Community listing page, reviews here may not be monitored by the author.
Colonial Arcana: Minecolonies Addon
No reviews yet
Gather loot, unleash Arcana to instantly upgrade buildings, boost citizens with Skill Fruits, and slash colony grind through adventure!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds new ores or other raw resources.
Introduces player leveling systems with skills and abilities.
Introduces new tools, which may add enhanced capabilities.
Adds or enhances hostile creatures and enemies.
Includes creation and management of cities and towns.
Adds extra features or content to an existing mod.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
# NOTICE
This mod's still in the works, but the core feature is live. I'm releasing it early to gather your feedback sooner. Your feedback is invaluable!
This mod is NOT OFFICIAL ADDON from MineColonies Team.
If you use this mod, you CAN'T GET ANY SUPPORTS from MineColonies Team.
DON'T SUBMIT ANY ISSUE to MineColonies Team if this mod installed.
# Description
Cut the Grind! Supercharge Your Colony!
Is your MineColonies city growing too slowly? Spending ages waiting for builders? Colonial Arcana is your solution!
This mod tackles the late-game builder bottleneck head-on. Forget the long wait times! Colonial Arcana lets you instantly upgrade any building – but it comes at a powerful cost. You'll need to venture out and conquer dangerous places to gather the rare resources required for the magic ritual.
Main Features:
- ⚡️ Instant Building Upgrades: Skip the long building wait times! Pay the magical price and watch a structure instantly level up.
- 🧭 Adventure-Based Progression (Recently released !): The essential materials for instant upgrades can only be found as rare loot on your adventures. Explore structures, battle mobs, and conquer the world!
- 🍇 Skill Fruits (Recently released !): Power up your citizens! Use Skill Fruits to instantly increase a citizen's skill level by multiple levels.
- ⚖️ Balanced Cost (Recently released !): Instant power demands a significant sacrifice. Gathering the required rare resources is challenging but rewarding.
#0.2.1Change log
- Implemented a series of Skill Fruits and Enchanted Skill Fruits, providing diversified expansion for character ability systems.
- Full localisation support !
- Material acquisition combined with adventure: Colonial Arcane Fragments can be obtained by exploring chests in vanilla structures or defeating colonial raiders, which are used to synthesize the aforementioned fruits.
- Hidden content unlocked: The mysterious Arcane Genius Fruit has been added to the game, awaiting players' discovery.
#Detailed Description
1. Skill Fruits Mechanics
"Skill Fruits: Each skill has its own fruit variant (enchanted/normal). There's also a mysterious hidden Arcane Genius Fruit - each villager can consume this only once."
2. Building Upgrade System
"Building Upgrades: Hold the The Upgrade Wand and right-click a Colony building hut block to magically upgrade it using Building Crystals. Requirements:
-
Level 0 (Blueprint construction stage) → Level 1: Overworld Crystal x1
-
Level 1→ Level 2: Overworld Crystal x2
-
Level 2→ Level 3: Nether Crystal x1
-
Level 3→ Level 4: Nether Crystal x2
-
Level 4→ Level 5: End Crystal x1
Note: Town Halls cannot be upgraded this way."
3. Recipe Components
Colonial Arcana Shards (found in structure loot chests or dropped by colonial raiders) are required in the recipes of the items.
#Compatibility
Forge 1.20.1. No known conflicts; works with JEI. Tested with Sword & Kingdom modpack - fully functional.
#Known Issues (Fixing)
1.Duplicate registry entries in Sword & Kingdom 0.89.7 (two identical items appear in Creative menu if using legacy versions - no gameplay impact)
2.Raiders spawned via spawn eggs don't drop loot.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources