Cobblemon Nuzlocke Mode
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Nuzlocke challenge mode for Cobblemon!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Offers different gameplay modes or settings.
Inspired by or including content related to the Pokemon franchise.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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I grant permission to anyone seeking to add my mod to a modpack
Cobblemon Nuzlocke
Adds Nuzlocke challenge rules to Cobblemon. Configure your run when you first join a world.
Features:
- Permadeath - Fainted Pokémon are automatically released
- One catch per biome(global) - Only catch the first encounter in each biome
- One spawn per biome(instance) - Only one spawn per biome
- No duplicates - Can't catch species you already own
- No healing - Disables Pokémon Center healing
- Shiny clause - Shinies are always catchable regardless of rules
- Catch cooldown - Optional timer between catches (0-60 min)
Commands:
/nuzlocke status
/nuzlocke config
Toggle any combination of rules to customize your challenge. Settings are per-player and persist across sessions.
Please consider supporting me on ko-fi if you like the mod and can afford it, I appreciate even 1 dollar. 
I grant permission to anyone seeking to add my mod to a modpack
Cobblemon Nuzlocke
Adds Nuzlocke challenge rules to Cobblemon. Configure your run when you first join a world.
Features:
- Permadeath - Fainted Pokémon are automatically released
- One catch per biome - Only catch the first encounter in each biome
- One spawn per biome(instance) - Only one spawn per biome
- No duplicates - Can't catch species you already own
- No healing - Disables Pokémon Center healing
- Shiny clause - Shinies are always catchable regardless of rules
- Catch cooldown - Optional timer between catches (0-60 min)
Commands:
/nuzlocke status
/nuzlocke config
Toggle any combination of rules to customize your challenge. Settings are per-player and persist across sessions.
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