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Alive | Undead Expanded
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Animates undead mobs rising from the grave, adds some features to undead mobs and monsters, and tweaks there spawning.
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---=== NOTICE MESSAGE ===---
2026-07-27
Config implementation is currently being worked on! Currently a wip setup is being released with the 26.2 version of Alive 1.44.0. Expect some issues and weirdness as it is being ported and backup your worlds!
---=== END MESSAGE ===---
Note: This mod REQUIRES Serene Seasons to function correctly, future compatibility with other season mods is planned.
`Alive | Undead Expanded` is a Minecraft mod that is a component of the Alive Modding Ecosystem.
It adds a multitude of features, and it's highly recommended you play with `Alive | Gothic Horror` and `Alive | Ghosts & Ghouls` for the full experience!
This mod makes a variety of changes to undead creatures.
Mod Features:
- Adjusts undead monster spawning to change depending on your proximity to october (ingame)
- Adds a creepy rising from the grave animation to all undead monsters
- Undead monsters when spawning will dig there way out of the ground onto the surface
- Undead monsters, rather than burning to death or despawning during the day, will rebury themselves in the dirt until light levels darken again
- Disturbing undead creatures while they are buried will make them come out
- Cemetary structures will now spawn in or nearby humanoid settlments (villagers and pillagers) (except desert villages).
- Graves have coffins buried underneath with loot
- Graves occasionally have a jumpscare waiting for you.
- Cemetary's will be automatically expanded as the nearby humanoid entities (ie. villagers) are inevitably massacered.
If this is looking a little sparce, plenty of features are planned and coming.
If you want to support me and The Satosus Project with everything we do here, feel free to donate to our kofi!
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