MC Eternal 2
Rank 163
Rank 67 among modpacks

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MC Eternal 2

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Something for everyone I promise! Hybrid pack with some fun twists, Hundreds of Quests and Challenges to complete!

Mod Loaders
Minecraft

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2.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 86 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
5.0
Performance
4.0

I'm playing this pack because I have friends who started an MC Eternal 2 server. As a common player of MC modpacks, I was excited to play a pack that was so jam-packed with mods and custom content! My initial impression was amazing! The pack was beautiful in regards to its questbook and art showcased in the main menu, and the quest book was unique in its premise. I loved the rats being a core part of the modpack and the Lawyer rat was a funny idea!

Unfortunately, the paint started to peel the more that I played. There's something to be said about biting off more than you can chew. and I think that the sheer amount of mods in this pack have limited the amount of things the developers can adjust at once without breaking things. Add that to the massive amount of things that are disabled or locked behind progression and difficulty changes, and you have developers trying to do too much to balance a modpack that is arguably unbalance-able.

Most kitchen-sink packs will err on the side of giving players early access to overpowered equipment. MC Eternal 2 tries the approach of making sure players are not able to progress too quickly past where they are supposed to be. This means that there are very strict paths for progression and available equipment. For anyone who is used to playing a certain mod, it is surprising when the recipes that you've learned have been changed so much and gated behind difficulty-gated progression. This, in my opinion, eliminates a lot of the fun that comes from playing modded Minecraft. I don't feel like I get to be fully creative because there are so many limitations that increase the grind required to get to the fun.

I've noticed that a lot of the combat is balanced around utilizing EVERYTHING available to you in your arsenal, which is great if you know the pack like the back of your hand and know what equipment to bring, but is terrible practice for anyone else. The questbook is not clear on the best weapons or armor, which becomes frustrating when you're trying to fight bosses and die without understanding what you did wrong. Same with automation as well! The intended power generation to use for specific difficulties of the pack are not clear, so I ended up spending 80 hours playing before I finally got power fully automated!

Overall, the pack is not good for anyone who wants to stretch their creative tech bones, or just wants to have a generally fun time. It feels that it caters to the same audience as Prominence II does, which is focusing over balance and difficulty over general substantial fun. Not for me.

1
0
2.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 86 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
5.0
Performance
4.0

I'm playing this pack because I have friends who started an MC Eternal 2 server. As a common player of MC modpacks, I was excited to play a pack that was so jam-packed with mods and custom content! My initial impression was amazing! The pack was beautiful in regards to its questbook and art showcased in the main menu, and the quest book was unique in its premise. I loved the rats being a core part of the modpack and the Lawyer rat was a funny idea!

Unfortunately, the paint started to peel the more that I played. There's something to be said about biting off more than you can chew. and I think that the sheer amount of mods in this pack have limited the amount of things the developers can adjust at once without breaking things. Add that to the massive amount of things that are disabled or locked behind progression and difficulty changes, and you have developers trying to do too much to balance a modpack that is arguably unbalance-able.

Most kitchen-sink packs will err on the side of giving players early access to overpowered equipment. MC Eternal 2 tries the approach of making sure players are not able to progress too quickly past where they are supposed to be. This means that there are very strict paths for progression and available equipment. For anyone who is used to playing a certain mod, it is surprising when the recipes that you've learned have been changed so much and gated behind difficulty-gated progression. This, in my opinion, eliminates a lot of the fun that comes from playing modded Minecraft. I don't feel like I get to be fully creative because there are so many limitations that increase the grind required to get to the fun.

I've noticed that a lot of the combat is balanced around utilizing EVERYTHING available to you in your arsenal, which is great if you know the pack like the back of your hand and know what equipment to bring, but is terrible practice for anyone else. The questbook is not clear on the best weapons or armor, which becomes frustrating when you're trying to fight bosses and die without understanding what you did wrong. Same with automation as well! The intended power generation to use for specific difficulties of the pack are not clear, so I ended up spending 80 hours playing before I finally got power fully automated!

Overall, the pack is not good for anyone who wants to stretch their creative tech bones, or just wants to have a generally fun time. It feels that it caters to the same audience as Prominence II does, which is focusing over balance and difficulty over general substantial fun. Not for me.

1
0
2.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 86 hrs Playing MC 1.20
1
0
1.5
chairius

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Played MC 1.20
Gameplay
0.5
Aesthetics
2.0
Performance
4.0

I really, really tried to like this pack. I'd played it in Singleplayer and with my gaggle of friends both, hoping that the experience would be different. I adored the 1st pack so, so very much. When I heard that a second one was being made on a newer version of Minecraft, I was elated. The biggest issues I'd had was the old version and performance, which would both be solved on a newer version. While I knew it wouldn't have Thaumcraft or Astral Sorcery, I was still more than happy to see what would come to pass.

I played the modpack on release. It was rough, but I knew that it was the first pass and that most of my gripes would probably be ironed out. Mobs being too tough, the Tinker's Construct focus being pretty rough, and the mining dimension being pretty bad were all initial issues, but I figured that it would be resolved with enough time.

Let's start with the good of my second playthrough:

The Tinkers focus is great. Custom tools and armour is one of the most thrilling things a pack can include in my opinion. Small problem though - getting extra slots for some of these is grueling. Most of them require killing a boss of some kind. More on that later, but for now we'll say that's a bit of a problem. Upgrades are slow and gear improvements are even slower, but it's satisfying to upgrade you gear after finally getting that new material. That being said, Antimatter from Mekanism being the clearly best material in the modpack for most applications is a very questionable choice.

There's a bit more custom content and it now, notably, has something resembling a shop!

The questbook has been fleshed out significantly!

There's a few more content mods that I like quite a lot. Ice and Fire is always fun when handled properly! (not spawning dragons every few meters)

Now onto the ugly, and I really am sorry:

There are some truly baffling choices in this pack, mod wise. One that I joked about constantly - no megatorch. The Braziers mod was chosen instead, which, historically has not correctly prevented spawns in every pack it's been in. I had a few mobs kill my pets because, shocker to no one, mobs kept spawning despite building the 10 block tall structure. Mind you, the structure has 4 valid building blocks and 2 of them consist of Netherite materials. The ugly Crying Obsidian + Gilded Blackstone pillar that doesn't properly prevent spawns is great! Seriously, this choice alone highlights every other choice made in this pack.

Why do Flux Networks require the endgame of Mekanism? Are they really that overpowered? No no, we can't keep the compacting drawer recipe to uncraft Wool into String, that would be TOO strong! The Cataclysm structure that has 20+ Lodestones that melt down into FULL NETHERITE INGOTS is perfectly fine, though! No balancing issues whatsoever. Why Xaero's and not Journeymap? The highest tier of building wand also needs endgame Mekanism materials? Is Mekanism the only tech mod MCE2 has to show for itself? There are just TONS of small things that make me scratch my head and go "..why?". Part of the magic of MCE1 was that these mods were mostly left untouched. Modifying the recipes like this makes this pack so painfully similar to other packs that just simply do this but better.

The custom mining dimension, The Great Below, is a total sham to me. I do not like this dimension, or the "Dwarven Depths" for one simple reason: No night vision. I have never seen more of an accessibility nightmare. There is however, a solution! The Great Below has its own custom night vision helmet you can wear! Oh, well I have to take my helmet off but otherwise that's great! Small problem: it's terrible. Both forms, unupgraded and upgraded are visually terrible. You are infinitely better off just bringing a bunch of torches. On top of that - there is NO reason to be there any longer than grabbing the basic essentials of Mekanism. The dimension is themed around the Warden and sculk - it also includes a bunch of mobs that one-shot you whether you crouch or not. This entire dimension fell flat for me and the 5 other people who had stepped in there, I am honestly surprised this has stayed the exact same since release.

On top of the above, the Dwarven Depths nearly gives you a seizure. This is the first time I have ever felt the need for a seizure warning on a modpack. There's an even worse part - there was a mod that dims out the night vision installed at some point in the pack, judging by the config files. Whether it was removed because it broke their custom "epic scary mining dimension" or because it outright didn't work, I'm not sure about. Also, you have to hold a Golden Lantern in the Dwarven Depths. If you've made a two-handed weapon, then you better reconsider.

