Animated Text
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Adds <tokens> to use and animate your text!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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Animated Text:
- It adds tokens like <rainbow>, <wiggle> for you to use and animate your texts.
- It works with FTBQuests, on signs, in chat or anywhere that uses text. This helps texts you want players to read more eye-catching.
Some examples:
Animated Text:
- It adds tokens like , for you to use and animate your texts.
- It works with FTBQuests, on signs, in chat or anywhere that uses text. This helps texts you want players to read more eye-catching.
Some examples:
| Token | What it does | Full example |
|---|---|---|
rainbow[:speed] |
Cycles hue across characters. speed = hue cycles per second (default 0.18). |
<rainbow:0.25>Cool rainbow</rainbow> |
wiggle[:amp][,speed=?] |
Vertical sine bob per char. amp=px amplitude (default 1.0), speed (default 6.0). You can pass just a number for amp. |
<wiggle:1.5,speed=7>Bouncy</wiggle> |
gradient:color1,color2,... |
Static color gradient across the span. 2+ hex colors required. | <gradient:#ff0066,#ffaa00,#55ffcc>Sunset</gradient> |
pulse[:speed] |
Pulses brightness of the current color. speed in Hz (default 1.0 if set; engine clamps to ≥0). |
<pulse:1.5>Heartbeat</pulse> |
shake[:amp] |
Horizontal jitter. amp in pixels (default if provided is parsed; engine clamps to ≥0). |
<shake:1.2>Shaky line</shake> |
color:hex |
Sets a solid base RGB color (till closed). | <color:#00b3ff>Sky blue</color> |
bounce[:amp][,speed=?] |
Absolute-value vertical bounce. amp px (default 1.0), speed (default 6.0). |
<bounce:amp=2.5,speed=7>Boing</bounce> |
wave[:amp][,speed=?] |
Horizontal sine wave per char. amp px (default 1.0), speed (default 6.0). |
<wave:amp=3,speed=8>~ wave ~</wave> |
glitch[:intensity] |
Random per-frame jitter + tint. intensity 0..1 (engine clamps). |
<glitch:0.7>GL1TCH</glitch> |
typewriter[:cps][,delay=?][,once=?] |
Reveals characters over time. cps=chars/sec (default 20), delay seconds before start (default 0), once (0/1, false/true). When once=1, it plays once per unique span then stays fully revealed. |
<typewriter:cps=18,delay=0.25,once=1>Incoming... Text</typewriter> |
scramble[:rate][,on=?][,off=?][,set=?] |
“Minecraft-style” obfuscation that toggles on/off in cycles, then shows real text. rate=random updates/sec (default 16). on and off are seconds in each cycle (defaults 0.9, 0.7). set letter pool: alpha, digits, ascii (default alpha). |
<scramble:rate=20,on=0.8,off=0.4,set=ascii>ACCESS GRANTED</scramble> |
randomcase[:rate] |
Randomly upper/lowercases ASCII letters over time. rate toggles/second (default 6). |
<randomcase:8>make it wEiRd</randomcase> |
clear / reset |
Clears all active effects immediately at this point. (Technical note: clears stacks; place sparingly.) | Hello <rainbow>world<clear> plain again |
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