BadOptimizations
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BadOptimizations

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Optimization mod that focuses on things other than rendering

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QoL & Tweaks
Performance & Optimization
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NeoForge
Fabric
Minecraft
26.2

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5.0
chmonyasik

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Total 500 hrs MC 1.21
The version(s) the reviewer played

often heard that this mod doesn't really do much and that the performance gain from it is very small. In my tests, that wasn't the case, and the improvement can actually be quite good, around 100 to 300 FPS in my case. The only issue I ran into was a very hard-to-reproduce situation with scripts in Figura.

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Posted June 7, 2026 at 8:27:12 PM UTC
Last edited: June 7, 2026 at 8:30:59 PM UTC
5.0
chmonyasik

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21
The version(s) the reviewer played

often heard that this mod doesn't really do much and that the performance gain from it is very small. In my tests, that wasn't the case, and the improvement can actually be quite good, around 100 to 300 FPS in my case. The only issue I ran into was a very hard-to-reproduce situation with scripts in Figura.

1
0
Posted June 7, 2026 at 8:27:12 PM UTC
Last edited: June 7, 2026 at 8:30:59 PM UTC
5.0
chmonyasik

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 7, 2026 at 8:27:12 PM UTC
Total 500 hrs MC 1.21
The version(s) the reviewer played
1
0

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About

Project Details

Type
Mod
License
MIT License
Latest Version
2.4.1 (26.2/neoforge)
Authors
CurseForge
Modrinth

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About

Description

BadOptimizations

A collection of mostly micro optimizations that add up to something bigger!

What does it do?

Multiple things:

  • Avoid updating lightmap
    Updating lightmap textures are one of the most expensive parts of the client tick. During each tick, the client will do vector math to calculate lightmaps for blocks and the sky, then upload that new texture to the GPU. However, this can be completely avoided and cached if nothing affecting block brightness has changed. This mod will cancel lightmap updates if nothing that changes block brightness (e.g. gamma slider, potion effects, dimension) has changed.
  • Sky color calculation optimizations
    Minecraft uses a cubic color sampler every frame to calculate the current sky color. This function loops 216 times to factor in surrounding biomes, even if all surrounding biomes are identical or have identical sky colors. This mod makes the color sampler only used if you are between biomes with different sky colors, and caches it for each tick. Otherwise, a shorter, simpler and faster sky color calculation is used.
  • Don't do debug logic if we don't need to
    Minecraft has four debug renderers that can be activated with a debug server: bees, game events, game test and villager AI. Even if there's nothing to process, the logic for these debug renderers are still executed. This mod will only execute them if debug is enabled and there is data from the server to process.

That's a few of them, at least. You can disable any optimization in the config file if you need to.

How much does it help?

Depends on your system and luck, but on my own PC, an RTX 3060, intel i7 12700 and 4GB of allocated ram on Fabulously Optimized:
Without toasts, it goes from 1926-1955 FPS:

To 2008-2023 FPS:

And with toasts, it goes from 1351-1384 FPS:

To 1414-1458 FPS:

My mod is incompatible!

You can mark your mod as incompatible with specific BadOptimizations options. If your mod is present, BadOptimizations will automatically disable the specific options you specify.

Dependencies?

None.

Find more on the GitHub page.
It's also available on Modrinth.

7714c6cf-b028-488b-a4d3-0ce8e73e777b.webp

BadOptimizations

A collection of mostly micro optimizations that add up to something bigger!

What does it do?

Multiple things:

  • Avoid updating lightmap

    Updating lightmap textures are one of the most expensive parts of the client tick. During each tick, the client will do vector math to calculate lightmaps for blocks and the sky, then upload that new texture to the GPU. However, this can be completely avoided and cached if nothing affecting block brightness has changed. This mod will cancel lightmap updates if nothing that changes block brightness (e.g. gamma slider, potion effects, dimension) has changed.

  • Don't do debug logic if we don't need to

    Minecraft has four debug renderers that can be activated with a debug server: bees, game events, game test and villager AI. Even if there's nothing to process, the logic for these debug renderers are still executed. This mod will only execute them if debug is enabled and there is data from the server to process.

  • Sky color calculation optimizations (1.21.10 and below)

    Minecraft uses a cubic color sampler every frame to calculate the current sky color. This function loops 216 times to factor in surrounding biomes, even if all surrounding biomes are identical or have identical sky colors. This mod makes the color sampler only used if you are between biomes with different sky colors, and caches it for each tick. Otherwise, a shorter, simpler and faster sky color calculation is used.

That's a few of them, at least. You can disable any optimization in the config file if you need to.

How much does it help?

Depends on your system and luck, but on my own PC, an RTX 3060, intel i7 12700 and 4GB of allocated ram on Fabulously Optimized:

Without toasts, it goes from 1926-1955 FPS:

image1.png

To 2008-2023 FPS:

image2.png

And with toasts, it goes from 1351-1384 FPS:

image3.png

To 1414-1458 FPS:

image4.png

My mod is incompatible!

You can mark your mod as incompatible with specific BadOptimizations options. If your mod is present, BadOptimizations will automatically disable the specific options you specify.
You can also add hooks that tell BadOptimizations when the lightmap or sky color needs to be updated instead of adding a hard incompatibility to the caching optimizations.

Dependencies?

None.

(Also available on CurseForge, if that's your thing.)

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