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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
chmonyasik

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Total 500 hrs
The version(s) the reviewer played
Performance
5.0

Nowadays it's rare to see someone document every change, what it does, or provide full documentation for each tweak, fix, and so on. At the very least, that's probably one of the reasons Lithium has earned my trust.

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Posted June 7, 2026 at 8:43:43 PM UTC
Last edited: June 7, 2026 at 8:45:26 PM UTC
5.0
chmonyasik

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Total 500 hrs
The version(s) the reviewer played
Performance
5.0

Nowadays it's rare to see someone document every change, what it does, or provide full documentation for each tweak, fix, and so on. At the very least, that's probably one of the reasons Lithium has earned my trust.

1
0
Posted June 7, 2026 at 8:43:43 PM UTC
Last edited: June 7, 2026 at 8:45:26 PM UTC
5.0
Lithium (Fabric/NeoForge)
chmonyasik

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Posted June 7, 2026 at 8:43:43 PM UTC
Total 500 hrs
The version(s) the reviewer played
1
5.0
chmonyasik

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Total 500 hrs MC 1.21
The version(s) the reviewer played
Performance
5.0

A lot of people misunderstand how this mod works, please don't confuse it with what Vanillin or EntityCulling do.

The only thing I would probably point out is that there are a lot of foliage culling options, and an average user won't know which one to use or which one is best for them. A bit of documentation would probably help.

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Posted June 7, 2026 at 8:37:05 PM UTC
Last edited: June 7, 2026 at 8:39:51 PM UTC
5.0
chmonyasik

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Total 500 hrs MC 1.21
The version(s) the reviewer played
Performance
5.0

A lot of people misunderstand how this mod works, please don't confuse it with what Vanillin or EntityCulling do.

The only thing I would probably point out is that there are a lot of foliage culling options, and an average user won't know which one to use or which one is best for them. A bit of documentation would probably help.

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Posted June 7, 2026 at 8:37:05 PM UTC
Last edited: June 7, 2026 at 8:39:51 PM UTC
5.0
MoreCulling
chmonyasik

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Posted June 7, 2026 at 8:37:05 PM UTC
Total 500 hrs MC 1.21
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0
5.0
chmonyasik

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MC 1.21
The version(s) the reviewer played

Unfortunate that author doesn't mention that the mod is also great in that it allows you to join servers and worlds with people who don't have the same mod installed (although you lose its functionality), which I personally consider a significant advantage.

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1
Posted June 7, 2026 at 8:36:49 PM UTC
Last edited: June 10, 2026 at 6:09:48 PM UTC
5.0
chmonyasik

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MC 1.21
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Unfortunate that author doesn't mention that the mod is also great in that it allows you to join servers and worlds with people who don't have the same mod installed (although you lose its functionality), which I personally consider a significant advantage.

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1
Posted June 7, 2026 at 8:36:49 PM UTC
Last edited: June 10, 2026 at 6:09:48 PM UTC
5.0
Fast Item Frames
chmonyasik

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Posted June 7, 2026 at 8:36:49 PM UTC
MC 1.21
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0
5.0
chmonyasik

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Total 500 hrs MC 1.21
The version(s) the reviewer played
Performance
5.0

come across a lot of rumors, for example that this mod behaves quite strangely and that in the end it does more harm than good. But I don't know, I'm used to judging based on what I see. And from what I can see, there's currently nothing that could replace this mod. (Unfortunately can't select NeoForge in the review, only Forge)

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Posted June 7, 2026 at 8:31:41 PM UTC
Last edited: June 7, 2026 at 8:36:08 PM UTC
5.0
chmonyasik

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Total 500 hrs MC 1.21
The version(s) the reviewer played
Performance
5.0

come across a lot of rumors, for example that this mod behaves quite strangely and that in the end it does more harm than good. But I don't know, I'm used to judging based on what I see. And from what I can see, there's currently nothing that could replace this mod. (Unfortunately can't select NeoForge in the review, only Forge)

0
0
Posted June 7, 2026 at 8:31:41 PM UTC
Last edited: June 7, 2026 at 8:36:08 PM UTC
5.0
Entity Culling Fabric/Forge
chmonyasik

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Posted June 7, 2026 at 8:31:41 PM UTC
Total 500 hrs MC 1.21
The version(s) the reviewer played
0
5.0
chmonyasik

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Total 500 hrs MC 1.21
The version(s) the reviewer played

often heard that this mod doesn't really do much and that the performance gain from it is very small. In my tests, that wasn't the case, and the improvement can actually be quite good, around 100 to 300 FPS in my case. The only issue I ran into was a very hard-to-reproduce situation with scripts in Figura.

