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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
Auseawesome

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Total 50 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Vehicle mods have existed in Minecraft for a very long time, but none of them come closer to Aeronautics. The sheer possibilities for creativity this mod allows for are unmatched, not to mention the amazing performance for what it is.

The integration with create and other mods means create aeronautics fits into packs seamlessly, most mods work out the box and incompatibilities are normally only present with other big mods with many mixins. The place able diagram to view your creations is an incredibly cool feature that proves really useful alongside being aesthetically pleasing and it is something no other similar mods have.

The main issue with this mod is the fact it tends to push you towards very large vehicles due to the mechanics and what methods of propulsion are available, however I've chosen not to deduct this from my rating as it is thematically appropriate and fits within the create style of big impressive factories.

A must play, although this absolutely does not fit in Vanilla+ playthroughs.

2
0
5.0
Auseawesome

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Total 50 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Vehicle mods have existed in Minecraft for a very long time, but none of them come closer to Aeronautics. The sheer possibilities for creativity this mod allows for are unmatched, not to mention the amazing performance for what it is.

The integration with create and other mods means create aeronautics fits into packs seamlessly, most mods work out the box and incompatibilities are normally only present with other big mods with many mixins. The place able diagram to view your creations is an incredibly cool feature that proves really useful alongside being aesthetically pleasing and it is something no other similar mods have.

The main issue with this mod is the fact it tends to push you towards very large vehicles due to the mechanics and what methods of propulsion are available, however I've chosen not to deduct this from my rating as it is thematically appropriate and fits within the create style of big impressive factories.

A must play, although this absolutely does not fit in Vanilla+ playthroughs.

2
0
5.0
Create Aeronautics
Auseawesome

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Total 50 hrs MC 1.21
2
0
4.5
Auseawesome

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Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Silent gear has always been my go-to tools mod, and although it lacks the flashy features of mods like Tetra and Tinker's construct it is very solid, and is on basically every version you could ever need. I enjoyed this mod enough to contribute from time to time and often help out in the mod's discord!

Silent gear's data driven materials and traits alongside the wide level of mod compatibility built into the base mod have proved it incredibly nice for modpacks which don't suit the added complexity and further deviation from vanilla provided by other modular tools mods. While there used to be balancing issues on older versions, this has significantly improved and the mod feels pretty good by default, as long as it isn't run with other overpowered mods with really high tier materials.

The only place this mod falls a little is on presentation with slightly lackluster textures and simpler models than other mods like it. This is constantly improving however and on 1.21.1 the return of the display of every tool component helps a lot.

0
0
4.5
Auseawesome

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Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Silent gear has always been my go-to tools mod, and although it lacks the flashy features of mods like Tetra and Tinker's construct it is very solid, and is on basically every version you could ever need. I enjoyed this mod enough to contribute from time to time and often help out in the mod's discord!

Silent gear's data driven materials and traits alongside the wide level of mod compatibility built into the base mod have proved it incredibly nice for modpacks which don't suit the added complexity and further deviation from vanilla provided by other modular tools mods. While there used to be balancing issues on older versions, this has significantly improved and the mod feels pretty good by default, as long as it isn't run with other overpowered mods with really high tier materials.

The only place this mod falls a little is on presentation with slightly lackluster textures and simpler models than other mods like it. This is constantly improving however and on 1.21.1 the return of the display of every tool component helps a lot.

0
0
4.5
Silent Gear
Auseawesome

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Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
0
0
5.0
KoTeuKa404

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Total 1,000 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The best mod ever made, from magic to industrial tech to all.

Thaumcraft is one of the best Minecraft mods ever made. From unique magic to cool mechanics like having your own golem helpers, it turns magic into a full progression system with research, discovery, crafting, automation, and a really unique atmosphere. Every part of the mod feels great and rewarding, from scanning the world and unlocking knowledge to building advanced magical systems.

There are also many amazing addons that bring even more content, mechanics, and progression, making Thaumcraft feel even deeper. It is not just another magic mod -- it feels like its own world inside Minecraft, and that is what makes it so special.

it’s just the GOAT

3
0
5.0
KoTeuKa404

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Total 1,000 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The best mod ever made, from magic to industrial tech to all.

Thaumcraft is one of the best Minecraft mods ever made. From unique magic to cool mechanics like having your own golem helpers, it turns magic into a full progression system with research, discovery, crafting, automation, and a really unique atmosphere. Every part of the mod feels great and rewarding, from scanning the world and unlocking knowledge to building advanced magical systems.

There are also many amazing addons that bring even more content, mechanics, and progression, making Thaumcraft feel even deeper. It is not just another magic mod -- it feels like its own world inside Minecraft, and that is what makes it so special.

it’s just the GOAT

3
0
5.0
Thaumcraft
KoTeuKa404

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Total 1,000 hrs MC 1.12
3
0
3.0
Tingle_Bells

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Total 20 hrs MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
3.5

The ancient city portal is a matter of great discussion in the minecraft community - and this mod seeks to show us what lies beyond it with the Otherside.