The biggest issue I had with this pack by far, which I personally think it does worse than ANY OTHER PACK, is the difficulty. RLCraft Dregora, Dawncraft, Infernal Origins. All of those packs were easier than MCE2 difficulty wise. My. God. This pack is borderline unplayable with keep inventory, I earnestly do not believe ANYONE can complete the Challenges section of this pack on Hardcore. Ah yes, I think the Fire Zombie should deal more damage to me than the WITHER. Nobody who helps develop has played this pack in its entirety, and it so painfully shows. It's not fun difficulty wise, at all. By the end, I became apathetic to it. I accepted that everything one-shots you, and you are forced to respawn cheese it. I have played tons of modpacks, and I know almost every one of the 600+ mods in MCE2 extensively. This cannot be a skill issue. Wither chest beam? One shot. Dead King? One shot. Netherite Monstrosity? One shot. Everything will one shot you, no matter your armour. This pack EMBODIES the concept of "cosmetic armour". This packs tries to emulate the feeling of Dark Souls with the dodge roll and Cataclysm, when ironically, armour in Dark Souls actually lets you take a few hits.

MCE1 had more than enough content to where it felt no need to change many recipes or add anything that could be considered "fluff". MCE2 requires dragging out itself by requiring an artificial grind and requires all mobs to kill you nigh instantly. The moment you turn off mob griefing and turn on keep inventory, this whole pack falls apart. As MCE1 stands in the top 3 for me, MCE2 stands firmly in the bottom 3. I am so so so SO disappointed with this pack. If you liked even the concept of this pack, I recommend Chocolate Edition instead. Nobody in my group wants to play this pack, and I won't even consider putting this back up from a few years to now.

Also, I lied. If you get lucky and roll a Staff of Surpression from quest rewards, you don't even need the **** Brazier as it blocks mob spawns reliably. What a joke.

1
0
1.5
chairius

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Played MC 1.20
Gameplay
0.5
Aesthetics
2.0
Performance
4.0

I really, really tried to like this pack. I'd played it in Singleplayer and with my gaggle of friends both, hoping that the experience would be different. I adored the 1st pack so, so very much. When I heard that a second one was being made on a newer version of Minecraft, I was elated. The biggest issues I'd had was the old version and performance, which would both be solved on a newer version. While I knew it wouldn't have Thaumcraft or Astral Sorcery, I was still more than happy to see what would come to pass.

I played the modpack on release. It was rough, but I knew that it was the first pass and that most of my gripes would probably be ironed out. Mobs being too tough, the Tinker's Construct focus being pretty rough, and the mining dimension being pretty bad were all initial issues, but I figured that it would be resolved with enough time.

Let's start with the good of my second playthrough:

The Tinkers focus is great. Custom tools and armour is one of the most thrilling things a pack can include in my opinion. Small problem though - getting extra slots for some of these is grueling. Most of them require killing a boss of some kind. More on that later, but for now we'll say that's a bit of a problem. Upgrades are slow and gear improvements are even slower, but it's satisfying to upgrade you gear after finally getting that new material. That being said, Antimatter from Mekanism being the clearly best material in the modpack for most applications is a very questionable choice.

There's a bit more custom content and it now, notably, has something resembling a shop!

The questbook has been fleshed out significantly!

There's a few more content mods that I like quite a lot. Ice and Fire is always fun when handled properly! (not spawning dragons every few meters)

Now onto the ugly, and I really am sorry:

There are some truly baffling choices in this pack, mod wise. One that I joked about constantly - no megatorch. The Braziers mod was chosen instead, which, historically has not correctly prevented spawns in every pack it's been in. I had a few mobs kill my pets because, shocker to no one, mobs kept spawning despite building the 10 block tall structure. Mind you, the structure has 4 valid building blocks and 2 of them consist of Netherite materials. The ugly Crying Obsidian + Gilded Blackstone pillar that doesn't properly prevent spawns is great! Seriously, this choice alone highlights every other choice made in this pack.

Why do Flux Networks require the endgame of Mekanism? Are they really that overpowered? No no, we can't keep the compacting drawer recipe to uncraft Wool into String, that would be TOO strong! The Cataclysm structure that has 20+ Lodestones that melt down into FULL NETHERITE INGOTS is perfectly fine, though! No balancing issues whatsoever. Why Xaero's and not Journeymap? The highest tier of building wand also needs endgame Mekanism materials? Is Mekanism the only tech mod MCE2 has to show for itself? There are just TONS of small things that make me scratch my head and go "..why?". Part of the magic of MCE1 was that these mods were mostly left untouched. Modifying the recipes like this makes this pack so painfully similar to other packs that just simply do this but better.

The custom mining dimension, The Great Below, is a total sham to me. I do not like this dimension, or the "Dwarven Depths" for one simple reason: No night vision. I have never seen more of an accessibility nightmare. There is however, a solution! The Great Below has its own custom night vision helmet you can wear! Oh, well I have to take my helmet off but otherwise that's great! Small problem: it's terrible. Both forms, unupgraded and upgraded are visually terrible. You are infinitely better off just bringing a bunch of torches. On top of that - there is NO reason to be there any longer than grabbing the basic essentials of Mekanism. The dimension is themed around the Warden and sculk - it also includes a bunch of mobs that one-shot you whether you crouch or not. This entire dimension fell flat for me and the 5 other people who had stepped in there, I am honestly surprised this has stayed the exact same since release.

On top of the above, the Dwarven Depths nearly gives you a seizure. This is the first time I have ever felt the need for a seizure warning on a modpack. There's an even worse part - there was a mod that dims out the night vision installed at some point in the pack, judging by the config files. Whether it was removed because it broke their custom "epic scary mining dimension" or because it outright didn't work, I'm not sure about. Also, you have to hold a Golden Lantern in the Dwarven Depths. If you've made a two-handed weapon, then you better reconsider.

The biggest issue I had with this pack by far, which I personally think it does worse than ANY OTHER PACK, is the difficulty. RLCraft Dregora, Dawncraft, Infernal Origins. All of those packs were easier than MCE2 difficulty wise. My. God. This pack is borderline unplayable with keep inventory, I earnestly do not believe ANYONE can complete the Challenges section of this pack on Hardcore. Ah yes, I think the Fire Zombie should deal more damage to me than the WITHER. Nobody who helps develop has played this pack in its entirety, and it so painfully shows. It's not fun difficulty wise, at all. By the end, I became apathetic to it. I accepted that everything one-shots you, and you are forced to respawn cheese it. I have played tons of modpacks, and I know almost every one of the 600+ mods in MCE2 extensively. This cannot be a skill issue. Wither chest beam? One shot. Dead King? One shot. Netherite Monstrosity? One shot. Everything will one shot you, no matter your armour. This pack EMBODIES the concept of "cosmetic armour". This packs tries to emulate the feeling of Dark Souls with the dodge roll and Cataclysm, when ironically, armour in Dark Souls actually lets you take a few hits.

MCE1 had more than enough content to where it felt no need to change many recipes or add anything that could be considered "fluff". MCE2 requires dragging out itself by requiring an artificial grind and requires all mobs to kill you nigh instantly. The moment you turn off mob griefing and turn on keep inventory, this whole pack falls apart. As MCE1 stands in the top 3 for me, MCE2 stands firmly in the bottom 3. I am so so so SO disappointed with this pack. If you liked even the concept of this pack, I recommend Chocolate Edition instead. Nobody in my group wants to play this pack, and I won't even consider putting this back up from a few years to now.

Also, I lied. If you get lucky and roll a Staff of Surpression from quest rewards, you don't even need the **** Brazier as it blocks mob spawns reliably. What a joke.

1
0
1.5
chairius

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Played MC 1.20
1
0
2.0
WatereDownBread

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Playing MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

Health and damage scaling is a real problem for most of the bosses as you progress through the modpack. Every “Medium” and higher difficulty boss I’ve encountered has some variation of an instant kill move, which basically forces you into a respawn scumming strategy respawn, deal your ~500 damage, die, and repeat until the boss is dead.