1
0
Posted June 7, 2026 at 8:27:12 PM UTC
Last edited: June 7, 2026 at 8:30:59 PM UTC
5.0
chmonyasik

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Total 500 hrs MC 1.21
The version(s) the reviewer played

often heard that this mod doesn't really do much and that the performance gain from it is very small. In my tests, that wasn't the case, and the improvement can actually be quite good, around 100 to 300 FPS in my case. The only issue I ran into was a very hard-to-reproduce situation with scripts in Figura.

1
0
Posted June 7, 2026 at 8:27:12 PM UTC
Last edited: June 7, 2026 at 8:30:59 PM UTC
5.0
BadOptimizations
chmonyasik

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Posted June 7, 2026 at 8:27:12 PM UTC
Total 500 hrs MC 1.21
The version(s) the reviewer played
1
2.0
Alro

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Total 100 hrs MC 1.12
The version(s) the reviewer played
Performance
4.0

Force-feeding other players food that they don't want is such a funny concept, but this isn't done programmatically, so only vanilla foods can be used. It's a little funny to be able to do this with spider eyes or rotten flesh, but any big modpack is going to have a lot of food options that don't work with this, and I dream of the day when pvp becomes about feeding eachother Minestrappolation Basket Ball Spaghetti.

0
0
Posted June 7, 2026 at 4:46:38 PM UTC
2.0
Alro

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Total 100 hrs MC 1.12
The version(s) the reviewer played
Performance
4.0

Force-feeding other players food that they don't want is such a funny concept, but this isn't done programmatically, so only vanilla foods can be used. It's a little funny to be able to do this with spider eyes or rotten flesh, but any big modpack is going to have a lot of food options that don't work with this, and I dream of the day when pvp becomes about feeding eachother Minestrappolation Basket Ball Spaghetti.

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0
Posted June 7, 2026 at 4:46:38 PM UTC
2.0
Feed A Friend
Alro

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Posted June 7, 2026 at 4:46:38 PM UTC
Total 100 hrs MC 1.12
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4.5
Alro

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Total 500 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

I love this mod. The painting, that it advertises as its main feature, is only a small part of that.

The Broom is an awesome item, a relatively cheap tool held in the offhand that pulls items to you when you right-click. Unlike item magnets, you can actually hang out in your base with another player and not steal the drops from any block they break, or drop items that you don't want without picking them up again, it's super easy to use and understand, it makes a ton of sense from a lore perspective, can't appreciate the Paniclecraft Broom enough.

The Advanced Sign is another top-tier item, allowing you to rotate the sign on any axis, decide whether it should be directly on the block you put it on, or use a stick, write with colors and bold text, change text size, number of lines, and much more.

Unfortunately, there's an issue with multiplayer servers that causes a crash on launch. I used the Malek's Infinity Gauntlet mod to disable the paint remover, and fixed the issue, you might be able to do something from the configs, but crashing when used on a server is a really tragic issue for a mod so focused around multiplayer to have. The issue is fixable, and the mod is worth it, but you should not need to do this.

1
0
Posted June 7, 2026 at 4:40:26 PM UTC
Last edited: June 7, 2026 at 4:41:22 PM UTC
4.5
Alro

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Total 500 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

I love this mod. The painting, that it advertises as its main feature, is only a small part of that.

The Broom is an awesome item, a relatively cheap tool held in the offhand that pulls items to you when you right-click. Unlike item magnets, you can actually hang out in your base with another player and not steal the drops from any block they break, or drop items that you don't want without picking them up again, it's super easy to use and understand, it makes a ton of sense from a lore perspective, can't appreciate the Paniclecraft Broom enough.

The Advanced Sign is another top-tier item, allowing you to rotate the sign on any axis, decide whether it should be directly on the block you put it on, or use a stick, write with colors and bold text, change text size, number of lines, and much more.

Unfortunately, there's an issue with multiplayer servers that causes a crash on launch. I used the Malek's Infinity Gauntlet mod to disable the paint remover, and fixed the issue, you might be able to do something from the configs, but crashing when used on a server is a really tragic issue for a mod so focused around multiplayer to have. The issue is fixable, and the mod is worth it, but you should not need to do this.

1
0
Posted June 7, 2026 at 4:40:26 PM UTC
Last edited: June 7, 2026 at 4:41:22 PM UTC
4.5
PanicleCraft
Alro

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Posted June 7, 2026 at 4:40:26 PM UTC
Total 500 hrs MC 1.12
The version(s) the reviewer played
1
4.5
Alro

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Total 500 hrs MC 1.12
The version(s) the reviewer played
Performance
5.0

Does what it says on the tin, and does it well. If you've ever wanted to store your items in a cow, have I got the mod for you!

