Ascendra
Rank 930
Rank 238 among modpacks

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Ascendra

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Dive into a Magic-Packed, Explorative Journey | Tough Boss Fights | Overhauled Progression | Immersive Questlines & a Touch of Tech

Mod Loaders
Minecraft

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4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 184 hrs Playing MC 1.20
Gameplay
4.5
Aesthetics
4.5
Performance
4.0

To make it short and clear, this pack is pretty immersive and for it's size, it ran pretty smooth compared to other packs of similar size.

Things that this pack did good:

  1. The Progression, it's clearly semi-linear, there's plenty of armor and weapons, and the modpack clearly defines which is which as they have listed in their tiers. There are notable weapon/armor set that you can get from just farming the sniffers or doing other mundane things and basically skip a huge chunk of the progression tiers, and then you can progression skip again by fighting Ignis with said armor set, and skip yet another tier with it. I like the overall progression due to the fact that it has many sidegrades not just netherite -> iron netherite -> gold netherite, etc.
  2. The Questlines, it's decorated, it's pretty clear, and it pretty much mentions a lot of things regarding the progression. You can see all the curios that you can get and which slots they belong to, you can see all the magic mods and in which part of the progression will they appear, and you can see which armor/weapon/pickaxes belongs to which tier (as in how good they are). There's still some roughness to it, but it's by far, really great, almost like a wiki by itself.

The only thing that i feel like this pack still fell off is in:

  1. The difficulty system. When you start your world, you were given 4 difficulty selections that's separate from the world difficulty that you chose when creating your world. My only issue is that this selection, especially on higher difficulties, just makes enemies into damage sponges... i'd much rather have enemies dealing 5x damage than them having 2x health, but really this is fixable
  2. The tech mods. Yeah it's still pretty basic, just a simple implementation of Create and Mekanism, there's no mundane way to generate resource other than snagging some spawners from Chtonian Dungeons or somewhere else and a lot of things in the modpack will exhaust your resource fast, and you'll be forced to mine for hours end. But yeah, this is a Terraria-like pack anyways, so this is a rather semi-neutral take from me

Overall, very solid modpack, will play till finish (getting the Nightmare Sword)

1
0
4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 184 hrs Playing MC 1.20
Gameplay
4.5
Aesthetics
4.5
Performance
4.0

To make it short and clear, this pack is pretty immersive and for it's size, it ran pretty smooth compared to other packs of similar size.

Things that this pack did good:

  1. The Progression, it's clearly semi-linear, there's plenty of armor and weapons, and the modpack clearly defines which is which as they have listed in their tiers. There are notable weapon/armor set that you can get from just farming the sniffers or doing other mundane things and basically skip a huge chunk of the progression tiers, and then you can progression skip again by fighting Ignis with said armor set, and skip yet another tier with it. I like the overall progression due to the fact that it has many sidegrades not just netherite -> iron netherite -> gold netherite, etc.
  2. The Questlines, it's decorated, it's pretty clear, and it pretty much mentions a lot of things regarding the progression. You can see all the curios that you can get and which slots they belong to, you can see all the magic mods and in which part of the progression will they appear, and you can see which armor/weapon/pickaxes belongs to which tier (as in how good they are). There's still some roughness to it, but it's by far, really great, almost like a wiki by itself.

The only thing that i feel like this pack still fell off is in:

  1. The difficulty system. When you start your world, you were given 4 difficulty selections that's separate from the world difficulty that you chose when creating your world. My only issue is that this selection, especially on higher difficulties, just makes enemies into damage sponges... i'd much rather have enemies dealing 5x damage than them having 2x health, but really this is fixable
  2. The tech mods. Yeah it's still pretty basic, just a simple implementation of Create and Mekanism, there's no mundane way to generate resource other than snagging some spawners from Chtonian Dungeons or somewhere else and a lot of things in the modpack will exhaust your resource fast, and you'll be forced to mine for hours end. But yeah, this is a Terraria-like pack anyways, so this is a rather semi-neutral take from me

Overall, very solid modpack, will play till finish (getting the Nightmare Sword)

1
0
4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 184 hrs Playing MC 1.20
1
0