The bosses themselves are amazing, and you can really see how much love and effort the devs have put into their mods. But combining extremely high health pools and damage scaling with unavoidable or near instant kill attacks just isn’t a fun combination. It turns what could be really engaging boss fights into endurance tests where dying and repeating the fight is often more effective than actually learning and mastering the boss.

1
0
2.0
WatereDownBread

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Playing MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

Health and damage scaling is a real problem for most of the bosses as you progress through the modpack. Every “Medium” and higher difficulty boss I’ve encountered has some variation of an instant kill move, which basically forces you into a respawn scumming strategy respawn, deal your ~500 damage, die, and repeat until the boss is dead.

The bosses themselves are amazing, and you can really see how much love and effort the devs have put into their mods. But combining extremely high health pools and damage scaling with unavoidable or near instant kill attacks just isn’t a fun combination. It turns what could be really engaging boss fights into endurance tests where dying and repeating the fight is often more effective than actually learning and mastering the boss.

1
0
2.0
WatereDownBread

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Playing MC 1.20
1
0
1.5
Sindurin

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
Gameplay
2.5
Aesthetics
2.5
Performance
4.0

The most of pros is questbook which cover many things from mods.

But majority this modpack has cons due to inbalance of health of mobs where is like to take mobs from GT NH and make it harder and without any sense because you could explore first cave and spawn vampire, spectre which kill you almost instantly. Also, it takes commands from ftbs but only rtp works, not back or sethome - why - to make it harder.

In comparison when i had played GT NH, it was hard but with sense and these evil and OP mobs could spawn only in particular night, not every night like in this modpack.

0
0
1.5
Sindurin

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
Gameplay
2.5
Aesthetics
2.5
Performance
4.0

The most of pros is questbook which cover many things from mods.

But majority this modpack has cons due to inbalance of health of mobs where is like to take mobs from GT NH and make it harder and without any sense because you could explore first cave and spawn vampire, spectre which kill you almost instantly. Also, it takes commands from ftbs but only rtp works, not back or sethome - why - to make it harder.

In comparison when i had played GT NH, it was hard but with sense and these evil and OP mobs could spawn only in particular night, not every night like in this modpack.

0
0
1.5
Sindurin

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
0
0
1.5
kohara

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
2.0
Performance
3.5

Me and my friends have picked MC Eternal 2 blindly, as it looked promising despite being a kitchen sink modpack (which I am not a huge fan of) and oh boy did it disappoint us. The power scaling was all over the place, with mobs in the first 10 minutes of the game having upwards of 40 HP. We are currently in late mid-game and holy it's absurd. EVERYTHING has at least triple digit health with player equipment just not scaling well enough. The Wither fight was absolutely miserable, since it is immune to arrows and the Wither Reincarnated mod causes it to float away from the player, so that you cannot even hit it with a sword, but the worst part is the instant death laser. Cataclysm bosses (which are mandatory for progression) are also insufferable, as they heal up upwards of 300 health for seemingly no reason whenever they get a hit AND they deal outrageous amounts of damage. I had full Prot IV equivalent of Netherite Armor and I STILL got one tapped through a pool of 60 health total. A lot of recipes were also changed and resources were moved around, which is good, except for the fact the recipes are far from intuitive, with resources for basic and early items from a certain mod requiring pretty much mid- to late-game resources (looking at you Mekanism). Overall everyone is quite disappointed with MCE2 and we are likely to abandon the playthrough if things don't get any better.

