Mod

Dynamic Electricity

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Dynamic Electricity

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Energy conversion mod for Electrodynamics and FE

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Energy & Resource Systems
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Forge
NeoForge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Dynamic Electricity-1.20.1-1.1.1-1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).

Electrodynamics can naturally produce FE via battery boxes. However, it assumes that all non-wire cables attached to it can only handle 120V.

This means that if  you connect a Universal Energy Cable to a Lithium Battery Box, it explodes! Electro cables can also power FE machines,

but they assume the machine can only handle 120V and will explode if a higher voltage is connected. Dynamic Electricity is designed

as mid to late game alternative for power conversion.

The mod features multiple tiers of energy converters to accommodate more robust energy networks and setups. If you only need a small

amount of FE or Joules, stick with the battery boxes. However, for those who need large quantities of energy converted, Dynamic Electricity

is your best friend.

NOTE: THIS MOD REQUIRES ELECTRODYNAMICS TO WORK: DOWNLOAD IT HERE

This mod is aimed at improving compatibility between Electrodynamics and other Forge mods. If you want to see something tweaked or changed, let me know! It may just get added.

Feel free to join the Electrodynamics discord here: https://discord.gg/q5AACDKN2A

PLEASE SUBMIT ALL ISSUES AND SUGGESTIONS TO THE GITHUB

Since people have asked for it:

Conversion Ratios:

480V AC Motor: 100 kJ @ 480V -> 100 kFE

240V AC Motor: 10 kJ @ 240V -> 10 kFE

120V AC Motor: 1 kJ @ 120V -> 1 kFE

480V DC Motor: 100 kFE -> 95 kJ @ 480V

240V DC Motor: 10 kFE -> 9.5 kJ @ 240V

120V DC Motor: 1 kFE -> 950 J @ 120V

Useful facts:

> 1 Watt = 1 Joule/second

> There are 20 game ticks in 1 second

Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).

Electrodynamics can naturally produce FE via battery boxes. However, it assumes that all non-wire cables attached to it can only handle 120V.

This means that if you connect a Universal Energy Cable to a Lithium Battery Box, it explodes! Electro cables can also power FE machines,

but they assume the machine can only handle 120V and will explode if a higher voltage is connected. Dynamic Electricity is designed

as mid to late game alternative for power conversion.

The mod features multiple tiers of energy converters to accommodate more robust energy networks and setups. If you only need a small

amount of FE or Joules, stick with the battery boxes. However, for those who need large quantities of energy converted, Dynamic Electricity

is your best friend.

NOTE: THIS MOD REQUIRES ELECTRODYNAMICS TO WORK: DOWNLOAD IT HERE

This mod is aimed at improving compatibility between Electrodynamics and other Forge mods. If you want to see something tweaked or changed, let me know! It may just get added.

Feel free to join the Electrodynamics discord here: https://discord.gg/q5AACDKN2A

PLEASE SUBMIT ALL ISSUES AND SUGGESTIONS TO THE GITHUB

Since people have asked for it:

Conversion Ratios:

480V AC Motor: 100 kJ @ 480V -> 100 kFE

240V AC Motor: 10 kJ @ 240V -> 10 kFE

120V AC Motor: 1 kJ @ 120V -> 1 kFE

480V DC Motor: 100 kFE -> 95 kJ @ 480V

240V DC Motor: 10 kFE -> 9.5 kJ @ 240V

120V DC Motor: 1 kFE -> 950 J @ 120V

Useful facts:

1 Watt = 1 Joule/second

There are 20 game ticks in 1 second

Screenshots

Gallery

  • JEI Integration
    JEI Integration
  • Motor GUI Example
    Motor GUI Example
  • Motor in use
    Motor in use
  • Items Showcase
    Items Showcase
  • DC Motors
    DC Motors
  • AC Motors
    AC Motors

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~440,000
Total Downloads
CurseForge
~420,000
Modrinth
~25,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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