0
0
Posted June 7, 2026 at 4:28:00 PM UTC
4.5
Alro

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Total 500 hrs MC 1.12
The version(s) the reviewer played
Performance
5.0

Does what it says on the tin, and does it well. If you've ever wanted to store your items in a cow, have I got the mod for you!

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0
Posted June 7, 2026 at 4:28:00 PM UTC
4.5
Chest Cow
Alro

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Posted June 7, 2026 at 4:28:00 PM UTC
Total 500 hrs MC 1.12
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0
4.5
Panzerschrekt

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

When talking about climate and seasons, usually it makes sense to simply use the 4 terms of Spring-Summer-Autumn-Winter, but in reality, people often associate temperature and humidity as the real indicator to each seasons, and while globally the 4 terms are accurate enough to represent the overall state, regional areas in real life may or may not exhibit a slightly different or even extremely different temps as opposed to the global state. A desert that's always scorching hot will generally never take a rainfall on itself, a tundra will generally never feel a hot summer, and moderate areas will feel all 4 seasonal terms

Now, imagine that, but in Minecraft, that's this mod basically

Every 24 days the seasonal terms will cycle through it's local stages, i will refer to them as early-mid-late, so that in spring there is early-mid-late spring, in summer there is early-mid-late summer, and so on for each seasons. Ecliptic Seasons does this in it's day counter, but what's exactly the benefit of spreading out the terms this way? yes, regional climate

In Minecraft, the temperature and humidity usually determines the biome you're in. In this mod, those temperature and humidity are being reused by another internal counter which separates the place you're in into different seasonal categories, which results in a very realistic settings such as:

  • Deserts will stay in summer for almost all seasonal terms, and only went to spring during the global winter.
  • Icy biomes will almost always stays in harsh winter, and only be graced with short spring and autumn.

And to top it all off, Ecliptic Seasons also has compat with pretty much any biome mods there is with more detailed config in their addons, as long as it can access the temperature and the humidity of said biomes, it works

It also has compat with seeds, saplings, etc, so if you want your wheat to grow, maybe plant them on spring, and always have them ready in your stocks for winter, just amazing

I do wanna say that it has certain downfall because of the amount of compute that it does (yeah, regional season do make that), but overall, still an extremely solid seasons mod

0
0
Posted June 6, 2026 at 5:16:15 PM UTC
Last edited: July 12, 2026 at 6:11:31 AM UTC
4.5
Panzerschrekt

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

When talking about climate and seasons, usually it makes sense to simply use the 4 terms of Spring-Summer-Autumn-Winter, but in reality, people often associate temperature and humidity as the real indicator to each seasons, and while globally the 4 terms are accurate enough to represent the overall state, regional areas in real life may or may not exhibit a slightly different or even extremely different temps as opposed to the global state. A desert that's always scorching hot will generally never take a rainfall on itself, a tundra will generally never feel a hot summer, and moderate areas will feel all 4 seasonal terms

Now, imagine that, but in Minecraft, that's this mod basically

Every 24 days the seasonal terms will cycle through it's local stages, i will refer to them as early-mid-late, so that in spring there is early-mid-late spring, in summer there is early-mid-late summer, and so on for each seasons. Ecliptic Seasons does this in it's day counter, but what's exactly the benefit of spreading out the terms this way? yes, regional climate

In Minecraft, the temperature and humidity usually determines the biome you're in. In this mod, those temperature and humidity are being reused by another internal counter which separates the place you're in into different seasonal categories, which results in a very realistic settings such as:

  • Deserts will stay in summer for almost all seasonal terms, and only went to spring during the global winter.
  • Icy biomes will almost always stays in harsh winter, and only be graced with short spring and autumn.

And to top it all off, Ecliptic Seasons also has compat with pretty much any biome mods there is with more detailed config in their addons, as long as it can access the temperature and the humidity of said biomes, it works

It also has compat with seeds, saplings, etc, so if you want your wheat to grow, maybe plant them on spring, and always have them ready in your stocks for winter, just amazing

I do wanna say that it has certain downfall because of the amount of compute that it does (yeah, regional season do make that), but overall, still an extremely solid seasons mod

0
0
Posted June 6, 2026 at 5:16:15 PM UTC
Last edited: July 12, 2026 at 6:11:31 AM UTC
4.5
Ecliptic Seasons
Panzerschrekt

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Posted June 6, 2026 at 5:16:15 PM UTC
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
0
5.0
Panzerschrekt

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thirst Was Taken is simply a mod that does the job of adding thirst mechanics to Minecraft, for this review i will only be reviewing up to the current most recent patch as the mod itself is moved to Thirst Was Reclaimed, it's technically an abandoned mod now but for the time being it's actually decent.