This new dimension explores the home of the sculk, and tries to create an atmosphere on a similar level as the Vanilla Nether - dreary, creepy and hostile.

The mod is cool in concept, but is wasted potential. It suffers from illogical progression - To access the portal we need to kill a warden, and said warden is actually stronger than anything in the otherside?
The mod features a powerful boss in its own right, the stalker. The boss can be found in a hidden structure in the Otherside, but can also just randomly spawn from pots in the ancient city? It can be used to make one of two items which are of great importance - an armored elytra.
So there's really only one more item to get from this mod. What's the reward for navigating this desolate sculk wasteland? A transmitter which allows you to access a storage container from anywhere. Pretty lame, in my opinion.

The dimension itself also is just a bit mundane - vast swathes of land without much to do, only one or two interesting natural phenomena - and a variety of building blocks being the main allure. It suffers from a lack of content, and is comparable to pre 1.16 nether.

3
0
3.0
Tingle_Bells

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Total 20 hrs MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
3.5

The ancient city portal is a matter of great discussion in the minecraft community - and this mod seeks to show us what lies beyond it with the Otherside.

This new dimension explores the home of the sculk, and tries to create an atmosphere on a similar level as the Vanilla Nether - dreary, creepy and hostile.

The mod is cool in concept, but is wasted potential. It suffers from illogical progression - To access the portal we need to kill a warden, and said warden is actually stronger than anything in the otherside?
The mod features a powerful boss in its own right, the stalker. The boss can be found in a hidden structure in the Otherside, but can also just randomly spawn from pots in the ancient city? It can be used to make one of two items which are of great importance - an armored elytra.
So there's really only one more item to get from this mod. What's the reward for navigating this desolate sculk wasteland? A transmitter which allows you to access a storage container from anywhere. Pretty lame, in my opinion.

The dimension itself also is just a bit mundane - vast swathes of land without much to do, only one or two interesting natural phenomena - and a variety of building blocks being the main allure. It suffers from a lack of content, and is comparable to pre 1.16 nether.

3
0
3.0
Deeper and Darker
Tingle_Bells

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Total 20 hrs MC 1.20
3
0
0.5
Tingle_Bells

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Total 100 hrs MC 1.20
Performance
0.5

This mod doesn't even work properly half the time, and it's riddled with microtransactions

e4mc is RIGHT THERE guys

4
0
0.5
Tingle_Bells

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Total 100 hrs MC 1.20
Performance
0.5

This mod doesn't even work properly half the time, and it's riddled with microtransactions

e4mc is RIGHT THERE guys

4
0
0.5
Tingle_Bells

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Total 100 hrs MC 1.20
4
0
5.0
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.19, 1.20, 1.18, 1.16
Performance
5.0

This mod is absolutely incredible. The performance gains that can be made using this mod on both the server and client are unmistakable, especially in combination with many larger mods.

I would go as far as claiming Ferrite Core as the most important optimisation mod, as RAM is often something minecraft is very tight on, alongside CPU. As a byproduct of reducing RAM, ferrite core often actually frees up CPU by preventing there being such a load on GC.

If you play Minecraft, use this mod. I've never encountered it causing any issues outside of other broken mods breaking it

1
0
5.0
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.19, 1.20, 1.18, 1.16
Performance
5.0

This mod is absolutely incredible. The performance gains that can be made using this mod on both the server and client are unmistakable, especially in combination with many larger mods.

I would go as far as claiming Ferrite Core as the most important optimisation mod, as RAM is often something minecraft is very tight on, alongside CPU. As a byproduct of reducing RAM, ferrite core often actually frees up CPU by preventing there being such a load on GC.

If you play Minecraft, use this mod. I've never encountered it causing any issues outside of other broken mods breaking it

1
0
5.0
FerriteCore
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.19, 1.20, 1.18, 1.16
1
0
4.0
Auseawesome

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Total 500 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.18, 1.17, 1.19, 1.16, 1.15, 1.14
Performance
5.0

Note: This review is intended for developers and not end users, if you have been instructed to install fabric loader please do that as it is critical for many mods.

I can't fault the performance of the fabric loader and the fabric API and definitely can't deny how much easier this API makes developing than just using mixins. However, this API is still missing some very useful features that loaders such as Neoforge has baked in like extra events, more data driven content support and a native energy system. Saying that, the fabric API has matured a lot over time and the collaboration with neoforge to standardise #c: tags was a very useful endeavour.

All around useful mod for fabric, but it would be nice to see some things brought in line with Neoforge's provisions. I would recommend this API for anyone trying to make lightweight mods compatible with the fabric ecosystem!

