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Grass Be Gone
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Let you blacklist specific grass, flowers, and block from world ground feature generation, with fine-tuned control.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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🌾 GrassBeGone - No More Annoying Grass
Sometimes you find the perfect flat land to build your base—only to see it covered in grass everywhere. So you spend time breaking them one by one or flooding them with water, only to end up with a backpack full of unwanted seeds.
Or maybe you just feel that certain plant blocks shouldn't be generating on the surface, but editing data packs is too much trouble.
This mod is made for that exact pain.
By default, it disables the generation of minecraft:grass (not including tall grass, so you can still obtain seeds the usual way).
You can also configure GrassBeGone.toml to blacklist the generation of specific plants—including those from other mods.
It does not affect bone meal use—bone meal can still grow grass and flowers as usual.
Terrain generation (like stone and ores) is not affected by this mod.
有时候你找到了一块不错的平地,正想建造基地,却发现地上全是草。你只好一点点打掉或用水冲走,结果又捡了一地种子,把背包塞得满满的。
或者你就是觉得有些方块不该生成在世界表面,但是调整数据包很麻烦。
本模组就是为了解决这个问题。
默认禁止生成 minecraft:grass(不包括 tall_grass,高草依然可以打种子),
你也可以在配置文件 GrassBeGone.toml 中,禁止生成特定的花草(包括其他模组添加的)。
它不会影响骨粉催生草和花的机制。
地形生成(石头和矿物)不受mod此影响。
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