1
1
1.5
kohara

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
2.0
Performance
3.5

Me and my friends have picked MC Eternal 2 blindly, as it looked promising despite being a kitchen sink modpack (which I am not a huge fan of) and oh boy did it disappoint us. The power scaling was all over the place, with mobs in the first 10 minutes of the game having upwards of 40 HP. We are currently in late mid-game and holy it's absurd. EVERYTHING has at least triple digit health with player equipment just not scaling well enough. The Wither fight was absolutely miserable, since it is immune to arrows and the Wither Reincarnated mod causes it to float away from the player, so that you cannot even hit it with a sword, but the worst part is the instant death laser. Cataclysm bosses (which are mandatory for progression) are also insufferable, as they heal up upwards of 300 health for seemingly no reason whenever they get a hit AND they deal outrageous amounts of damage. I had full Prot IV equivalent of Netherite Armor and I STILL got one tapped through a pool of 60 health total. A lot of recipes were also changed and resources were moved around, which is good, except for the fact the recipes are far from intuitive, with resources for basic and early items from a certain mod requiring pretty much mid- to late-game resources (looking at you Mekanism). Overall everyone is quite disappointed with MCE2 and we are likely to abandon the playthrough if things don't get any better.

1
1
1.5
kohara

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
1
1
1.5
WebSurferRay

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 50 hrs Paused MC 1.20
Gameplay
2.0
Aesthetics
3.5
Performance
0.5

Good and fun early game! Easy to ease players into modded minecraft, but post nether, the game simply becomes unfun. The Great Below spawns barely any osmium, so mekanism is nearly an impossibility without permanent invisibility from iron's spells. Some bosses are either bugged or simply deal too much damage, especially for that stage of the game. Some bosses that are required to enter the end (most cataclysm bosses) are extremely buffed to the point of being nigh unkillable. It simply isn't fun anymore to play this.

1
1
1.5
WebSurferRay

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 50 hrs Paused MC 1.20
Gameplay
2.0
Aesthetics
3.5
Performance
0.5

Good and fun early game! Easy to ease players into modded minecraft, but post nether, the game simply becomes unfun. The Great Below spawns barely any osmium, so mekanism is nearly an impossibility without permanent invisibility from iron's spells. Some bosses are either bugged or simply deal too much damage, especially for that stage of the game. Some bosses that are required to enter the end (most cataclysm bosses) are extremely buffed to the point of being nigh unkillable. It simply isn't fun anymore to play this.

1
1
1.5
WebSurferRay

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 50 hrs Paused MC 1.20
1
1
2.5
mo_mo

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
Gameplay
3.0
Aesthetics
2.0
Performance
2.0

This modpack has potential but it holds so many baffling decisions where there was otherwise a lot of effort put into the modpack. The UX is pretty awful; there's ore/ingot unification, but they never removed items from JEI or their tags, so you'll still always see them in recipes and its VERY annoying. The devs never disabled other mods' food tooltips, so you'll see Quark and Obscure API's food tooltips on top of Appleskin's. The lack of polish in UX and mod selection left a pretty bad impression.

Fighting bosses with combat dodges and Better Combat feels good, but regular mobs that spawn in the dark are what killed me the most because their attacks aren't telegraphed and many of them practically one-shot if you haven't made Tinkers' armor. Thankfully, enemies actually can't one-shot you in this modpack it has a death-gate mechanic, where your health gets set to half a heart before dying, but you can still die if you get hit with another attack.

The gear pacing on paper is alright, but there's such an insane amount of materials to sort through for Tinkers' that you'll quickly get overwhelmed and sit there for hours pondering what armor/tools you're even able to make at your stage of the game. I would've rather had a much simpler gear progression in the early-midgame. Tinkers' weapons are also insanely outclassed by the cleaver and its not even close. Corail's Tombstone is also extremely powerful for no good reason? It can repair Tinkers' stuff with minimal effort, even for Mithril which is a pretty rare material in this pack (too rare imo).

MC Eternal 2 is bloated to high hell with things you'll never use. You can get infinite food with the Eternal Steak, Infinity Ham, or Sack of Sating, all while the modpack has 15+ Farmers Delight addons. I played this modpack on a server with 7 people and no one has made a farm yet after a collective ~40+ hours in the pack. There's an insane amount of mods that just don't need to be in this modpack at all and wouldn't be missed because people aren't using them:

  • Farmers' Delight & Addons
    • I love Farmers Delight but not when you can just get an Infinity Ham on day one.
  • Vampirism
    • Who still uses and enjoys this mod?
  • Cloud Storage
    • The structures for its progession are so incredibly rare that it may as well not be in the pack
  • Chipped
    • Registers way too many blocks for an already ram-starved pack
  • Bumblezone
  • Create: Power Grid
    • One of the most complex mods, maybe ever? and it's in a modpack designed for casual players. Why??? Not to mention it's very broken
  • x For Blockheads
    • No one's cooking or farming anything

I can keep going on honestly. The only reason I haven't given this a lower score is because it's fun with friends and they've put an effort to make it that way. I dont normally like Better Combat, but the boss fights are fun and the "combo" I have to do with the cleaver for big damage made it at least a little bit more thoughtful than vanilla. Most mobs however, are still balanced and animated for sword + shield combat.

