Attribute Unification

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Attribute Unification

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This module achieves the unification of properties with similar functions by redirecting the property decorator of one property to another.

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Minecraft

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Mod
Latest Version
attributeunification-1.21.1-1.2.jar

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Description

This module achieves the unification of attributes with similar functions by redirecting the attribute modifier of one attribute to another attribute. 
Editable configuration files can be created to meet your own requirements. The configuration file is named "attributeunification-server.toml". 
For example: 
Many mods have added attributes such as critical hit rate and critical hit effect, and each has its own implementation. This can lead to repeated activation of critical hits, resulting in damage values far exceeding expectations. This mod achieves the desired effect by redirecting attribute modifiers. It redirects all attributes of critical hits to the attributes of Apotheosis and sets their own attribute values to 0 (or other values that make this attribute ineffective). As a result, all items and potion effects that increase critical hits will add attributes to the blessed critical hit, while the original critical hits will not activate due to insufficient triggering conditions. This achieves the effect of unified attributes.

本模组通过将一个属性的属性修饰器重定向到另一个属性,实现了类似功能的属性之间的统一。

可编辑配置文件以实现自己的需求。配置文件名为attributeunification-server.toml

举个例子:

很多模组都添加了暴击率,暴击效果等属性,且都有自己的实现,这会导致暴击重复生效,进而使得伤害数值大大超过预期。本模组通过重定向属性修饰器,把所有暴击的属性都重定向到神化的暴击属性,并把它们本身的属性值设置成0(或者其他使得这个属性不生效的值)。这样一来所有的增加暴击的物品,药水效果等等都会为神化的暴击增加属性,而原本的暴击则会因为触发条件不足而不生效,这就达到了统一属性的效果。

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