Gear Upgrades
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Lets you upgrade equipment using Proficiency, Levels, and Materials in an anvil.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This mod lets you earn Proficiency for valid upgradeable items by doing things such as:
- Dealing damage
- Killing mobs
- Receiving damage
- Picking up XP orbs
- Breaking Blocks
You can upgrade items in an anvil with the required proficiency and levels, as well as the necessary material(s).
Upgrades can be reset by combining with Crying Obsidian (configurable).
You can Limit Break items by combining two of the same item that have maxed base upgrades, so two times with 5 slots both need 5 upgrades, and the resulting item is the left item with 5+1 slots. This can only be performed once. (configurable)
This mod does not come packaged with default upgrades, as this is designed solely for modpack devs.
For pack devs:
There is also a new Potion Effect, "Mastery", which increases the new "Mastery' attribute (gearupgrades:mastery) by 0.25 per level. This multiplies all basic proficiency-gaining methods, excluding usage in Anvils.
Commands also exist that affect the item held in the main hand:
/gearupgrades <Player> <add/set/remove> <amount>
You can also make any item grant proficiency by adding a "Mastery" (double) tag to an item's Tag, which works similarly to repairing items in anvils.
Included is an example datapack and resourcepack to give you some basic ideas on how to set things up.
Here is information on how datapacks work for this mod:
"id": "speedy",
"key": "refinement.curio.speedy",
"type": ["curios:necklace"],
"proficiency_cost": 5,
"material": "#forge:ingots/gold",
"material_count": 2,
"bonuses": [
{
"property": "minecraft:generic.movement_speed",
"amount": 0.02,
"operation": "multiply_base"
}
],
"allowed_steps": [1, 2],
"color": "aqua"
}
"id": "hilt_change",
"key": "refinement.sword.hilt_change",
"type": ["#minecraft:swords"],
"proficiency_cost": 80,
"material": "#forge:ingots/netherite",
"material_count": 1,
"bonuses": [
{
"property": "minecraft:generic.attack_speed",
"amount": 0.12,
"operation": "addition"
}
],
"allowed_steps": [1],
"color": "yellow"
}
upgrade_slots/name.json
items: String List:: Item registry name, or an item tag (#minecraft:shovels), supports inversion (["#forge:armors", "!minecraft:diamond_chestplate"])
max_slots: Integer, total base upgrades an item can have
Example:
{
"items": ["minecraft:nether_star"],
"max_slots": 2
}
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