0
0
4.0
Auseawesome

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Total 500 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.18, 1.17, 1.19, 1.16, 1.15, 1.14
Performance
5.0

Note: This review is intended for developers and not end users, if you have been instructed to install fabric loader please do that as it is critical for many mods.

I can't fault the performance of the fabric loader and the fabric API and definitely can't deny how much easier this API makes developing than just using mixins. However, this API is still missing some very useful features that loaders such as Neoforge has baked in like extra events, more data driven content support and a native energy system. Saying that, the fabric API has matured a lot over time and the collaboration with neoforge to standardise #c: tags was a very useful endeavour.

All around useful mod for fabric, but it would be nice to see some things brought in line with Neoforge's provisions. I would recommend this API for anyone trying to make lightweight mods compatible with the fabric ecosystem!

0
0
4.0
Fabric API
Auseawesome

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Total 500 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.18, 1.17, 1.19, 1.16, 1.15, 1.14
0
0
5.0
Auseawesome

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Total 2,500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.10
Aesthetics
5.0
Performance
5.0

This mod really should be vanilla, exposing the confusing and oftentimes difficult-to-understand saturation mechanism is important to understand how the food system in minecraft properly works. This becomes incredibly relevant with mods such as Farmers Delight though it is still apparent in vanilla with food like steaks.

The only issues I've seen with this mod stems from modpacks including texture packs which don't retexture the saturation overlay. This however, is the modpacks fault and not the fault of this mod so I have kept a 5 star rating, this section is only here to inform potential users that if they see this it is not a mod issue and is because the resource pack does not support appleskin.

I would highly recommend this mod to be used in any pack, both for pack devs and for end users who want a bit more convenience in existing packs.

1
0
5.0
Auseawesome

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Total 2,500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.10
Aesthetics
5.0
Performance
5.0

This mod really should be vanilla, exposing the confusing and oftentimes difficult-to-understand saturation mechanism is important to understand how the food system in minecraft properly works. This becomes incredibly relevant with mods such as Farmers Delight though it is still apparent in vanilla with food like steaks.

The only issues I've seen with this mod stems from modpacks including texture packs which don't retexture the saturation overlay. This however, is the modpacks fault and not the fault of this mod so I have kept a 5 star rating, this section is only here to inform potential users that if they see this it is not a mod issue and is because the resource pack does not support appleskin.

I would highly recommend this mod to be used in any pack, both for pack devs and for end users who want a bit more convenience in existing packs.

1
0
5.0
AppleSkin
Auseawesome

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Total 2,500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.10
1
0
4.0
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
3.5
Performance
4.5

As someone who isn't a giant pokemon fan, this mod is really well made compared to other similar ones. The graphical style of Cobblemon suits Minecraft a lot more than similar mods such as pixelmon and the mod is overall pretty well polished.

What can hold it back is the fixed nature of the mod, with very little configurability, including that of the GUI which can potentially conflict with other mods. Additionally, the mod can be a bit boring when not in multiplayer, which is obviously not the intended use case but since Minecraft is a game which is often played single player I thought it would be relevant to bring up here.

Pokemon fans should definitely try this, for the casual player give it a miss if you'd like to play a larger modpack with other big mods.

1
0
4.0
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
3.5
Performance
4.5

As someone who isn't a giant pokemon fan, this mod is really well made compared to other similar ones. The graphical style of Cobblemon suits Minecraft a lot more than similar mods such as pixelmon and the mod is overall pretty well polished.

What can hold it back is the fixed nature of the mod, with very little configurability, including that of the GUI which can potentially conflict with other mods. Additionally, the mod can be a bit boring when not in multiplayer, which is obviously not the intended use case but since Minecraft is a game which is often played single player I thought it would be relevant to bring up here.

Pokemon fans should definitely try this, for the casual player give it a miss if you'd like to play a larger modpack with other big mods.

1
0
4.0
Cobblemon
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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
1
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3.5
Auseawesome

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

Immersive Engineering has been a staple of tech mods for the longest time, introducing many machines and helping to define what tech mods could do in the 1.7-1.12.2 era of modding.

Unfortunately, I've never been the biggest fan of its multiblock structures and often janky systems for item logistics. This mod has always felt less fun to use for me compared to other tech mods, and I normally stayed away from it in packs where possible.

If you like tech mods, I'd still advise checking it out to try, but also give other tech mods a shot as well.

0
0
3.5
Auseawesome

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

Immersive Engineering has been a staple of tech mods for the longest time, introducing many machines and helping to define what tech mods could do in the 1.7-1.12.2 era of modding.

Unfortunately, I've never been the biggest fan of its multiblock structures and often janky systems for item logistics. This mod has always felt less fun to use for me compared to other tech mods, and I normally stayed away from it in packs where possible.

If you like tech mods, I'd still advise checking it out to try, but also give other tech mods a shot as well.

0
0
3.5
Immersive Engineering
Auseawesome

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ModDex staff Tag Curator

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
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