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Dynamic Electricity
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Energy conversion mod for Electrodynamics and FE
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Features machines that produce and store energy or resources.
Adds extra features or content to an existing mod.
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Description
Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).
Electrodynamics can naturally produce FE via battery boxes. However, it assumes that all non-wire cables attached to it can only handle 120V.
This means that if you connect a Universal Energy Cable to a Lithium Battery Box, it explodes! Electro cables can also power FE machines,
but they assume the machine can only handle 120V and will explode if a higher voltage is connected. Dynamic Electricity is designed
as mid to late game alternative for power conversion.
The mod features multiple tiers of energy converters to accommodate more robust energy networks and setups. If you only need a small
amount of FE or Joules, stick with the battery boxes. However, for those who need large quantities of energy converted, Dynamic Electricity
is your best friend.
NOTE: THIS MOD REQUIRES ELECTRODYNAMICS TO WORK: DOWNLOAD IT HERE
This mod is aimed at improving compatibility between Electrodynamics and other Forge mods. If you want to see something tweaked or changed, let me know! It may just get added.
Feel free to join the Electrodynamics discord here: https://discord.gg/q5AACDKN2A
PLEASE SUBMIT ALL ISSUES AND SUGGESTIONS TO THE GITHUB
Since people have asked for it:
Conversion Ratios:
480V AC Motor: 100 kJ @ 480V -> 100 kFE
240V AC Motor: 10 kJ @ 240V -> 10 kFE
120V AC Motor: 1 kJ @ 120V -> 1 kFE
480V DC Motor: 100 kFE -> 95 kJ @ 480V
240V DC Motor: 10 kFE -> 9.5 kJ @ 240V
120V DC Motor: 1 kFE -> 950 J @ 120V
Useful facts:
> 1 Watt = 1 Joule/second
> There are 20 game ticks in 1 second
Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).
Electrodynamics can naturally produce FE via battery boxes. However, it assumes that all non-wire cables attached to it can only handle 120V.
This means that if you connect a Universal Energy Cable to a Lithium Battery Box, it explodes! Electro cables can also power FE machines,
but they assume the machine can only handle 120V and will explode if a higher voltage is connected. Dynamic Electricity is designed
as mid to late game alternative for power conversion.
The mod features multiple tiers of energy converters to accommodate more robust energy networks and setups. If you only need a small
amount of FE or Joules, stick with the battery boxes. However, for those who need large quantities of energy converted, Dynamic Electricity
is your best friend.
NOTE: THIS MOD REQUIRES ELECTRODYNAMICS TO WORK: DOWNLOAD IT HERE
This mod is aimed at improving compatibility between Electrodynamics and other Forge mods. If you want to see something tweaked or changed, let me know! It may just get added.
Feel free to join the Electrodynamics discord here: https://discord.gg/q5AACDKN2A
PLEASE SUBMIT ALL ISSUES AND SUGGESTIONS TO THE GITHUB
Since people have asked for it:
Conversion Ratios:
480V AC Motor: 100 kJ @ 480V -> 100 kFE
240V AC Motor: 10 kJ @ 240V -> 10 kFE
120V AC Motor: 1 kJ @ 120V -> 1 kFE
480V DC Motor: 100 kFE -> 95 kJ @ 480V
240V DC Motor: 10 kFE -> 9.5 kJ @ 240V
120V DC Motor: 1 kFE -> 950 J @ 120V
Useful facts:
1 Watt = 1 Joule/second
There are 20 game ticks in 1 second
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