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slaydigger

@slaydigger

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Unlocks image attachments on reviews and raises your stacks & drafts limit to 5

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2 reviews
Joined May 2026
2
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2
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4.5/ 5
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5.0
slaydigger

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Posted: October 10, 2024 at 2:15:28 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

I'm currently on the borderline of becoming a semi official developer of this pack as I've been attempting to make some contributions to it (if you see Tide get added to the pack- that was me!) And I'll likely be forking tbe project soon to match my personal vision.

The pack has a massive amount of changes recipes and unique mod choices, with a full questbook and unique content such as custom structures and more. I particularly love the secret w/ legendary weapons content.

My grandest complaint is that there isn't enough content. You can easily complete all this pack has to offer in a few sittings- and many big staple mods for RPG themed modpacks are missing. (Ie: Cataclysm, which Is one of the things I'd like to integrate in my fork or in this pack)

Also feels really close to vanilla even though most mods picked are nowhere near such. Ice and Fire? Ars Nouveau? Creare? All really intrusive mods thatve been seemlessly blended into the vanilla+ core in a very unique way.

Try this pack if you're looking for something a little vanilla, a little difficult, and overall unique and very well polished.

Do not try this pack if you're someone looking for handheld goals and massive overarching progression Arcs.

Overall, should be great fun whether you're new or seasoned to modded minecraft.

0
0
5.0
slaydigger

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 10, 2024 at 2:15:28 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

I'm currently on the borderline of becoming a semi official developer of this pack as I've been attempting to make some contributions to it (if you see Tide get added to the pack- that was me!) And I'll likely be forking tbe project soon to match my personal vision.

The pack has a massive amount of changes recipes and unique mod choices, with a full questbook and unique content such as custom structures and more. I particularly love the secret w/ legendary weapons content.

My grandest complaint is that there isn't enough content. You can easily complete all this pack has to offer in a few sittings- and many big staple mods for RPG themed modpacks are missing. (Ie: Cataclysm, which Is one of the things I'd like to integrate in my fork or in this pack)

Also feels really close to vanilla even though most mods picked are nowhere near such. Ice and Fire? Ars Nouveau? Creare? All really intrusive mods thatve been seemlessly blended into the vanilla+ core in a very unique way.

Try this pack if you're looking for something a little vanilla, a little difficult, and overall unique and very well polished.

Do not try this pack if you're someone looking for handheld goals and massive overarching progression Arcs.

Overall, should be great fun whether you're new or seasoned to modded minecraft.

0
0
5.0
Integrated MC
slaydigger

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 10, 2024 at 2:15:28 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
4.0
slaydigger

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 6, 2024 at 9:08:45 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

To say that this is a modpack is honestly an understatement, this plays and feels like a whole new game. Completely custom aesthetics, progression, difficulty, and much more. However, not all the aspects of this new game are perfect. The difficulty and tedium of death, even though its meant to be not much of an inconvenience- is excruciatingly annoying. The most prevalent of these examples would be how it's' 'grave' system works. It uses Quark's totem of holding system- but set to the Dark Souls mode. Basically, after you've died once, your last totem will be destroyed. So if you're ever caught in a death loop due to something tedious or annoying (cough cough GOBLIN SCAVENGERS) all of your items are as good as gone. Another issue is its Onslaughts, though its a problem they've already addressed, the mod just... don't work. Mobs wont spawn, they'll spawn in stupid places, they won't end and the progress bar will just continue on past its endpoint, ect ect ect... Also the load times though no fault of the developer are kinda brutal. (Then again I'm used to more modern packs that have very few small load times soooo zoomer brain I suppose lmao)

TL:DR Great pack but not without its flaws, has potential to become amazing.

0
0
4.0
slaydigger

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 6, 2024 at 9:08:45 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

To say that this is a modpack is honestly an understatement, this plays and feels like a whole new game. Completely custom aesthetics, progression, difficulty, and much more. However, not all the aspects of this new game are perfect. The difficulty and tedium of death, even though its meant to be not much of an inconvenience- is excruciatingly annoying. The most prevalent of these examples would be how it's' 'grave' system works. It uses Quark's totem of holding system- but set to the Dark Souls mode. Basically, after you've died once, your last totem will be destroyed. So if you're ever caught in a death loop due to something tedious or annoying (cough cough GOBLIN SCAVENGERS) all of your items are as good as gone. Another issue is its Onslaughts, though its a problem they've already addressed, the mod just... don't work. Mobs wont spawn, they'll spawn in stupid places, they won't end and the progress bar will just continue on past its endpoint, ect ect ect... Also the load times though no fault of the developer are kinda brutal. (Then again I'm used to more modern packs that have very few small load times soooo zoomer brain I suppose lmao)

TL:DR Great pack but not without its flaws, has potential to become amazing.

0
0
4.0
Rebirth of the Night (RotN)
slaydigger

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 6, 2024 at 9:08:45 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0