0
0
2.5
mo_mo

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
Gameplay
3.0
Aesthetics
2.0
Performance
2.0

This modpack has potential but it holds so many baffling decisions where there was otherwise a lot of effort put into the modpack. The UX is pretty awful; there's ore/ingot unification, but they never removed items from JEI or their tags, so you'll still always see them in recipes and its VERY annoying. The devs never disabled other mods' food tooltips, so you'll see Quark and Obscure API's food tooltips on top of Appleskin's. The lack of polish in UX and mod selection left a pretty bad impression.

Fighting bosses with combat dodges and Better Combat feels good, but regular mobs that spawn in the dark are what killed me the most because their attacks aren't telegraphed and many of them practically one-shot if you haven't made Tinkers' armor. Thankfully, enemies actually can't one-shot you in this modpack it has a death-gate mechanic, where your health gets set to half a heart before dying, but you can still die if you get hit with another attack.

The gear pacing on paper is alright, but there's such an insane amount of materials to sort through for Tinkers' that you'll quickly get overwhelmed and sit there for hours pondering what armor/tools you're even able to make at your stage of the game. I would've rather had a much simpler gear progression in the early-midgame. Tinkers' weapons are also insanely outclassed by the cleaver and its not even close. Corail's Tombstone is also extremely powerful for no good reason? It can repair Tinkers' stuff with minimal effort, even for Mithril which is a pretty rare material in this pack (too rare imo).

MC Eternal 2 is bloated to high hell with things you'll never use. You can get infinite food with the Eternal Steak, Infinity Ham, or Sack of Sating, all while the modpack has 15+ Farmers Delight addons. I played this modpack on a server with 7 people and no one has made a farm yet after a collective ~40+ hours in the pack. There's an insane amount of mods that just don't need to be in this modpack at all and wouldn't be missed because people aren't using them:

  • Farmers' Delight & Addons
    • I love Farmers Delight but not when you can just get an Infinity Ham on day one.
  • Vampirism
    • Who still uses and enjoys this mod?
  • Cloud Storage
    • The structures for its progession are so incredibly rare that it may as well not be in the pack
  • Chipped
    • Registers way too many blocks for an already ram-starved pack
  • Bumblezone
  • Create: Power Grid
    • One of the most complex mods, maybe ever? and it's in a modpack designed for casual players. Why??? Not to mention it's very broken
  • x For Blockheads
    • No one's cooking or farming anything

I can keep going on honestly. The only reason I haven't given this a lower score is because it's fun with friends and they've put an effort to make it that way. I dont normally like Better Combat, but the boss fights are fun and the "combo" I have to do with the cleaver for big damage made it at least a little bit more thoughtful than vanilla. Most mobs however, are still balanced and animated for sword + shield combat.

0
0
2.5
mo_mo

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
0
0
4.5
blzdt

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused

I was a huge fan of MCEternal years back. So I was super excited to hear this being worked on and released. It is a great pack. It has a really comfy, cozy, and eccentric aesthetic to it that I enjoy. Effort was put in and it's noticeable. On launch it was a little barren on quests. Sure there were quite a few but some gaps. It is more filled now but still could use some more work in that department. It i s a great pack receiving frequent updates but I'd consider it in a late beta right now. For sure worth a play at this point in time but it will continue maturing with time.

