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CobbleDollars [Cobblemon Addon]
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adds money and merchants for Cobblemon
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces new non-player characters with various roles and behaviors.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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About
Description
This mod adds money and Merchants for Cobblemon.
Dependencies:
- Kotlin For Forge (Forge & NeoForge)
- Fabric API (Fabric only)
- Architectury API (1.5.2 & lower only)
- Cobblemon
If you'd like to support me, I have a Patreon <3.
Feel free to add my mods to your modpacks!
How to use the mod
- To earn money you have to kill wild pokémons, you'll earn a certain amount depending on their level.
- The merchant spawns in overworld villages, just like vanilla villagers (~8%).
- Vanilla Villagers can obtain the CobbleMerchant profession with a Display Case block from Cobblemon
- The merchant follow the player if you hold a pokéball.

The Merchant Menus
The Shop
- By Right Clicking the merchant:

- You can scroll in the list, search for items, set the amount (MAX 256) and click the Buy button (you can see the total price on the right of the preview item) ! (if you don't have enough CobbleDollars the price will be red)
- You can switch between the configured tab, each one offer different items.
The Bank
- By Shift + Right Clicking the merchant:

- You can insert any items allowed by the config in the bank inventory, the merchant will buy the items for the configured price (by default 1 Emerald = 500 CobbleDollars).
Configuration
The configuration files are located under "[Minecraft files or Server location]\config\cobbledollars\"
Client
You can choose the position of the money overlay:
- top left
- top right
- bottom left
- bottom right (default)
Common
Shop
You can configure which items the merchant sells, for example:
2.X.X:
{
"defaultShop": [
{
"Poké Balls": [
{
"item": "cobblemon:poke_ball",
"price": 2000
}
]
},
{
"Items": [
{
"item": "minecraft:stick",
"price": 250000
},
{
"item": "create:cogwheel",
"price": 100
}
]
}
]
}
1.5.X:
{
"merchantShop": {
"balls": {
"cobblemon:poke_ball": 2000
},
"items": {
"minecraft:stick": 250000,
"create:cogwheel": 100
}
}
}
Before 1.5:
{
"merchantBalls": {
"cobblemon:poke_ball": 2000
},
"merchantItems": {
"minecraft:stick": 250000,
"create:cogwheel": 100
}
}
Here they will sell
- Pokéballs for 2k CobbleDollars each under the category "Balls"
- Sticks for 250k CobbleDollars each and Cogwheels from the mod Create for 100 CobbleDollars each under the category "Items"
Bank
You can configure the items accepted in the bank and for what price:
2.X.X:
{
"bank": [
{
"item": "minecraft:emerald",
"price": 500
},
{
"item": "cobblemon:red_apricorn",
"price": 2500
}
]
}
1.5.X:
{
"bankItems": {
"minecraft:emerald": 500,
"cobblemon:red_apricorn": 2500
}
}
Here the bank accept
- Emeralds for 500 CobbleDollars each
- Red Apricorns for 2.5k each
You can even put items from other mods.
Permissions
- cobbledollars
- cobbledollars.reload
- cobbledollars.leaderboard
- cobbledollars.leaderboard.update
- cobbledollars.cobbledollars
- cobbledollars.cobbledollars.give
- cobbledollars.cobbledollars.pay
- cobbledollars.cobbledollars.query
- cobbledollars.cobbledollars.remove
- cobbledollars.cobbledollars.set
- cobbledollars.cobblemerchant
- cobbledollars.cobblemerchant.edit
- cobbledollars.cobblemerchant.open
- cobbledollars.cobblemerchant.open.bank
- cobbledollars.cobblemerchant.open.shop
This mod adds money and Merchants for Cobblemon.
Dependencies:
- Kotlin For Forge (forge & NeoForge)
- Fabric API (fabric only)
- Architectury API (1.5.2 & lower only)
- Cobblemon
If you'd like to support me, I have a Patreon <3.
Feel free to add my mods to your modpacks!
How to use the mod
- To earn money you have to kill wild pokémons, you'll earn a certain amount depending on their level.
- The merchant spawns in overworld villages, just like vanilla villagers (~8%).
- Vanilla Villagers can obtain the CobbleMerchant profession with a Display Case block from Cobblemon
- The merchant follow the player if you hold a pokéball.

The Merchant Menus
The Shop
- By Right Clicking the merchant:

- You can scroll in the list, search for items, set the amount (MAX 256) and click the Buy button (you can see the total price on the right of the preview item) ! (if you don't have enough CobbleDollars the price will be red)
- You can switch between the configured tabs, each one offer different items.
The Bank
- By Shift + Right Clicking the merchant:

- You can insert any items allowed by the config in the bank inventory, the merchant will buy the items for the configured price (by default 1 Emerald = 500 CobbleDollars).
Configuration
The configuration files are located under "[Minecraft files or Server location]\config\cobbledollars"
Client
You can choose the position of the money overlay:
- top left
- top right
- bottom left
- bottom right (default)
Common
Shop
You can configure which items the merchant sells, for example:
2.X.X:
{
"defaultShop": [
{
"Poké Balls": [
{
"item": "cobblemon:poke_ball",
"price": 2000
}
]
},
{
"Items": [
{
"item": "minecraft:stick",
"price": 250000
},
{
"item": "create:cogwheel",
"price": 100
}
]
}
]
}
1.5.X:
{
"merchantShop": {
"balls": {
"cobblemon:poke_ball": 2000
},
"items": {
"minecraft:stick": 250000,
"create:cogwheel": 100
}
}
}
Before 1.5:
{
"merchantBalls": {
"cobblemon:poke_ball": 2000
},
"merchantItems": {
"minecraft:stick": 250000,
"create:cogwheel": 100
}
}
Here they will sell
- Pokéballs for 2k CobbleDollars each under the category "Balls"
- Sticks for 250k CobbleDollars each and Cogwheels from the mod Create for 100 CobbleDollars each under the category "Items"
Bank
You can configure the items accepted in the bank and for what price:
2.X.X:
{
"bank": [
{
"item": "minecraft:emerald",
"price": 500
},
{
"item": "cobblemon:red_apricorn",
"price": 2500
}
]
}
1.5.X:
{
"bankItems": {
"minecraft:emerald": 500,
"cobblemon:red_apricorn": 2500
}
}
Here the bank accept
- Emeralds for 500 CobbleDollars each
- Red Apricorns for 2.5k each
You can even put items from other mods.
Permissions
- cobbledollars
- cobbledollars.reload
- cobbledollars.leaderboard
- cobbledollars.leaderboard.update
- cobbledollars.cobbledollars
- cobbledollars.cobbledollars.give
- cobbledollars.cobbledollars.pay
- cobbledollars.cobbledollars.query
- cobbledollars.cobbledollars.remove
- cobbledollars.cobbledollars.set
- cobbledollars.cobblemerchant
- cobbledollars.cobblemerchant.edit
- cobbledollars.cobblemerchant.open
- cobbledollars.cobblemerchant.open.bank
- cobbledollars.cobblemerchant.open.shop
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