Rebirth of the Night (RotN)
Rank 10
Rank 5 among modpacks

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Rebirth of the Night (RotN)

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Fear. Defy. Embrace. In an ever-changing world, bravery is vital... and arrogance is lethal.

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Minecraft

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1.0
Ratrode

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Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Total 60 hrs Dropped
Gameplay
1.0
Aesthetics
2.5
Performance
4.0

At first I was completely fooled and filled with hope among other reviews and the promotional material shown. I couldn't find a lot of other info with this pack but genuinely was excited to try this out with my friends. After a pretty challenging early game we finally managed to get our bearings and set our spawn after initially screwing up our one use spawn setter item. My group always prized exploring as a very top priority for enjoying a pack and unfortunately this pack barely has any exploration content at all. There remain very few structures and while you do need to go to certain biomes in order to find gems for your higher tier equipment it still ends up being almost completely barren. The loading screen even talks about how exploring the Underdark (dimension after nether) to find treasure within ruins. There do exist ruins but only with sub par enchantments and diamond gear, even then it is never worth it to ever go find these ruins. I even asked the discord about this and only got told that people go here for ores, I asked about the loading screen and if there were any plans to have anything here but there was nothing. This got me curious about the pack and looked more into progression of the mod, especially the lategame which i try to avoid since spoiling yourself generally isn't enjoyable. I found that the grind would be beyond tedious and that this pack genuinely offers you almost nothing other than an admittedly good soundtrack. Many mechanics introduced aren't that fun or engaging even though i tend to like difficulty and the hordes are absolutely terribly designed. I had constant hundreds of block tunnels just all over, under, and nearby my base since the hordes would spawn anywhere and stay without despawning pathing their way to your base, you could wonder why I don't change my spawn but this mod gatekeeps bed making (and spawn setting as a result) into much more grinding than what would be normal, this is extremely poor design choice since you have no way of knowing if there is a tiny cave somewhere near your base especially in the early game which is the only time you can realistically set your spawn. The hordes aren't even an engaging mechanic and seem to exist only to annoy the player, they are somewhat tanky and damaging but can be easily kited as they are more or less just standard zombies with big giant ones that get broken and stuck on the simplest of terrain and can be ignored for months of ingame time with very little result. Next is the amount of time the mod has been in development, this mod was released around 2020 and has jackshit that makes it feel genuinely unique. There is progression in the sense that you have to beat bosses to get into other dimensions and sometimes get unique items but the amount of unique items pale in comparison to any other modpack. RLCraft as badly made as it is has FAR more content of many kinds and probably has since its release, this is inspite of it being literal youtuber slop being the reason it owes its popularity but still manages to outdo ROTN in nearly every part it tries to even be competent in. The only saving grace of this modpack is performance, which I would sure hope is good considering that there is hardly anything at all to differentiate it from any other modpack, even as a machine hater I would prefer a machine heavy modpack than what is introduced in this one .

TLDR barebones content, forever early release/beta, no exploration, horribly unengaging and easily gameable mobs who also destroy your base and never despawn, Guidebook is terrible, and then just tons amounts of grinding for very little. please do not play this, I was in delusion when I did.

3
2
1.0
Ratrode

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 60 hrs Dropped
Gameplay
1.0
Aesthetics
2.5
Performance
4.0

At first I was completely fooled and filled with hope among other reviews and the promotional material shown. I couldn't find a lot of other info with this pack but genuinely was excited to try this out with my friends. After a pretty challenging early game we finally managed to get our bearings and set our spawn after initially screwing up our one use spawn setter item. My group always prized exploring as a very top priority for enjoying a pack and unfortunately this pack barely has any exploration content at all. There remain very few structures and while you do need to go to certain biomes in order to find gems for your higher tier equipment it still ends up being almost completely barren. The loading screen even talks about how exploring the Underdark (dimension after nether) to find treasure within ruins. There do exist ruins but only with sub par enchantments and diamond gear, even then it is never worth it to ever go find these ruins. I even asked the discord about this and only got told that people go here for ores, I asked about the loading screen and if there were any plans to have anything here but there was nothing. This got me curious about the pack and looked more into progression of the mod, especially the lategame which i try to avoid since spoiling yourself generally isn't enjoyable. I found that the grind would be beyond tedious and that this pack genuinely offers you almost nothing other than an admittedly good soundtrack. Many mechanics introduced aren't that fun or engaging even though i tend to like difficulty and the hordes are absolutely terribly designed. I had constant hundreds of block tunnels just all over, under, and nearby my base since the hordes would spawn anywhere and stay without despawning pathing their way to your base, you could wonder why I don't change my spawn but this mod gatekeeps bed making (and spawn setting as a result) into much more grinding than what would be normal, this is extremely poor design choice since you have no way of knowing if there is a tiny cave somewhere near your base especially in the early game which is the only time you can realistically set your spawn. The hordes aren't even an engaging mechanic and seem to exist only to annoy the player, they are somewhat tanky and damaging but can be easily kited as they are more or less just standard zombies with big giant ones that get broken and stuck on the simplest of terrain and can be ignored for months of ingame time with very little result. Next is the amount of time the mod has been in development, this mod was released around 2020 and has jackshit that makes it feel genuinely unique. There is progression in the sense that you have to beat bosses to get into other dimensions and sometimes get unique items but the amount of unique items pale in comparison to any other modpack. RLCraft as badly made as it is has FAR more content of many kinds and probably has since its release, this is inspite of it being literal youtuber slop being the reason it owes its popularity but still manages to outdo ROTN in nearly every part it tries to even be competent in. The only saving grace of this modpack is performance, which I would sure hope is good considering that there is hardly anything at all to differentiate it from any other modpack, even as a machine hater I would prefer a machine heavy modpack than what is introduced in this one .

TLDR barebones content, forever early release/beta, no exploration, horribly unengaging and easily gameable mobs who also destroy your base and never despawn, Guidebook is terrible, and then just tons amounts of grinding for very little. please do not play this, I was in delusion when I did.

3
2
1.0
Ratrode

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 60 hrs Dropped
3
2
4.0
prototype

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs
Gameplay
4.0
Aesthetics
5.0
Performance
2.0

Rebirth of the Night is one of the best mods out there, and in my opinion, the CURRENT peak of the voxel survival sandbox genre. In my opinion, base raids and base defense are two of the best mechanics to have in a game like minecraft, yet its literally NEVER used.

Realism is usually a negative aspect for me with most mods, but ROTN handles it super well and the game is still fun despite it.

By far the best part about this pack is it not relying on progression to fuel gameplay. This is an issue I have with most packs and vanilla where they're super focused in the goals, and not what's inbetween said goals.

I have a few issues with the pack, and they are as follows:

  • villages are a bit op, I based near one and had barely any enemies spawn. Only died because of accidentally killing a cow in front of guards
  • zombie/skeleton horses should not be ridable by the player, I was suffocated twice because of this.
  • performance is really bad sometimes, I have a 1 second long lag spike for multiple minutes sometimes. I have a mid grade pc as well that can run minecraft uncapped above 500 fps (and runs rotn around the same as well)
0
0
4.0
prototype

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs
Gameplay
4.0
Aesthetics
5.0
Performance
2.0

Rebirth of the Night is one of the best mods out there, and in my opinion, the CURRENT peak of the voxel survival sandbox genre. In my opinion, base raids and base defense are two of the best mechanics to have in a game like minecraft, yet its literally NEVER used.

Realism is usually a negative aspect for me with most mods, but ROTN handles it super well and the game is still fun despite it.

By far the best part about this pack is it not relying on progression to fuel gameplay. This is an issue I have with most packs and vanilla where they're super focused in the goals, and not what's inbetween said goals.

