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SLG: Best of Terramity
Terramity focused with more side content to explore
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Discord
some Contained Mods:
Note: Features MANY integrated & rebalanced recipes as of 3.1.0,so i HIGHLY recommend playing with the versions 3.1.0 & above
Pack development on PAUSE.
Next Update will either be a Rework around the Terramity 0.9.8 ver. OR A FULL REVAMP WHEN TERRAMITY PRE 1.0 RELEASES
Terramity + Lethality
New final Boss of Progression
Crystal Hearts; you start with 5 hearts, and can reach a maximum permanent amount of 20
Mana Crystals; each Mana Crystal grants 10 extra mana, so you can reach an maximum permanent amount of 200 (as of 4.0.2)
Irons Spells n Spellbooks -> Terramity mage armor sets have been integrated to grant Extra Mana & Spell power ; Tomes have been completely removed (as of 4.0.0)
Born in Chaos for incredible Enemies (Dark Metal Armor Set integrated into Terramity Progression as of Beta-16)
Better Combat (toggleable ingame via /bct true or false after Beta-1)
As of Beta-16 Hell of A LOT new Minerals & early game Armor Sets (Nethelurgy x Orevolution! + Oreganized)
Ancient Elements mod: Removed MOST (like estimated 95%) of the mod ; Aeonite as Post Roaring Knight & Ultra Sniffer Armor/Gear Set
Alexs Caves & Mobs
Cataclysm ( Ignitium Gear Set, Witherite equipment & Cursium Gear Set integrated into Terramity progression)
Bosses of Mass Destruction
Create with many addons
Extractinator for easier materials (Terramity Gems included after Beta-14)
Biomes o Plenty (+ other biome and worldgen mods)
Structure revamps (Luki & YUNG Collection & more)
and many other game enhancing Modifications
Base Terramity Experience with alot of mods that i think would fit well with the terraria-like scheme that Terramity itself is based of.
Future Plans: even more New Weapons, Bosses & Crafting Materials ; More Terraria Features
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