Community listing page, reviews may not be monitored by the author.
Animal Garden - Platypus
No reviews yet
Adds the cute little duckbill, the Platypus to your swamps and rivers.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description

Adds the cute little duckbill, the Platypus to your swamps and rivers.
They spawn on the ground not in the water.
While they are carnivores, they can be fed(healed), tamed or bred with spider eyes. (editable in the item tag - tame_food_items.json file)
They are nocturnal and crepuscular, meaning they are resting at daytime and active at the rest of the day.
And because they are a timid and shy species they will instantly run away if you get near to it. (flees from anything bigger, except if its tamed)
There is also a rare "pinky" variant with a 5% chance to spawn.
If the platypus is male, it will poison its attacker, and also dealing an extra physical damage too (if the attacker is near enough to it and yes, i know venom and poison is not the same, but its fine here)
Only males can breed with females. And you can identify them by their size as females are 25% smaller.
They randomly switch their mood to walk on land or go into water (around once every minute, can be less, can be more)
If you go near to untamed ones in the water, they can stir up a mud "cloud" in the water sometimes and quickly escape. (Its a mud cloud nothing more)
And their unique behavior is using their electrolocation skills in a large (64 block) field after you feed them, to locate chests, barrels and other containers that are in water, for 2 minutes (120 seconds) (can only locate these if the platypus is also in the water, and the time can be changed in the configs)
If the duckbill is in following mode and found a target block, but the owner is far away, then it will follow the owner instead.
You can change the list of what it should search for in the block tags - search_blocks.json file, but it has to be a block entity like the chest.
And they will protect their owner, but are weak (2 damage, 10 health).
Their power relies on their counter attack.
See below for more info!
When wolves are tamed their max health increases, but here we force torch flower to add that buff and in 10 steps, if you want to strengthen your pet.
So you can enhance them by feeding them torch flower (max 10 times):
-health can be increased by +3 per flower (10-40 health)
-and also +0.5-0.5 Counter-Attack Damage per flower (2.5-7.5 physical, ~2.5-7.5 poison damage in 7-19 second)
-heals 10 health
(It also plays its happy emote ^^)
Just like in my other animal mods the mobs have 3 type of behavior that can be changed when interaction with them (a message shows up so you know which behavior it is using)
(wandering - resting - following)
If tamed they wont go naturally in their resting mode,
instead you can force them to stay at a place when put in resting mode.
They spawn in swamps and rivers.
You can change this and other spawn settings
by editing the json files in the jars data -> biome tags and biome modifier folders
or via resource pack,
but in fabric some spawn settings like the weight, min, max have to be edited in the config file
This mod currently supports:
Forge 26.x | 1.21.x | 1.20.1
Neoforge 26.x | 1.21.x
Fabric 26.x | 1.21.x | 1.20.1
PS: Unified Animal Garden versions will come later, but this will take a lot of time as some animals will get a complete code rework and they will only support the latest minecraft version at the release time!
And the single mod support will also continue!
Credits:
OstrichesRuleMovies, JojiMadrazo
Follow me on X (twitter): https://x.com/Aquarius_playz
THIS MOD REQUIRES AQUARIUSLIBS ⚠️1.2.0+⚠️ TO BE INSTALLED


Adds the cute little duckbill, the Platypus to your swamps and rivers.
They spawn on the ground not in the water.
While they are carnivores, they can be fed(healed), tamed or bred with spider eyes. (editable in the item tag - tame_food_items.json file)
They are nocturnal and crepuscular, meaning they are resting at daytime and active at the rest of the day.
And because they are a timid and shy species they will instantly run away if you get near to it. (flees from anything bigger, except if its tamed)
There is also a rare "pinky" variant with a 5% chance to spawn.
If the platypus is male, it will poison its attacker, and also dealing an extra physical damage too (if the attacker is near enough to it and yes, i know venom and poison is not the same, but its fine here)
Only males can breed with females. And you can identify them by their size as females are 25% smaller.
They randomly switch their mood to walk on land or go into water (around once every minute, can be less, can be more)
If you go near to untamed ones in the water, they can stir up a mud "cloud" in the water sometimes and quickly escape. (Its a mud cloud nothing more)
And their unique behavior is using their electrolocation skills in a large (64 block) field after you feed them, to locate chests, barrels and other containers that are in water, for 2 minutes (120 seconds) (can only locate these if the platypus is also in the water, and the time can be changed in the configs)
If the duckbill is in following mode and found a target block, but the owner is far away, then it will follow the owner instead.
You can change the list of what it should search for in the block tags - search_blocks.json file, but it has to be a block entity like the chest.
And they will protect their owner, but are weak (2 damage, 10 health).
Their power relies on their counter attack.
See below for more info!
When wolves are tamed their max health increases, but here we force torch flower to add that buff and in 10 steps, if you want to strengthen your pet.
So you can enhance them by feeding them torch flower (max 10 times):
-health can be increased by +3 per flower (10-40 health)
-and also +0.5-0.5 Counter-Attack Damage per flower (2.5-7.5 physical, ~2.5-7.5 poison damage in 7-19 second)
-heals 10 health
(It also plays its happy emote ^^)
Just like in my other animal mods the mobs have 3 type of behavior that can be changed when interaction with them (a message shows up so you know which behavior it is using)
(wandering - resting - following)
If tamed they wont go naturally in their resting mode, instead you can force them to stay at a place when put in resting mode.
They spawn in swamps and rivers.
You can change this and other spawn settings by editing the json files in the jars data -> biome tags and biome modifier folders or via resource pack,
but in fabric some spawn settings like the weight, min, max have to be edited in the config file
This mod currently supports:
Forge 26.x | 1.21.x | 1.20.1
Neoforge 26.x | 1.21.x
Fabric 26.x | 1.21.x | 1.20.1
PS.
PS: Unified Animal Garden versions will come later, but this will take a lot of time as some animals will get a complete code rework and they will only support the latest minecraft version at the release time!
And the single mod support will also continue!
Credits: OstrichesRuleMovies, JojiMadrazo
SEND ME A PRIVATE MESSAGE IF YOU ENCOUNTER ANY BUGS AT CURSEFORGE
https://legacy.curseforge.com/members/aquarius_playz/projects
Follow me on X (twitter): https://x.com/Aquarius_playz

THIS MOD REQUIRES AQUARIUSLIBS ⚠️V1.2.0+⚠️ TO BE INSTALLED

Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources