencies to quest via the linking tool. The quest types are also very good, you are able to check for item tags, statistics, uh lootable, biome, dimension and many others.

For a player

Uh, I don't really have a say in this... But It works fine I guess? I mean at random times, it will move the viewer to the top right and you have to drop your item and pick up the item to complete the quest when grabbing it from a casting table from tinkers construct. It's functional... Get it?

In conclusion, it works if you are a player, if your a dev just remember to open and close the menu. I like the mod and cant wait for the 1.21.1 neo rework

2
0
Posted August 9, 2026 at 9:22:12 PM UTC
4.0
Dom

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
4.5

The other questing mod... On modrinth

FTB Quests isnt available on modrinth, you could say it WAS a monopoly until 2023... Same goes for the other ftb mods, ftb chunks ftb ultimine etc etc etc. Until what was known as "Heracles questing" popped up. Available for both 1.20.1 forge and fabric... It got updated for a few versions and then what I would call abandoned. As of writing this is hasn't been updated for 2 years. And there are bugs that still haven't been fixed for both DEV and PLAYER, but also as of writing this it's being ported to neoforge 1.21.1 (the 1.20.1 versions are abandoned I think, don't quote me). And it's having really nice features and I really do hope the absolute best, being a questing mod for BOTH modrinth and curseforge. It allows modpack developers to publish their packs on both platforms.

For a Modpack Developer

Am going to be honest, get ready to deal with some nasty stuff. It's crazy how I've been able to deal with these bugs. The most notable one is when you create a quest, you MUST exit and reopen the menu. If you don't do that its going to glitch out, positioning will not work, dependency lines will be broken among many others. It's also very minimalistic, so it's missing some features such as sizing quests, longer titles, longer subtitles, renaming "chapters", images, background, subchapters and a **** ton more. What am just saying is get ready to be annoyed by stuff.

With the negatives out of the way, there are a WHOLE bunch of positives that I love the hermes syntax in the quest description. You are able to display items, crafting recipes (some recipes outside of minecraft work, for example EXTENDED CRAFTING). I like the tasks page being simple to set up (although I think the rewards and tasks should all be in the same page). It's really easy to just add stuff, add dependencies to quest via the linking tool. The quest types are also very good, you are able to check for item tags, statistics, uh lootable, biome, dimension and many others.

For a player

Uh, I don't really have a say in this... But It works fine I guess? I mean at random times, it will move the viewer to the top right and you have to drop your item and pick up the item to complete the quest when grabbing it from a casting table from tinkers construct. It's functional... Get it?

In conclusion, it works if you are a player, if your a dev just remember to open and close the menu. I like the mod and cant wait for the 1.21.1 neo rework

2
0
Posted August 9, 2026 at 9:22:12 PM UTC
4.0
Odyssey Quests
Dom

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Posted August 9, 2026 at 9:22:12 PM UTC
MC 1.20
The version(s) the reviewer played
2
4.5
Dom

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.21
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
5.0

Short, Tech and somewhat expert?

Btw, you can see my suffering at my youtube playlist (if you like chipmunks talking, this is for you)

Packs nowadays are too big and long, ESPECIALLY if they are export sized packs (dont get me started on 1.12.2 expert packs). If you want something that you could finish in about 2 weeks, this is the perfect pack for you.

This is a skyblock pack, everyone's definition of skyblock will be different (unless we the community create a new term for it), but it's worth noting my definition of a skyblock pack (doesn't mean its the correct one): low to no exploration, where you artificially create materials. (techopolis 3 on a flat world counts as a skyblock pack to my definition). Normally I feel that skyblock packs are "tied" with tech. I haven't seen no one do a skyblock exploration pack or stuff like that.

Now I feel that it being an "expert" pack is pushing it a little bit, I feel that the recipe chains are medium sized, I also cannot say its casual, since you have to be Reeeaaalllyyyy mindful of the space, you cannot really afford losing space.

Into the content!

Now for the content, starting of with what I love, this philosophy should be applied in any TECH heavy pack. Make pipes CHEAP, that's it! In 1 minute of starting you are able to craft item pipes and are able to start automating. I could go on a rant on saying hating on tech packs that make automation horrible to set up.

This doesn't mean that I love the pipes, it's something that the pack cannot fix but instead the pipe mods themselves (am talking about you, curvy and modern dynamics). I feel that atleast 15% of my time in the pack is configuring pipes. What becomes setting up automation is held back by a chore of filtering pipes.

Also the custom item textures and block texture are REALLY, REALLY, GOOD. I think it's worth mentioning that the sound muffler ultra (don't remember the name of the mod) is there for a really good reason, for muting atomic reconstructor sounds, so like mega good.

Hopefully I am able to edit this review as time goes on

3
0
Posted May 30, 2026 at 8:17:32 PM UTC
4.5
Dom

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.21
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
5.0

Short, Tech and somewhat expert?

Btw, you can see my suffering at my youtube playlist (if you like chipmunks talking, this is for you)

Packs nowadays are too big and long, ESPECIALLY if they are export sized packs (dont get me started on 1.12.2 expert packs). If you want something that you could finish in about 2 weeks, this is the perfect pack for you.

This is a skyblock pack, everyone's definition of skyblock will be different (unless we the community create a new term for it), but it's worth noting my definition of a skyblock pack (doesn't mean its the correct one): low to no exploration, where you artificially create materials. (techopolis 3 on a flat world counts as a skyblock pack to my definition). Normally I feel that skyblock packs are "tied" with tech. I haven't seen no one do a skyblock exploration pack or stuff like that.

Now I feel that it being an "expert" pack is pushing it a little bit, I feel that the recipe chains are medium sized, I also cannot say its casual, since you have to be Reeeaaalllyyyy mindful of the space, you cannot really afford losing space.

Into the content!

Now for the content, starting of with what I love, this philosophy should be applied in any TECH heavy pack. Make pipes CHEAP, that's it! In 1 minute of starting you are able to craft item pipes and are able to start automating. I could go on a rant on saying hating on tech packs that make automation horrible to set up.

This doesn't mean that I love the pipes, it's something that the pack cannot fix but instead the pipe mods themselves (am talking about you, curvy and modern dynamics). I feel that atleast 15% of my time in the pack is configuring pipes. What becomes setting up automation is held back by a chore of filtering pipes.

Also the custom item textures and block texture are REALLY, REALLY, GOOD. I think it's worth mentioning that the sound muffler ultra (don't remember the name of the mod) is there for a really good reason, for muting atomic reconstructor sounds, so like mega good.

Hopefully I am able to edit this review as time goes on

3
0
Posted May 30, 2026 at 8:17:32 PM UTC
4.5
Matrix of Materia
Dom

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted May 30, 2026 at 8:17:32 PM UTC
Total 20 hrs Playing MC 1.21
The version(s) the reviewer played
3