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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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0.5
utechtl

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Total 1 hrs Dropped MC 1.7
Gameplay
0.5
Aesthetics
2.0
Performance
1.0

Graphics look like peak Tekkit, items have to be manually picked up and when the space ship crashed, what you get is random, died before i could get to safe base.

1
1
0.5
utechtl

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Total 1 hrs Dropped MC 1.7
Gameplay
0.5
Aesthetics
2.0
Performance
1.0

Graphics look like peak Tekkit, items have to be manually picked up and when the space ship crashed, what you get is random, died before i could get to safe base.

1
1
0.5
Mars
utechtl

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Total 1 hrs Dropped MC 1.7
1
1
5.0
11Dragon11

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Total 160 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
2.5

Just like the first MC Eternal, this pack is big and has a good amount of everything.

The quest book is quite nice when it comes to both introducing players to certain mods and setting larger goals for completionists. Things like entering the nether or the end require a bit more work, but due to the increased difficulty that comes with completing those milestones, the prerequisites make sense. Otherwise, following the quests is not required if you do not want to.

There are different modes that players enter when progressing through certain points like entering the nether or defeating the ender dragon. The main effect this has is causing more dangerous mobs to spawn around players who have entered more difficult modes, which keeps combat interesting where it would otherwise be either too difficult when starting out or too easy once you have geared up. Beware of dragons.

Some mods have had recipe tweaks for balancing, such as mechanism only being possible after defeating the wither, but all changes I have seen make sense and have encouraged me to try out some other things instead of just jumping to the most powerful options. Its quite nice when it comes to using a combination of the big, popular mods alongside many smaller mods that I had not seen before.

There are a lot of mods, you need a pretty beefy computer.

1
0
5.0
11Dragon11

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Total 160 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
2.5

Just like the first MC Eternal, this pack is big and has a good amount of everything.

The quest book is quite nice when it comes to both introducing players to certain mods and setting larger goals for completionists. Things like entering the nether or the end require a bit more work, but due to the increased difficulty that comes with completing those milestones, the prerequisites make sense. Otherwise, following the quests is not required if you do not want to.

There are different modes that players enter when progressing through certain points like entering the nether or defeating the ender dragon. The main effect this has is causing more dangerous mobs to spawn around players who have entered more difficult modes, which keeps combat interesting where it would otherwise be either too difficult when starting out or too easy once you have geared up. Beware of dragons.

Some mods have had recipe tweaks for balancing, such as mechanism only being possible after defeating the wither, but all changes I have seen make sense and have encouraged me to try out some other things instead of just jumping to the most powerful options. Its quite nice when it comes to using a combination of the big, popular mods alongside many smaller mods that I had not seen before.

There are a lot of mods, you need a pretty beefy computer.

1
0
5.0
MC Eternal 2
11Dragon11

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Total 160 hrs Playing MC 1.20
1
0
1.0
Coder2195

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Gameplay
1.0
Aesthetics
1.0
Performance
0.5

This project appears to be AI generated. You could have so easily taken a picture using an ingame screenshot should this have been carefully tested by hand. There exists Photopea or shaders if you don't like vanilla look. This project shows poor effort. On your source code, all you did was upload your jar. That shows a lack of fundamental understanding when it comes to basic coding and version control. 0/10 DONT RECOMMEND.

3
0
1.0
Coder2195

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Gameplay
1.0
Aesthetics
1.0
Performance
0.5

This project appears to be AI generated. You could have so easily taken a picture using an ingame screenshot should this have been carefully tested by hand. There exists Photopea or shaders if you don't like vanilla look. This project shows poor effort. On your source code, all you did was upload your jar. That shows a lack of fundamental understanding when it comes to basic coding and version control. 0/10 DONT RECOMMEND.

3
0
1.0
Wandering Trader Fix
Coder2195

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3
0
1.0
jacobxny

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MC 26.1
Aesthetics
1.0

The mod is AI, don't know what else to say. No way to tell if the code is AI or not, but the logo and description defiently are, so its most likely that the code is too. If you are planning to make mods for Minecraft, at least try to show that you actually care aboout the stuff you make, a bad looking logo is better than AI, because it shows you actually tried to do it. Same with the description, now yes, Modrinth can be restrictive with its description policy, but just try to make it yourself, as long as it does what it says and makes sense, that all that matters. Try to show you put at least a small bit of effort into your projects. That way, people know you care, and might download your projects.

2
0
1.0
jacobxny

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MC 26.1
Aesthetics
1.0

The mod is AI, don't know what else to say. No way to tell if the code is AI or not, but the logo and description defiently are, so its most likely that the code is too. If you are planning to make mods for Minecraft, at least try to show that you actually care aboout the stuff you make, a bad looking logo is better than AI, because it shows you actually tried to do it. Same with the description, now yes, Modrinth can be restrictive with its description policy, but just try to make it yourself, as long as it does what it says and makes sense, that all that matters. Try to show you put at least a small bit of effort into your projects. That way, people know you care, and might download your projects.

2
0
1.0
jacobxny

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MC 26.1
2
0
5.0
KxttyKxt

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs Playing MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16
Performance
5.0

I've been following Fabulously Optimized and OptiFine parity endeavors for Fabric for a very long time. Not only does the game load insanely fast but it also uses far less of my GPU and RAM, both of which are bottlenecks on my office-oriented laptop.

In terms of OptiFine parity, Fabric can now do pretty much everything and more, and Fabulously Optimized wraps it up into a nice, neat bow with all the mods included. Resource packs that use custom models or CIT that were/are designed for OptiFine have drag-n-drop compatibility; it's as simple as that.

FabOpt is faster than OptiFine. FabOpt can do everything OptiFine can do (and more). And, importantly, it keeps up with the latest game version so you'll always be able to play!

5
1
5.0
KxttyKxt

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs Playing MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16
Performance
5.0

I've been following Fabulously Optimized and OptiFine parity endeavors for Fabric for a very long time. Not only does the game load insanely fast but it also uses far less of my GPU and RAM, both of which are bottlenecks on my office-oriented laptop.

In terms of OptiFine parity, Fabric can now do pretty much everything and more, and Fabulously Optimized wraps it up into a nice, neat bow with all the mods included. Resource packs that use custom models or CIT that were/are designed for OptiFine have drag-n-drop compatibility; it's as simple as that.

FabOpt is faster than OptiFine. FabOpt can do everything OptiFine can do (and more). And, importantly, it keeps up with the latest game version so you'll always be able to play!

5
1
5.0
Fabulously Optimized
KxttyKxt

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs Playing MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16
5
1
1.5
gentra

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Total 20 hrs Dropped MC 26.1
Performance
1.5

I want to like this pack. I just can't though. Its too slow. Generally once the game starts, its pretty fast loading to get between menus and gets you pretty okay FPS
But it makes the starting speed so slow for me, so its not even worth it if you want your game to start fast

0
7
1.5
gentra

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Total 20 hrs Dropped MC 26.1
Performance
1.5

I want to like this pack. I just can't though. Its too slow. Generally once the game starts, its pretty fast loading to get between menus and gets you pretty okay FPS
But it makes the starting speed so slow for me, so its not even worth it if you want your game to start fast

0
7
1.5
Fabulously Optimized
gentra

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Total 20 hrs Dropped MC 26.1
0
7
5.0
nats

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Total 100 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Regardless of if you're into Pokemon or not, Cobblemon deserves all the praise it receives.

I don't think any mods rivalize with the level of quality this one possess. The active development, the regular updates, the community surrounding it... This is the best of what the Minecraft community has to offer; Dedicated players gathering a talented team to work on a cohesive project, including community contributions in the development and keeping it opensource so that others can create projects & addons surrounding it.
Modding at its very best.

It would take hours to write everything right about what this mod does, so all I'll say is this is what "Pokemon but in Minecraft" should be like as a concept, and beautifully executed. A perfect replica of the capture and combat system with accurate data, and game mechanics / features that fit perfectly the Minecraft gameplay that we all loves.

My only criticism comes from the fact that it's still in active development, which can be double-edged. On one hand it keeps the mod fresh with regular updates, but it also makes it a "technically" incomplete mod. I'm worried that in the long run, the team behind it keep adding more stuff to it to the point of making it feel bloated, instead of focusing on an endgoal with careful planning. To my knowledge, there is no public timeline for future updates which would help avoid this issue. Althought they've been very meticulous with the new mechanics included in bigger updates so far, and I'm confident the Cobblemon team has learned from the many mistakes of the past (Pixelmon branching out in millions of versions 👀)
From a technical standpoint, I would appreciate features that forces the player to interact more with the Cobblemon system. Stuff that already exist in addons and servers like trainer npcs, dungeons, unique items or accessories rewarded from engaging with the mod itself. As is, Cobblemon is still fundamentally Minecraft with Pokemon on top, but I feel like despite the behemoth of content added, the mod is still lacking in goals that give reasons to interact with its many systems.

0
0
5.0
nats

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Total 100 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Regardless of if you're into Pokemon or not, Cobblemon deserves all the praise it receives.

I don't think any mods rivalize with the level of quality this one possess. The active development, the regular updates, the community surrounding it... This is the best of what the Minecraft community has to offer; Dedicated players gathering a talented team to work on a cohesive project, including community contributions in the development and keeping it opensource so that others can create projects & addons surrounding it.
Modding at its very best.

