Modpack

Techopolis 3
Rank 365
Rank 113 among modpacks

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Techopolis 3

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
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2.0★ (no ratings)
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3.0★ (no ratings)
1 rating (50%) · 3.5★
4.0★ (no ratings)
4.5★ (no ratings)
1 rating (50%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
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1 review (50%) · 3.5★
4.0★ (no reviews)
4.5★ (no reviews)
1 review (50%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (50%) · 2.0★
2.5★ (no reviews)
1 review (50%) · 3.0★
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
1 review (50%) · 2.5★
3.0★ (no reviews)
3.5★ (no reviews)
1 review (50%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

A modpack all about automation and tech

Industrial
Expert
Tech
Skyblock
Advanced Tech
Questing
Custom Game Mechanics
Multiple Modes
Gated Progression & Stages
Mod Loaders
NeoForge
Minecraft

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3.5
pinger80

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: June 27, 2026 at 12:26:28 PM UTC
100 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
2.0
Performance
2.5

(Pack version 12.1)
Pros:

  • Automating the technium tiers is fun
  • Researcher mechanic is interesting
  • Good spread of comfort mods

Cons:

  • Some machines feel arbitrarily slow and you need lots of parallels
  • The solidifiers from the casting mod can get laggy (the largest mspt contributor in my run)
  • The quality of the questbook wavers closer to the end
  • The pack wants to be a peaceful pack, but then adds hostile mobs at the endgame.
  • No magnet disabler, but some mandatory automation setups require in-world dropped items
1
0
Last edited: June 27, 2026 at 12:30:18 PM UTC
3.5
pinger80

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 27, 2026 at 12:26:28 PM UTC
100 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
2.0
Performance
2.5

(Pack version 12.1)
Pros:

  • Automating the technium tiers is fun
  • Researcher mechanic is interesting
  • Good spread of comfort mods

Cons:

  • Some machines feel arbitrarily slow and you need lots of parallels
  • The solidifiers from the casting mod can get laggy (the largest mspt contributor in my run)
  • The quality of the questbook wavers closer to the end
  • The pack wants to be a peaceful pack, but then adds hostile mobs at the endgame.
  • No magnet disabler, but some mandatory automation setups require in-world dropped items
1
0
Last edited: June 27, 2026 at 12:30:18 PM UTC
3.5
pinger80

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 27, 2026 at 12:26:28 PM UTC
100 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
1
0
5.0
LostPhoeniix

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 8, 2025 at 9:54:38 AM UTC
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

Techopolis 3 feels like a deliberate return to classic Minecraft modpacks, just updated with the advantages of modern 1.21 Minecraft. You get smoother performance through Sodium and Java 21, and AE2 benefits from its newer features. Most performance mods still need to be added manually, but the base experience runs well.

A Modern Pack With an Old-School Feel
The “old” feeling mainly comes from the absence of Create. Instead, the pack leans heavily on Mekanism and its own custom multiblocks for almost all processing, which also means that nearly every recipe is changed. The amount of intermediate materials you need naturally pushes you toward building real automation setups instead of relying on early ME autocrafting. The progression is very tier-based—similar to GregTech—where the strongest automation tools don’t appear until far into the pack with Hellish Technium. The AE2 grind exists, but Tom’s Simple Storage makes the early-to-mid game much more manageable.

Weak Points
The pack doesn’t have many major flaws, but a few frustrations stand out.
Thermal Evaporation Plants are used far too often, and you end up constructing them repeatedly, which gets tedious. A larger multiblock that could output around 100 B/t of hot water would solve a lot of this annoyance, since the demand for hot water becomes huge.

The endgame multiblocks are another weak spot. Unlike the impressive, detailed endgame machines you see in something like GTNH, the Techopolis 3 late-game multiblocks look very simple—basically larger versions of the Technium Compressor or the final Technium machine. They function fine, but visually they’re not very exciting.

My Playthrough Experience
I played through the pack on the official server with one friend, which meant I only had nine force-loaded chunks available. That forced me to build compactly, but it wasn’t as restrictive as expected. With careful planning, it’s possible to fit an entire late-game base into a vertical layout that stays within the chunk-loading limit.

Overall
Techopolis 3 is a strong, progression-driven modpack that successfully blends old-school structure with modern Minecraft performance and quality-of-life features. It has a few rough edges, especially with repetitive multiblocks and underwhelming endgame visuals, but the core gameplay loop is engaging, challenging, and rewarding for players who enjoy structured automation-focused progression.

