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OthersideCraft

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OthersideCraft

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OthersideCraft is a lovingly crafted love letter to Beta‑era Minecraft.

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Type
Modpack
Pack Size
Medium 80 mods
Latest Version
OthersideCraft v1.4
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About

Description

Welcome to OthersideCraft

Made with <3 by tealore24.
Inspired by BelovodieCraft by Domovishche6986.

Core & World Generation 🌹

  • Beta‑style terrain: Amplified height variation with zero generated structures (no villages, strongholds, witch huts, jungle temples, nether fortresses, etc.). Monster rooms with spawners and chests will still generate.
  • Loading indicator: Added a progress bar during world creation.
  • Hunger mechanic removed: Food restores health directly, true to the classic Beta experience (note: rotten flesh now puts Poison effect on the player for 5 seconds).
  • No coordinates: You start with a simple compass (which always points North) and an Antique Atlas that dynamically draws a map as you explore the world.
  • Unrestricted progression: No recipe book and no achievement system.
  • Beauty in simplicity: No End dimension, Ender Dragon, End Cities, or Elytra.

Travel & Traversal 🪁

  • Backpacks: Your inventory starts with only 9 visible slots; backpacks unlock the other 27 slots.
  • Paraglider: Glide safely from high altitudes.
  • Grappling hook: Rapid vertical climbing and traversal.
  • Vehicle coupling: Link boats and minecarts together using springs.

  • Immersive horse controls: Riding is significantly more responsive and realistic.
  • Backported mechanics: Fast swimming mechanics and a reduced sneak hitbox (1.5 blocks).
  • Portable rest: Sleeping bags and hammocks allow you to sleep through the night without resetting your spawn point.

Combat, Physics & Explosives 🏹

  • Throwable TNT: Right-click while holding the flint and steel in the other hand to throw TNT. Both TNT and creepers can now deal underwater explosion damage.
  • Improved melee: Sword swings can hit entities through tall grass without breaking it.
  • Realistic explosion physics: Destroyed blocks fly in all directions with realistic physics.
  • Crossbows (backported): The heir to the classic bow from 1.14.
  • New arrow types: Explosive and torch arrows.

  • Unobtrusive shields: Shields are lowered on the screen to improve visibility.
  • Item drop physics: Dropped items fall with realistic weight and momentum.
  • Nether changes: Blazes spawn naturally throughout the Nether, allowing you to obtain blaze rods for brewing even without fortresses.
  • Enhanced fire: Utilizes Better Burning mod mechanics.
  • Sword blocking: Return of the additional sword feature from 1.8 PvP.

Inventory & Storage 💼

  • Crafting tables: Items remain inside the grid when the UI is closed, and the current recipe is visually displayed on top of the block.
  • XP storage: Furnaces accumulate and store XP (backported mechanic).
  • Carryable storage: Pick up chests, hoppers, dispensers, and droppers (shift + right‑click) without breaking them and dropping their contents.
  • Compact chests: Chests can be placed directly adjacent to each other without needing a one‑block gap.
  • Trash slot: Added a dedicated trash slot to the inventory UI.
  • Mouse tweaks: Fast and intuitive item management (drag, shift‑click).
  • Boat storage: Chests can be placed in boats.

Interaction & QoL 🐀

  • Sitting: Right‑click to sit on stairs and slabs.
  • Easy harvest: Right‑click to harvest crops. Right‑click a snow layer with a shovel to instantly remove it.
  • Dirt to grass: Use seeds on a dirt block to grow grass.
  • Free repairs: Anvils no longer require XP to use.
  • In‑game gallery: Browse your screenshots directly using the built‑in viewer.
  • Pet interactions: Right‑click tamed dogs to pat them.
  • Instant building: Removed block placement delay.
  • Improved sign editing: Right‑click to edit text on a sign after it has been placed.
  • Fast ladders: Look down while on a ladder to slide down quickly.
  • Double doors: Adjacent doors open simultaneously when interacting with one.

Other Tweaks from the Quark Mod 🪓

  • Pistons can push/pull items and move block entities (tile entities).
  • Added new vanilla‑style stairs, slabs, and walls in various materials.
  • Enhanced, more realistic fire visual effects.
  • Map tooltips and map markers added (place an ink sac and the map in the crafting grid).
  • No potion shift (the inventory GUI no longer shifts sideways when under status effects).
  • Improved shift‑click crafting behavior.
  • Items will visually flash shortly before despawning.
  • Armor stands generate with arms by default.
  • Axes instantly break leaf blocks.
  • Baby zombies now burn in sunlight.
  • Chickens periodically shed feathers.
  • Right‑click dirt with a shovel to create a dirt path.
  • Wool can be dyed and re‑dyed into any color.
  • Endermen anti‑cheese: They will actively break blocks if you try to hide under a 2‑block‑high ceiling.
  • Hoes harvest a 5×5 area of crops.
  • Slabs can be crafted back into full blocks.
  • Stair recipes yield 8 stairs instead of 4.
  • Slime blocks bounce entities off walls, not just floors.
  • Squids defend themselves by blinding you with ink.
  • Wet sponges can be instantly dried by placing them in the Nether.
  • Note blocks play mob sounds when a corresponding mob head is placed on top.

Crafting & Resource Overhauls 🪓

  • Wooden tools removed: Wooden tools are removed — you cannot mine stone with them.
  • Stone tools overhaul: Now require flint instead of cobblestone (tip: flint drop rates from gravel have been increased to 40%).
  • A new use for rotten flesh: frying in a furnace produces bone meal.
  • Uncraftable items: Beacons (no fortresses = no wither skeletons = no nether stars) and Eyes of Ender (to prevent crafting End Crystals).
  • Added custom recipes for: Saddles, horse armor, chainmail armor (can be crafted from iron bars), enchanted golden apples, sponges, slimeballs, strings, and mossy cobblestone & stone bricks (can be crafted from grass, not just vines).







  • Netherrack drops: Mining netherrack has a 10% chance to drop nether wart.
  • Backported items & mechanics:
    • Copper ore, copper tools, and a full copper armor set.
    • Scaffolding (can be made from regular sticks instead of bamboo (there are no bamboo plants in 1.12.2)).
    • Campfires cannot be crafted in a grid. Assemble them on the ground — shift + right‑click to place sticks, then use flint to ignite (tip: you can color the smoke with a dye).

Visuals & Environment ✨

  • 3D skins: Voxel second‑layer skins display as 3D overlays instead of flat textures.
  • Dynamic capes: Capes animate and flow in the wind.
  • Cool trees: Overhauled trees with variable trunk shapes, dynamic branches, and falling branch physics (new items from Dramatic Trees are included).
  • Improved fire rendering: More immersive and dynamic lighting/textures.
  • UI blur: The background seamlessly blurs when the inventory, chat, or any menu is opened.
  • Continuous soundtrack: Removes long, awkward pauses between C418 music tracks.
  • Realistic sound physics: Audio is dynamically muffled by distance and physical obstacles.
  • Ambient audio: Immersive nature sounds, including birds, wind, and weather.
  • Enhanced vegetation: Denser foliage and detailed ground cover.
  • Built-in shaders: Tweaked Sildur's Enhanced Default shaderpack is included by default.

Conclusion 🦐

If you find any bugs or flaws in the modpack, feel free to contact me at Discord (@iloveruubwy). I hope you enjoy the modpack!

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  • Screenshot 1
    Screenshot 1 🦐
  • Screenshot 2
    Screenshot 2 🏹
  • Screenshot 3
    Screenshot 3 🌹
  • Screenshot 4
    Screenshot 4
  • Screenshot 5
    Screenshot 5 🎈

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