Let's start with...

The Good

  1. Instead of simply adding thirst as in you just have to drink water or purify it, this mod adds stages and logics to purification of water, water that came from waterfalls are clearly more pure than stagnant still water (i'm trying so hard to not make a pun here), water from higher places like in the mountain are usually cleaner than those stuck on the puddles in y = 64, which is also where the stages came from. Stagnant water when bottled creates dirty water, which takes 3 stages of purification (dirty -> slightly dirty -> acceptable -> purified) 3 times cooking the same water, whilst the moving/flowing water only takes 2 stages (slightly dirty -> acceptable -> purified) which makes sense to real life too, you don't wanna drink still water.

  2. The mod heavily interacts with the environment, in more lush and wet biomes your hydration goes down slow, in desert and in the nether, you will be thirsty all the time, it makes the mod a whole lot impressive i'd say.

  3. Quenchness, many thirst mods out there either only has the thirst bar as is, or they don't exactly show what happens if you drink too much water, Thirst Was Taken actually integrated in the Quenchness part on top of the Thirst bar, it's just like how Saturation works with Hunger, and by far it's actually good knowing what overflow of water does, and it's integrated with Appleskin, so pretty much already good by any standards.

The Bad

I can't actually really think of any, it's just a very straightforward mod, does it's job well, executes it perfectly, and doesn't do anything else that you would not expect nor is bad, it's just a good mod. It integrates with temperature mods too, farmer's delight, etc. Honestly, i do wanna say that if possible, the mod would be updated to have some sort of it's own filter system, but like, it's already very good as it is now, i will be more in depth on the continuation of this mod (Thirst Was Reclaimed) once it settles to a more major update or so, but for now, this review stands for Thirst Was Taken, 10/10

0
0
Posted June 6, 2026 at 5:14:18 PM UTC
Last edited: June 30, 2026 at 12:20:30 AM UTC
5.0
Panzerschrekt

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thirst Was Taken is simply a mod that does the job of adding thirst mechanics to Minecraft, for this review i will only be reviewing up to the current most recent patch as the mod itself is moved to Thirst Was Reclaimed, it's technically an abandoned mod now but for the time being it's actually decent.

Let's start with...

The Good

  1. Instead of simply adding thirst as in you just have to drink water or purify it, this mod adds stages and logics to purification of water, water that came from waterfalls are clearly more pure than stagnant still water (i'm trying so hard to not make a pun here), water from higher places like in the mountain are usually cleaner than those stuck on the puddles in y = 64, which is also where the stages came from. Stagnant water when bottled creates dirty water, which takes 3 stages of purification (dirty -> slightly dirty -> acceptable -> purified) 3 times cooking the same water, whilst the moving/flowing water only takes 2 stages (slightly dirty -> acceptable -> purified) which makes sense to real life too, you don't wanna drink still water.

  2. The mod heavily interacts with the environment, in more lush and wet biomes your hydration goes down slow, in desert and in the nether, you will be thirsty all the time, it makes the mod a whole lot impressive i'd say.

  3. Quenchness, many thirst mods out there either only has the thirst bar as is, or they don't exactly show what happens if you drink too much water, Thirst Was Taken actually integrated in the Quenchness part on top of the Thirst bar, it's just like how Saturation works with Hunger, and by far it's actually good knowing what overflow of water does, and it's integrated with Appleskin, so pretty much already good by any standards.

The Bad

I can't actually really think of any, it's just a very straightforward mod, does it's job well, executes it perfectly, and doesn't do anything else that you would not expect nor is bad, it's just a good mod. It integrates with temperature mods too, farmer's delight, etc. Honestly, i do wanna say that if possible, the mod would be updated to have some sort of it's own filter system, but like, it's already very good as it is now, i will be more in depth on the continuation of this mod (Thirst Was Reclaimed) once it settles to a more major update or so, but for now, this review stands for Thirst Was Taken, 10/10

0
0
Posted June 6, 2026 at 5:14:18 PM UTC
Last edited: June 30, 2026 at 12:20:30 AM UTC
5.0
Thirst Was Taken
Panzerschrekt

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Posted June 6, 2026 at 5:14:18 PM UTC
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
0