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Animal Garden - Bison
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Adds the bison, a massive and powerful herbivore into the game.
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This mod adds the bison, a massive and powerful herbivore into the game.
You can find them roaming in the meadow biome.
While they won't follow their owner, they are tamable, and you can only breed them after taming them with grass, wheat, apple, carrot, or sweet berries.
So breeding, taming and healing is possible with these food items.
They are diurnal animals, meaning they are primarily active during the day and at night they are sleeping.
Also they will protect each other and will charge at nearby creatures sometimes. (Males will headbutt each other too)
When walking through plants, sometimes a plant or seed can get stuck in their fur and when they later dust wallow, they will first randomly destroy the vegetation around them, then planting it in those open spots.
(chance at around every 5-9 minutes when on grass or dirt)
Upon death they will also drop leather.
Just like in my other animal mods the mobs have 3 type of behavior that can be changed when interaction with them (a message shows up so you know which behavior it is using)
(wandering - resting - following)
So you can make them stay at a place when put in resting mode.
They spawn in the Meadow biome.
You can change this and other spawn settings
by editing the json files in the jars data -> biome tags and biome modifier folders
or via resource pack,
but in fabric some spawn settings like the weight, min, max have to be edited in the config file
This mod currently supports:
Forge 26.x | 1.21.x | 1.20.1
Neoforge 26.x | 1.21.x
Fabric 26.x | 1.21.x | 1.20.1
PS: Unified Animal Garden versions will come later, but they will only support the latest minecraft version at the release time, most likey 26.3!
And single mod support will also continue.
Credits:
Audio - Happy PonyTail
Follow me on X (twitter)

This mod adds the bison, a massive and powerful herbivore into the game.
You can find them roaming in the meadow biome.
While they won't follow their owner, they are tamable, and you can only breed them after taming them with grass, wheat, apple, carrot, or sweet berries.
So breeding, taming and healing is possible with these food items.
They are diurnal animals, meaning they are primarily active during the day and at night they are sleeping. Also they will protect each other and will charge at nearby creatures sometimes. (Males will headbutt each other too)
When walking through plants, sometimes a plant or seed can get stuck in their fur and when they later dust wallow, they will first randomly destroy the vegetation around them, then planting it in those open spots.
(chance at around every 5-9 minutes when on grass or dirt)
Upon death they will also drop leather.
Spoiler
Just like in my other animal mods the mobs have 3 type of behavior that can be changed when interaction with them (a message shows up so you know which behavior it is using)
(wandering - resting - following)
So you can make them stay at a place when put in resting mode.
They spawn in the Meadow biome.
You can change this and other spawn settings by editing the json files in the jars data -> biome tags and biome modifier folders or via resource pack,
but in fabric some spawn settings like the weight, min, max have to be edited in the config file
This mod currently supports:
Forge 26.x | 1.21.x | 1.20.1
Neoforge 26.x | 1.21.x
Fabric 26.x | 1.21.x | 1.20.1
PS: Unified Animal Garden versions will come later, but they will only support the latest minecraft version at the release time, most likey 26.3! And single mod support will also continue.
Credits: Audio - Happy PonyTail
Follow me on X (twitter)

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