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Dynamic Surroundings: Remastered Fabric Edition
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Remastered Fabric Version of Dynamic Surroundings mod for Minecraft
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds new music or changing the game's music and sound effects.
Adds client-side tools and features to enhance the user experience.
A modified or ported version of an existing mod.
Adds or enhances weather and environmental effects.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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Description
This version created special from Minecraft 1.19-1.19.2 and include some fixes and improvements. 1.19.3 and 1.19.4 is currently delayed due to some bugs (see issue #22)
For Minecraft 1.20.* version use original OreCrusher version: Link
About all bugs, ideas, improvements write comments here or create issues in GitHub :)
A Minecraft Fabric Mod that alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects.
This mod is a spiritual successor to the Forge based Dynamic Surroundings series. Though a lot of the functionality is similar, the ultimate feature set will be different. My focus is on extending the Vanilla aspect of gameplay rather than introducing anything radical. Besides, Microsoft is adding features to Minecraft that fill the gaps that Dynamic Surroundings has historically tried to address. I expect this trend to continue.
Requirements
- Minecraft >=1.19
- Fabric Loader >=0.14.7
- Fabric API >=0.57.0+1.19
- 100% client side; no server side deployment needed
Recommended Additions
- Mod Menu to get in-game mod configuration menu.
- Cloth Config API for configuration screen.
Optional Additions
- Presence Footsteps for footstep acoustics.
Features
- Enhanced Sound processing - performs calculations in the background, adding a reverb effect to spacial sounds.
- Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus, you can play the sound to hear it.
- Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world. This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.
- Hot block effects such as flame jets over lava, and steam where water hits a hot block.
- Waterfall sound and visual effect - will trigger when flowing water is detected nearby.
- Replace Minecraft's thunder sound with improved versions.
- Custom debug HUD that can be accessed by key bind. Moves the Dynamic Surroundings clutter out of the traditional F3 display.
- "Individual Sound Configuration" screen to control every sound in game (see mod key binds to open it)
FAQ
- Will there be releases for earlier versions of Minecraft? No.
- Will additional features from the Forge version make its way into the Fabric version? See below.
- Will will there be updates to the Forge version of Dynamic Surroundings? At the moment, I am not sure. I have limited time, so I need to be a bit picky about what I do. I have found that writing Fabric mods is much easier than on Forge, though it could just be the nature of what my mod does. Take this as a biased assessment.
What's Being Dropped
- Aurora. Good at turning a computer into a space heater, and I do not know enough about shaders to improve.
- Mob/player footstep.
- Specialized fog effects. Minecraft has made some improvements in this area, and I expect it to continue. I don't want to be in a position of overriding (or managing the problem) of when Microsoft adds more dynamic content.
- Weather effects. Again, there have been improvements to Minecraft. I may add some additional processing around weather, but I do not expect to make major changes.
Planned Features
- Making the config system publicly available so that pack authors can configure things. This is possible with this release, but I may change things. Besides, it has to be documented so that someone would know what to do.
- Some new sound effects
Remastered version of Dynamic Surroundings: Fabric Edition for Minecraft 1.19.*
- Enhanced Sound processing - performs calculations in the background, adding a reverb effect to spacial sounds.
- Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus you can play the sound to hear it.
- Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world.
- This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.
- Hot block effects such as flame jets over lava, and steam where water hits a hot block.
- Hot blocks are things like Lava and Magma.
- Waterfall sound and visual effect - will trigger when flowing water is detected nearby.
- Replace Minecraft's thunder sound with improved versions.
- Various "DS" client side commands for dumping configuration information. (These are currently used by me while developing. I do plan on documenting at some point for general use.)
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