ewewukek's Musket Mod
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Adds craftable flintlock weapons
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fast paced gameplay that involves guns, with a focus on combat.
Introduces new enchantments and/or changes the vanilla enchantment system.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
Forge / NeoForge
Requires Cloth Config API.
Fabric
Requires Fabric API and Cloth Config API.
Mechanics
RMB loads and fires guns. Full sized ones can't be used from offhand.
All guns are unusable inside water and bullets lose power when flying through it.
Bullets can ignite TNT and destroy some blocks (only non-stained glass panes by default).
Headshots increase bullet damage by 30% (applies to most bipedal mobs).
Musket

Damage: 16
Durability: 250
Enchantments: Knockback
Musket Upgrade smithing template

Required to craft upgraded muskets. Has a high chance to spawn in strongholds and woodland mansions and with a lower chance in other overworld structures.
Musket with Bayonet

Melee damage: 5
Enchantments: Sharpness, Smite, Bane of Arthropods
Scoped Musket

Zoom factor: 3x
Durability: 150
Enchantments: Knockback
Greatly improved accuracy and reduced bullet drop. Use RMB to aim and LMB to fire.
Blunderbuss

Damage: 21
Durability: 200
Enchantments: Flame
Fires 9 pellets with much higher spread than musket.
Flintlock pistol

Damage: 12
Durability: 200
Enchantments: Quick Charge
Can be fired from any and both hands. You can reload both by holding down RMB.
Paper cartridge (ammunition)

Dispensers can fire them dealing 10 damage.
Monsters
Pillagers and skeletons (all kinds) can use guns. They also may spawn with one (20% for pillagers with a pistol, 5% for skeletons with a musket).
Monsters deal 50% damage with guns by default.
Configuration
Settings can be accessed from Forge/NeoForge mods menu or via Mod Menu on Fabric.
Bullet spread follows normal distribution like in real life but it is awkward to configure. Here is a simple table that should help with that: bulletStdDev
More information on mod source page.
Resourcepacks
![]()
Flintl0cks - Custom 3D models by Scarecrow0001
![]()
3D Musket - Custom 3D models by Maxiikk
![]()
Alternative shot sounds - Alternative sound effects by Michail01011101
![]()
Alternative Musket Sounds - Alternative sound effects by ChaosCommander
![]()
Musket textures by Quartofel - Alternative textures by Quartofel
Permissions
You may include this mod in any modpack, private or public, along with any modifications.
My art are free to use for anyone.
Sounds that I based mine on are listed here: credits.txt
Mechanics
RMB loads and fires guns. Full sized ones can't be used from offhand.
All guns are unusable inside water and bullets lose power when flying through it.
Bullets can ignite TNT and destroy some blocks (only non-stained glass panes by default).
Headshots increase bullet damage by 30% (applies to most bipedal mobs).
Musket

Damage: 16
Durability: 250
Enchantments: Knockback
Musket Upgrade smithing template

Required to craft upgraded muskets. Has a high chance to spawn in strongholds and woodland mansions and with a lower chance in other overworld structures.
Musket with Bayonet

Melee damage: 5
Enchantments: Sharpness, Smite, Bane of Arthropods
Scoped Musket

Zoom factor: 3x
Durability: 150
Enchantments: Knockback
Greatly improved accuracy and reduced bullet drop. Use RMB to aim and LMB to fire.
Blunderbuss

Damage: 21
Durability: 200
Enchantments: Flame
Fires 9 pellets with much higher spread than musket.
Pistol

Damage: 12
Durability: 200
Enchantments: Quick Charge
Can be fired from any and both hands. You can reload both by holding down RMB.
Paper cartridge (ammunition)

Dispensers can fire them dealing 10 damage.
Monsters
Pillagers and skeletons (all kinds) can use guns. They also may spawn with one (20% for pillagers with a pistol, 5% for skeletons with a musket).
Monsters deal 50% damage with guns by default.
Configuration:
Settings can be accessed from Forge/NeoForge mods menu or via Mod Menu on Fabric.
Bullet spread follows normal distribution like in real life but it is awkward to configure. Here is a table that should help with that: bulletStdDev
More information on mod source page.
Resourcepacks

flintl0cks - Custom 3D models by Scarecrow0001
![]()
3D Musket - Custom 3D models by Maxiikk

Alternative shot sounds - Alternative sound effects by Michail01011101
![]()
Alternative Musket Sounds - Alternative sound effects by ChaosCommander

Musket textures by Quartofel - Alternative textures by Quartofel
Permissions
You may include this mod in any modpack, private or public, along with any modifications.
My art is free to use for anyone.
Sounds that I based mine on are listed here: credits.txt
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