It would take hours to write everything right about what this mod does, so all I'll say is this is what "Pokemon but in Minecraft" should be like as a concept, and beautifully executed. A perfect replica of the capture and combat system with accurate data, and game mechanics / features that fit perfectly the Minecraft gameplay that we all loves.

My only criticism comes from the fact that it's still in active development, which can be double-edged. On one hand it keeps the mod fresh with regular updates, but it also makes it a "technically" incomplete mod. I'm worried that in the long run, the team behind it keep adding more stuff to it to the point of making it feel bloated, instead of focusing on an endgoal with careful planning. To my knowledge, there is no public timeline for future updates which would help avoid this issue. Althought they've been very meticulous with the new mechanics included in bigger updates so far, and I'm confident the Cobblemon team has learned from the many mistakes of the past (Pixelmon branching out in millions of versions 👀)
From a technical standpoint, I would appreciate features that forces the player to interact more with the Cobblemon system. Stuff that already exist in addons and servers like trainer npcs, dungeons, unique items or accessories rewarded from engaging with the mod itself. As is, Cobblemon is still fundamentally Minecraft with Pokemon on top, but I feel like despite the behemoth of content added, the mod is still lacking in goals that give reasons to interact with its many systems.

0
0
5.0
Cobblemon
nats

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Total 100 hrs MC 1.20
0
0
5.0
weird0cats

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Total 20 hrs Playing MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Went in to this blind and decided it's one of the best modpacks I've played. Enchantments are replaced with materials that give the same effect and almost everything is renewable. Great gameplay. There may be no end goal, but you can progress forever because of that. The shader compatibility is a tiny but of a struggle but you just have to restart the game.

1
0
5.0
weird0cats

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Total 20 hrs Playing MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Went in to this blind and decided it's one of the best modpacks I've played. Enchantments are replaced with materials that give the same effect and almost everything is renewable. Great gameplay. There may be no end goal, but you can progress forever because of that. The shader compatibility is a tiny but of a struggle but you just have to restart the game.

1
0
5.0
Raspberry Flavoured
weird0cats

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Total 20 hrs Playing MC 1.19
1
0
4.0
LivinLikeLarry

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Total 100 hrs
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Advanced Hook Launcher may be advanced in function and usage, but it is not an advanced mod. While a lot of similar mods want to deal with hook launchers, this one does it best.

Most are easy to craft, none use weird energy units or complex reloading/crafting, its just a straight up hook launcher mod, it truly does work in pretty much every single modpack.

Highly recommend!

1
0
4.0
LivinLikeLarry

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Total 100 hrs
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Advanced Hook Launcher may be advanced in function and usage, but it is not an advanced mod. While a lot of similar mods want to deal with hook launchers, this one does it best.

Most are easy to craft, none use weird energy units or complex reloading/crafting, its just a straight up hook launcher mod, it truly does work in pretty much every single modpack.

Highly recommend!

1
0
4.0
Advanced Hook Launchers
LivinLikeLarry

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Total 100 hrs
1
0
5.0
btango

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Total 500 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

MCE2 has quickly become my favourite modpack as well as my go-to Minecraft experience. I have sank many hours into this modpack and it feels like I've still only scratched the surface.

Out of all of the other modpacks, MCE2 easily has the best and most fun quest system, which helps me easily keep track of my progress so I don't ever feel overwhelmed.

The bosses can be challenging but they're always extremely rewarding.

It runs really well for me and all my friends. And with great multiplayer support features like personal loot.

Exploration in MCE2 is also second to none. There is always something new to see, whether it's an interesting looking village, a new mob or a boss structure - the world is always fresh and exciting and just so relaxing to explore.

All my friends play it differently, it can be a grind-fest mission to space or a cozy farming/fishing simulator. A dungeon crawler or a completionist playground. It's up to you really.

1
0
5.0
btango

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Total 500 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

MCE2 has quickly become my favourite modpack as well as my go-to Minecraft experience. I have sank many hours into this modpack and it feels like I've still only scratched the surface.

Out of all of the other modpacks, MCE2 easily has the best and most fun quest system, which helps me easily keep track of my progress so I don't ever feel overwhelmed.

The bosses can be challenging but they're always extremely rewarding.

It runs really well for me and all my friends. And with great multiplayer support features like personal loot.

Exploration in MCE2 is also second to none. There is always something new to see, whether it's an interesting looking village, a new mob or a boss structure - the world is always fresh and exciting and just so relaxing to explore.

All my friends play it differently, it can be a grind-fest mission to space or a cozy farming/fishing simulator. A dungeon crawler or a completionist playground. It's up to you really.

1
0
5.0
MC Eternal 2
btango

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Total 500 hrs Playing MC 1.20
1
0