I have a few issues with the pack, and they are as follows:

  • villages are a bit op, I based near one and had barely any enemies spawn. Only died because of accidentally killing a cow in front of guards
  • zombie/skeleton horses should not be ridable by the player, I was suffocated twice because of this.
  • performance is really bad sometimes, I have a 1 second long lag spike for multiple minutes sometimes. I have a mid grade pc as well that can run minecraft uncapped above 500 fps (and runs rotn around the same as well)
0
0
4.0
prototype

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs
0
0
1.0
temp-mail

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Gameplay
2.0
Aesthetics
2.0
Performance
1.0

After the 2.7 branch the quality went down the drain and has not recovered since. Placeholder galore, bugfixes maybe every few years assuming there is even any intent to fix them to begin with (fex: All the bugs related to alcohol brewing ect) That the dev team has chosen to pretend to not see reports/images about. And there are so many bugs now... Polished/functional systems are non-existent and if any happens to slip through it gets re-worked into a placeholders or outright removed.

Technical things aside the pack just feels like it's in middle of identity crisis. Ever since replacing Invasions with Onslaught (and later Hordes) it feels like pack is trying to re-invent itself, most likely to be more like RLCraft, which is unfortunate. Music is mostly miss, textures are mostly fine but some custom items such as blood vessel (lazy peoples version of mysterious vessel) look too low quality even for Minecraft.
"Progress" feels really arbitrary chase for bosses.

Dev team REALLY needs to take a look at: https://www.youtube.com/watch?v=ha1rO0btVLU

1
1
1.0
temp-mail

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Gameplay
2.0
Aesthetics
2.0
Performance
1.0

After the 2.7 branch the quality went down the drain and has not recovered since. Placeholder galore, bugfixes maybe every few years assuming there is even any intent to fix them to begin with (fex: All the bugs related to alcohol brewing ect) That the dev team has chosen to pretend to not see reports/images about. And there are so many bugs now... Polished/functional systems are non-existent and if any happens to slip through it gets re-worked into a placeholders or outright removed.

Technical things aside the pack just feels like it's in middle of identity crisis. Ever since replacing Invasions with Onslaught (and later Hordes) it feels like pack is trying to re-invent itself, most likely to be more like RLCraft, which is unfortunate. Music is mostly miss, textures are mostly fine but some custom items such as blood vessel (lazy peoples version of mysterious vessel) look too low quality even for Minecraft.
"Progress" feels really arbitrary chase for bosses.

Dev team REALLY needs to take a look at: https://www.youtube.com/watch?v=ha1rO0btVLU

1
1
1.0
temp-mail

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
1
1
4.0
Joao-Roque

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

Rebirth of the Night is a survival-focused Minecraft modpack that emphasizes deliberate, rewarding progression in a hostile and immersive world. Unlike most modpacks that hand you tools and freedom up front, RoTN forces you to claw your way forward. Progression is tightly controlled—dimensions, high-tier gear, and key resources are all boss-gated or locked behind specific milestones. Every achievement feels earned, not given.

One of its standout features is the game's dynamic escalation: the world reacts to you. Mob AI is significantly improved—enemies flank, break blocks, and behave with unnerving cunning. As if that weren’t enough, every 9 or so in-game days, full-scale mob hordes descend upon you. These events ratchet up the tension and keep you from ever feeling safe, even in your own base.

Balancing is sharp: food, light, and shelter are strategic concerns, not afterthoughts. The game encourages planning, exploration, and caution over brute force. However, some long-standing issues remain, such as the ToroQuest mod’s king quests being bugged and unfinishable. It’s understandable—RoTN’s devs didn’t create that mod and fixing it would be a challenge—but it’s still a persistent blemish on an otherwise polished and deeply engaging experience.

For players looking for progression-driven survival with teeth, Rebirth of the Night is one of the most compelling and punishingly satisfying modpacks out there.

1
0
4.0
Joao-Roque

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

Rebirth of the Night is a survival-focused Minecraft modpack that emphasizes deliberate, rewarding progression in a hostile and immersive world. Unlike most modpacks that hand you tools and freedom up front, RoTN forces you to claw your way forward. Progression is tightly controlled—dimensions, high-tier gear, and key resources are all boss-gated or locked behind specific milestones. Every achievement feels earned, not given.

One of its standout features is the game's dynamic escalation: the world reacts to you. Mob AI is significantly improved—enemies flank, break blocks, and behave with unnerving cunning. As if that weren’t enough, every 9 or so in-game days, full-scale mob hordes descend upon you. These events ratchet up the tension and keep you from ever feeling safe, even in your own base.

Balancing is sharp: food, light, and shelter are strategic concerns, not afterthoughts. The game encourages planning, exploration, and caution over brute force. However, some long-standing issues remain, such as the ToroQuest mod’s king quests being bugged and unfinishable. It’s understandable—RoTN’s devs didn’t create that mod and fixing it would be a challenge—but it’s still a persistent blemish on an otherwise polished and deeply engaging experience.

For players looking for progression-driven survival with teeth, Rebirth of the Night is one of the most compelling and punishingly satisfying modpacks out there.

1
0
4.0
Joao-Roque

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
1
0
5.0
Razvan

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

so i was just randomly scrolling throught curseforge modpacks and stumbled onto Rebirth of the Night and let me tell you i couldnt come back.
I love this modpack so much,the ambiance and the soundtrack fits so good with the game.
The modpack sure is challenging but rewarding and i always loved the fact they made the caves have a way horror ambiance and fell than any other modpack.
I guess the only bad thing about this is the performance and stability,i havent saw a lot of bugs and even if i saw they're only insignificant but it can be a bit laggy sometimes.

1
0
5.0
Razvan

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

so i was just randomly scrolling throught curseforge modpacks and stumbled onto Rebirth of the Night and let me tell you i couldnt come back.
I love this modpack so much,the ambiance and the soundtrack fits so good with the game.
The modpack sure is challenging but rewarding and i always loved the fact they made the caves have a way horror ambiance and fell than any other modpack.
I guess the only bad thing about this is the performance and stability,i havent saw a lot of bugs and even if i saw they're only insignificant but it can be a bit laggy sometimes.

1
0
5.0
Razvan

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
1
0
5.0
teero097

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

With new combat system, this modpack is definitely great to play along with your friends, though it's pretty hard to fight the hordes in very begin of the game. However, the performance is a little unstable

1
1
5.0
teero097

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

With new combat system, this modpack is definitely great to play along with your friends, though it's pretty hard to fight the hordes in very begin of the game. However, the performance is a little unstable

1
1
5.0
teero097

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
1
1
5.0
Yunus

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

you can see the developers of the modpack is really worked hard for this in every aspect of the modpack and that worked flawlessly. Absolute banger of a pack if you want some challange and like the base defense.

1
1
5.0
Yunus

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

you can see the developers of the modpack is really worked hard for this in every aspect of the modpack and that worked flawlessly. Absolute banger of a pack if you want some challange and like the base defense.

1
1
5.0
Yunus

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
1
1
4.0
slaydigger

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

To say that this is a modpack is honestly an understatement, this plays and feels like a whole new game. Completely custom aesthetics, progression, difficulty, and much more. However, not all the aspects of this new game are perfect. The difficulty and tedium of death, even though its meant to be not much of an inconvenience- is excruciatingly annoying. The most prevalent of these examples would be how it's' 'grave' system works. It uses Quark's totem of holding system- but set to the Dark Souls mode. Basically, after you've died once, your last totem will be destroyed. So if you're ever caught in a death loop due to something tedious or annoying (cough cough GOBLIN SCAVENGERS) all of your items are as good as gone. Another issue is its Onslaughts, though its a problem they've already addressed, the mod just... don't work. Mobs wont spawn, they'll spawn in stupid places, they won't end and the progress bar will just continue on past its endpoint, ect ect ect... Also the load times though no fault of the developer are kinda brutal. (Then again I'm used to more modern packs that have very few small load times soooo zoomer brain I suppose lmao)

TL:DR Great pack but not without its flaws, has potential to become amazing.

