Crafting Prerequisites
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Crafting Prerequisites is a utility mod that allows you to gate crafting recipes by requiring players to possess a specified item in their inventory.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Crafting Prerequisites is a utility mod that allows you to gate crafting recipes by requiring players to possess a specified item in their inventory.
This prerequisite item is not consumed on craft, acting as a key or a proof of progression rather than an ingredient. All rules are managed through a single JSON file in the /config/ folder, giving modpack creators and server admins a straightforward way to control crafting progression.
✨New in Version 1.3.0: Now with JEI & EMI Support!
Instantly see which recipes have prerequisites directly in your favorite recipe viewer's interface. An icon of the required item will appear on the recipe, and a detailed tooltip will show you the exact requirements and your current progress, so you'll always know what you need to craft.
Note: You must enable show-recipe-decorators: true in EMI's config file (config/emi.css) for the icons to appear. This is a requirement of EMI's API.
Support for REI is planned for a future update. Stay tuned!
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EMI Screenshot

Key Features
- Non-Consumable Requirement: The prerequisite item is only checked for, not consumed. It remains in the player's inventory after a successful craft.
- JSON-Based Configuration: Easily add or modify rules by editing the
crafting_prerequisites.jsonfile. - Specify Item & Count: Define the required item's ID and the minimum quantity the player must have.
- Custom In-Game Messages: Set custom notification messages to inform players why a craft has failed.
- Server-Side Logic: The mod's core functionality runs on the server, making it optional for clients.
Use Cases
- Force players to craft a storage block of a material before they can craft tools from it.
- Gate recipes behind unique items, such as boss drops or quest rewards.
- Lock recipes for a certain mod or tier until the player has acquired a key item from a previous stage.
Configuration Example (/config/crafting_prerequisites.json)
[
{
"output": "minecraft:diamond_pickaxe",
"required_item": "minecraft:diamond_block",
"count": 1,
"message": "You must craft a Diamond Block first."
}
]
This mod is ideal for controlling game progression and creating custom crafting sequences in your modpack.
Crafting Prerequisites is a utility mod that allows you to gate crafting recipes by requiring players to possess a specified item in their inventory.
This prerequisite item is not consumed on craft, acting as a key or a proof of progression rather than an ingredient. All rules are managed through a single JSON file in the /config/ folder, giving modpack creators and server admins a straightforward way to control crafting progression.
✨New in Version 1.3.0: Now with JEI & EMI Support!
Instantly see which recipes have prerequisites directly in your favorite recipe viewer's interface. An icon of the required item will appear on the recipe, and a detailed tooltip will show you the exact requirements and your current progress, so you'll always know what you need to craft.
Note: You must enable show-recipe-decorators: true in EMI's config file (config/emi.css) for the icons to appear. This is a requirement of EMI's API.
Support for REI is planned for a future update. Stay tuned!

Key Features
- Non-Consumable Requirement: The prerequisite item is only checked for, not consumed. It remains in the player's inventory after a successful craft.
- JSON-Based Configuration: Easily add or modify rules by editing the
crafting_prerequisites.jsonfile. - Specify Item & Count: Define the required item's ID and the minimum quantity the player must have.
- Custom In-Game Messages: Set custom notification messages to inform players why a craft has failed.
- Server-Side Logic: The mod's core functionality runs on the server, making it optional for clients.
Use Cases
- Force players to craft a storage block of a material before they can craft tools from it.
- Gate recipes behind unique items, such as boss drops or quest rewards.
- Lock recipes for a certain mod or tier until the player has acquired a key item from a previous stage.
Configuration Example (/config/crafting_prerequisites.json)
[
{
"output": "minecraft:diamond_pickaxe",
"required_item": "minecraft:diamond_block",
"count": 1,
"message": "You must craft a Diamond Block first."
}
]
This mod is ideal for controlling game progression and creating custom crafting sequences in your modpack.
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