0
0
5.0
LostPhoeniix

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 8, 2025 at 9:54:38 AM UTC
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

Techopolis 3 feels like a deliberate return to classic Minecraft modpacks, just updated with the advantages of modern 1.21 Minecraft. You get smoother performance through Sodium and Java 21, and AE2 benefits from its newer features. Most performance mods still need to be added manually, but the base experience runs well.

A Modern Pack With an Old-School Feel
The “old” feeling mainly comes from the absence of Create. Instead, the pack leans heavily on Mekanism and its own custom multiblocks for almost all processing, which also means that nearly every recipe is changed. The amount of intermediate materials you need naturally pushes you toward building real automation setups instead of relying on early ME autocrafting. The progression is very tier-based—similar to GregTech—where the strongest automation tools don’t appear until far into the pack with Hellish Technium. The AE2 grind exists, but Tom’s Simple Storage makes the early-to-mid game much more manageable.

Weak Points
The pack doesn’t have many major flaws, but a few frustrations stand out.
Thermal Evaporation Plants are used far too often, and you end up constructing them repeatedly, which gets tedious. A larger multiblock that could output around 100 B/t of hot water would solve a lot of this annoyance, since the demand for hot water becomes huge.

The endgame multiblocks are another weak spot. Unlike the impressive, detailed endgame machines you see in something like GTNH, the Techopolis 3 late-game multiblocks look very simple—basically larger versions of the Technium Compressor or the final Technium machine. They function fine, but visually they’re not very exciting.

My Playthrough Experience
I played through the pack on the official server with one friend, which meant I only had nine force-loaded chunks available. That forced me to build compactly, but it wasn’t as restrictive as expected. With careful planning, it’s possible to fit an entire late-game base into a vertical layout that stays within the chunk-loading limit.

Overall
Techopolis 3 is a strong, progression-driven modpack that successfully blends old-school structure with modern Minecraft performance and quality-of-life features. It has a few rough edges, especially with repetitive multiblocks and underwhelming endgame visuals, but the core gameplay loop is engaging, challenging, and rewarding for players who enjoy structured automation-focused progression.

0
0
5.0
LostPhoeniix

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 8, 2025 at 9:54:38 AM UTC
The version(s) the reviewer played
0
0

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Project Details

Type
Modpack
Pack Size
Large 205 mods
Latest Version
Techopolis_3-12.3.zip
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Description

description_973d4137-c897-4749-a023-6a81edb8f0ae.png


Get a server to play with your friends with Bisect Hosting

Join the discord here Discord to report bugs or request features and additions you want to see

Welcome to Techopolis 3, a tech-based modpack featuring some of the biggest and best tech mods available. Your mission is simple—create Technium Ingots. That doesn't sound too difficult, right?

Techopolis 3 introduces a completely custom resource generation system, utilizing Modular Machinery Reborn and Custom Machinery to offer a fresh experience while staying true to the original Techopolis packs. As always, you can play the way you want—Normal, Hexlands, Skyblock, and Superflat are all available world types. Additional recipes are automatically adjusted based on your chosen world type, including for servers!

Techopolis 3 also features a completely custom research system that gates certain mods and features, ensuring a structured progression. Advancing through research will help you enhance your Technium production.

The pack includes major tech mods such as Mekanism, Extreme Reactors, Immersive Engineering, Modular Machinery, and Custom Machinery. Additionally, it features familiar BBL mods, including Flight Blocks, Caveopolis, and Strainers.

description_6f47b18f-8465-43e5-a8b6-6505b6aef296.png

description_250b46d3-9f43-46e5-bac9-f085a7c9ebab.png

description_819109cd-9eb9-4dfd-93e6-6e1eecf0326f.png

PxxPx7m.jpg?quality=lossless

Techopolis 3 also contains a completely custom research system to gate certain mods and features behind. This can be used to improve your Technium production.

Mekanism, Extreme Reactors, Immersive Engineering, Modular Machinery and Custom Machinery are some of the main mods in the pack not forgetting the usual BBL mods including Flight Blocks, Caveopolis and Strainers.

https://bisecthosting.com/bble6c201ec-eab5-4966-ac31-fd785a6b88e0.webp

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