2
0
4.0
slaydigger

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

To say that this is a modpack is honestly an understatement, this plays and feels like a whole new game. Completely custom aesthetics, progression, difficulty, and much more. However, not all the aspects of this new game are perfect. The difficulty and tedium of death, even though its meant to be not much of an inconvenience- is excruciatingly annoying. The most prevalent of these examples would be how it's' 'grave' system works. It uses Quark's totem of holding system- but set to the Dark Souls mode. Basically, after you've died once, your last totem will be destroyed. So if you're ever caught in a death loop due to something tedious or annoying (cough cough GOBLIN SCAVENGERS) all of your items are as good as gone. Another issue is its Onslaughts, though its a problem they've already addressed, the mod just... don't work. Mobs wont spawn, they'll spawn in stupid places, they won't end and the progress bar will just continue on past its endpoint, ect ect ect... Also the load times though no fault of the developer are kinda brutal. (Then again I'm used to more modern packs that have very few small load times soooo zoomer brain I suppose lmao)

TL:DR Great pack but not without its flaws, has potential to become amazing.

2
0
4.0
slaydigger

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
2
0
5.0
bankachaya

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

The only real complaint is that guidebook is incomplete so past nether you have zero ******* clue where to go now.
Cant wait for 3.2.

First modpack in my life that i played up to and even past day 100 mark. Really enjoyable.

Protip: Calamarigold sword has a very cool effect if you use it near your spawn with empty inventory. Helped me get diamond set pre nether.

1
1
5.0
bankachaya

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

The only real complaint is that guidebook is incomplete so past nether you have zero ******* clue where to go now.
Cant wait for 3.2.

First modpack in my life that i played up to and even past day 100 mark. Really enjoyable.

Protip: Calamarigold sword has a very cool effect if you use it near your spawn with empty inventory. Helped me get diamond set pre nether.

1
1
5.0
bankachaya

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
1
1
5.0
KingAviii

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I've been playing modded Minecraft for years and vanilla for twice as long. I have done my fair share of research regarding Minecraft modpacks and to say I am content with ROTN and its gameplay is an understatement. ROTN has a very well structured progression system. If you are looking for a modpack that you will have to grind long hours to progress that includes high risk and high reward, ROTN is perfect. I've been playing the modpack for a few months and I am just now reaching the endgame. ROTN has bosses that gatekeep parts of the game which make progression hard but also makes you confront possible death. Some simple luxuries that are usually easier to get become more expensive and something you will appreciate more when you are able to get them. It is a large modpack so there are some quirks and instability. My main issue is the end game, the game is still in development so there is not much meat to the VERY end of the game but that still leaves loads of gameplay before you even come near to the end though. Nothing in life is perfect and this modpack is no exception, but it sure is close to it.

2
1
5.0
KingAviii

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I've been playing modded Minecraft for years and vanilla for twice as long. I have done my fair share of research regarding Minecraft modpacks and to say I am content with ROTN and its gameplay is an understatement. ROTN has a very well structured progression system. If you are looking for a modpack that you will have to grind long hours to progress that includes high risk and high reward, ROTN is perfect. I've been playing the modpack for a few months and I am just now reaching the endgame. ROTN has bosses that gatekeep parts of the game which make progression hard but also makes you confront possible death. Some simple luxuries that are usually easier to get become more expensive and something you will appreciate more when you are able to get them. It is a large modpack so there are some quirks and instability. My main issue is the end game, the game is still in development so there is not much meat to the VERY end of the game but that still leaves loads of gameplay before you even come near to the end though. Nothing in life is perfect and this modpack is no exception, but it sure is close to it.

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5.0
KingAviii

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
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