2
0
4.5
blzdt

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused

I was a huge fan of MCEternal years back. So I was super excited to hear this being worked on and released. It is a great pack. It has a really comfy, cozy, and eccentric aesthetic to it that I enjoy. Effort was put in and it's noticeable. On launch it was a little barren on quests. Sure there were quite a few but some gaps. It is more filled now but still could use some more work in that department. It i s a great pack receiving frequent updates but I'd consider it in a late beta right now. For sure worth a play at this point in time but it will continue maturing with time.

2
0
4.5
blzdt

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused
2
0
5.0
11Dragon11

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 160 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
2.5

Just like the first MC Eternal, this pack is big and has a good amount of everything.

The quest book is quite nice when it comes to both introducing players to certain mods and setting larger goals for completionists. Things like entering the nether or the end require a bit more work, but due to the increased difficulty that comes with completing those milestones, the prerequisites make sense. Otherwise, following the quests is not required if you do not want to.

There are different modes that players enter when progressing through certain points like entering the nether or defeating the ender dragon. The main effect this has is causing more dangerous mobs to spawn around players who have entered more difficult modes, which keeps combat interesting where it would otherwise be either too difficult when starting out or too easy once you have geared up. Beware of dragons.

Some mods have had recipe tweaks for balancing, such as mechanism only being possible after defeating the wither, but all changes I have seen make sense and have encouraged me to try out some other things instead of just jumping to the most powerful options. Its quite nice when it comes to using a combination of the big, popular mods alongside many smaller mods that I had not seen before.

There are a lot of mods, you need a pretty beefy computer.

1
0
5.0
11Dragon11

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 160 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
2.5

Just like the first MC Eternal, this pack is big and has a good amount of everything.

The quest book is quite nice when it comes to both introducing players to certain mods and setting larger goals for completionists. Things like entering the nether or the end require a bit more work, but due to the increased difficulty that comes with completing those milestones, the prerequisites make sense. Otherwise, following the quests is not required if you do not want to.

There are different modes that players enter when progressing through certain points like entering the nether or defeating the ender dragon. The main effect this has is causing more dangerous mobs to spawn around players who have entered more difficult modes, which keeps combat interesting where it would otherwise be either too difficult when starting out or too easy once you have geared up. Beware of dragons.

Some mods have had recipe tweaks for balancing, such as mechanism only being possible after defeating the wither, but all changes I have seen make sense and have encouraged me to try out some other things instead of just jumping to the most powerful options. Its quite nice when it comes to using a combination of the big, popular mods alongside many smaller mods that I had not seen before.

There are a lot of mods, you need a pretty beefy computer.

1
0
5.0
11Dragon11

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 160 hrs Playing MC 1.20
1
0
5.0
btango

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

MCE2 has quickly become my favourite modpack as well as my go-to Minecraft experience. I have sank many hours into this modpack and it feels like I've still only scratched the surface.

Out of all of the other modpacks, MCE2 easily has the best and most fun quest system, which helps me easily keep track of my progress so I don't ever feel overwhelmed.

The bosses can be challenging but they're always extremely rewarding.

It runs really well for me and all my friends. And with great multiplayer support features like personal loot.

Exploration in MCE2 is also second to none. There is always something new to see, whether it's an interesting looking village, a new mob or a boss structure - the world is always fresh and exciting and just so relaxing to explore.

All my friends play it differently, it can be a grind-fest mission to space or a cozy farming/fishing simulator. A dungeon crawler or a completionist playground. It's up to you really.

1
0
5.0
btango

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

MCE2 has quickly become my favourite modpack as well as my go-to Minecraft experience. I have sank many hours into this modpack and it feels like I've still only scratched the surface.

Out of all of the other modpacks, MCE2 easily has the best and most fun quest system, which helps me easily keep track of my progress so I don't ever feel overwhelmed.

The bosses can be challenging but they're always extremely rewarding.

It runs really well for me and all my friends. And with great multiplayer support features like personal loot.

Exploration in MCE2 is also second to none. There is always something new to see, whether it's an interesting looking village, a new mob or a boss structure - the world is always fresh and exciting and just so relaxing to explore.

All my friends play it differently, it can be a grind-fest mission to space or a cozy farming/fishing simulator. A dungeon crawler or a completionist playground. It's up to you really.

1
0
5.0
btango

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Playing MC 1.20
1
0