Item Coating

Quick rating

Item Coating

No reviews yet

A mod that allows applying potion effects to weapons, tools, and armor. Effects trigger on attack, block break, or when taking damage.

Mod Loaders
Forge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
itemcoating-fabric-2.0.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Item Coating

A mod that allows applying potion effects to weapons, tools, and armor. Effects trigger on attack, block break, or when taking damage.

Key Features

  • Apply Coatings: Craft item + potion OR grab potion and right-click item in inventory
  • Remove Coatings: Grab milk bucket and right-click item to remove all coatings
  • Three Item Types: Weapons (apply on attack), Tools (apply on block break with Inversion), Armor (apply when taking damage)
  • Two Effect Types: Time-based (expire by timer) or Hit-based (expire after N hits for instant effects ≤1s)
  • Extend Effects: Reapply same effect to extend (time-based: full/1/4 duration, hit-based: +1 hit)
  • Loot Coatings: 8% chance for items in loot chests to spawn with coatings (1% chance for Coating Curse instead)
  • Better Combat Support: Works with dual wield and offhand attacks

Enchantments

Enchantment Max Level Effect
Coating Capacity III +1 coating slot per level (base 1, max 4)
Coating Preservation V Extends duration: +5s + 20% × 2 × level (time) or +1 + 2 × level hits
Coating Potency III +1 effect level per enchantment level
Coating Curse I Prevents applying coatings (curse)
Curse of Inversion I Inverts effect application (extremely rare treasure)
Curse of Permanence I Makes coatings infinite and unremovable (extremely rare treasure)

Item Types

Weapons

  • Trigger: On attack
  • Target: Enemy receives effect
  • With Inversion: Wielder receives effect

Tools

  • Trigger: On block break (requires Inversion curse)
  • Target: Player receives effect (only with Inversion)
  • Without Inversion: No effect (blocks can't receive effects)
  • Note: Axes are treated as weapons, not tools

Armor

  • Trigger: When taking damage
  • Target: Attacker receives effect
  • With Inversion: Wearer receives effect
  • Full Set Mode: Optional config to require all 4 pieces with same effect

Curses

Curse of Inversion

  • Effect: Inverts who receives the coating effect
    • Weapons: Effects apply to wielder instead of target
    • Tools: Effects apply to player when breaking blocks
    • Armor: Effects apply to wearer instead of attacker
  • Rarity: Extremely rare (1% of normal curse chance)

Curse of Permanence

  • Effect: Coatings become infinite and cannot be removed
    • Coatings never expire (no duration/hit countdown)
    • Milk bucket cannot remove coatings
    • Can still add new coatings if capacity allows
  • Rarity: Extremely rare (1% of normal curse chance)

Visual Effects

  • Particles: Colored particles around coated items (configurable)
  • Tooltip: Real-time timer/hit counter, effect icons, Shift for descriptions

How It Works

Applying Coatings

  1. Crafting: Item + potion(s) → coated item + empty bottles
  2. Quick Apply: Grab potion → right-click item → instant coating
  3. Works in any inventory: Player, chest, shulker box, etc.

Mechanics

  • Time-based (>1s potions): Shows "Poison II (1:23)", expires by timer
  • Hit-based (≤1s potions): Shows "Strength II (3 hits)", expires per use
  • On Trigger:
    • Weapons: Applies effect for 3s (time) or 1s (hit) on attack
    • Tools: Applies effect for 1s (time) or 1s (hit) on block break (with Inversion)
    • Armor: Applies effect for 3s (time) or 1s (hit) when taking damage
  • Extension:
    • Time-based: Same level = full duration, different level = 1/4 duration
    • Hit-based: +1 hit per potion (regardless of level)

Armor Full Set Mode

Optional config setting armorCoating.requireFullSet:

  • Disabled (default): Each armor piece works independently
  • Enabled: Effects only apply if all 4 pieces have the same effect

Configuration

Fully customizable via config/itemcoating/itemcoating.toml:

Loot Settings
[loot]
coatingChance = 0.08  # 8% chance for coating/curse
curseChance = 0.01    # 1% chance for curse instead of coating
minAmplifier = 0
maxAmplifier = 1
effectBlacklist = ["minecraft:bad_omen"]
Weapon Coating Settings
[coating]
effectBlacklist = ["minecraft:bad_omen"]
weaponBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Tool Coating Settings
[toolCoating]
enabled = true
applyOnBlockBreak = true
effectBlacklist = ["minecraft:bad_omen"]
toolBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Armor Coating Settings
[armorCoating]
requireFullSet = false
effectBlacklist = ["minecraft:bad_omen"]
armorBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Particle Settings
[particles]
enable = true
interval = 8  # ticks between particles
spread = 0.2
velocity = 0.01
showInOffhand = true
cycleColors = true
Enchantment Settings
[enchantments.capacity]
enabled = true
maxLevel = 3
slotsFormula = "1 + {level}"
minPower = 1
maxPower = 51
availableInBooks = true
availableInTable = true

[enchantments.inversion]
enabled = true
minPower = 80
maxPower = 100
availableInBooks = false
availableInTable = false
lootChanceMultiplier = 0.01  # 100x rarer

[enchantments.permanence]
enabled = true
minPower = 80
maxPower = 100
availableInBooks = false
availableInTable = false
lootChanceMultiplier = 0.01  # 100x rarer
effectBlacklist = ["minecraft:instant_health", "minecraft:instant_damage"]

In-Game Configuration

  • Fabric: Access via Mod Menu
  • Forge: Access via mod configuration menu
  • Edit all settings without restarting the game
  • Requires Fzzy Config (included as dependency)

Compatibility

  • Minecraft: 1.20.1
  • Architectury: Cross-platform (Fabric & Forge)
  • Better Combat: Full dual wield and offhand support
  • Works with: Any mod using standard Minecraft potion effects

Related Mods

Alternative Implementations

If you're looking for similar functionality, check out:

  • Coated Blades – A datapack/mod for Minecraft 1.21+ with comparable coating mechanics

License

This mod is licensed under MIT License.

Item Coating

A mod that allows applying potion effects to weapons, tools, and armor. Effects trigger on attack, block break, or when taking damage.

Key Features

  • Apply Coatings: Craft item + potion OR grab potion and right-click item in inventory
  • Remove Coatings: Grab milk bucket and right-click item to remove all coatings
  • Three Item Types: Weapons (apply on attack), Tools (apply on block break with Inversion), Armor (apply when taking damage)
  • Two Effect Types: Time-based (expire by timer) or Hit-based (expire after N hits for instant effects ≤1s)
  • Extend Effects: Reapply same effect to extend (time-based: full/1/4 duration, hit-based: +1 hit)
  • Loot Coatings: 8% chance for items in loot chests to spawn with coatings (1% chance for Coating Curse instead)
  • Better Combat Support: Works with dual wield and offhand attacks

Enchantments

Enchantment Max Level Effect
Coating Capacity III +1 coating slot per level (base 1, max 4)
Coating Preservation V Extends duration: +5s + 20% × 2 × level (time) or +1 + 2 × level hits
Coating Potency III +1 effect level per enchantment level
Coating Curse I Prevents applying coatings (curse)
Curse of Inversion I Inverts effect application (extremely rare treasure)
Curse of Permanence I Makes coatings infinite and unremovable (extremely rare treasure)

Item Types

Weapons

  • Trigger: On attack
  • Target: Enemy receives effect
  • With Inversion: Wielder receives effect

Tools

  • Trigger: On block break (requires Inversion curse)
  • Target: Player receives effect (only with Inversion)
  • Without Inversion: No effect (blocks can't receive effects)
  • Note: Axes are treated as weapons, not tools

Armor

  • Trigger: When taking damage
  • Target: Attacker receives effect
  • With Inversion: Wearer receives effect
  • Full Set Mode: Optional config to require all 4 pieces with same effect

Curses

Curse of Inversion

  • Effect: Inverts who receives the coating effect
    • Weapons: Effects apply to wielder instead of target
    • Tools: Effects apply to player when breaking blocks
    • Armor: Effects apply to wearer instead of attacker
    • Rarity: Extremely rare (1% of normal curse chance)

Curse of Permanence

  • Effect: Coatings become infinite and cannot be removed
    • Coatings never expire (no duration/hit countdown)
    • Milk bucket cannot remove coatings
    • Can still add new coatings if capacity allows
    • Rarity: Extremely rare (1% of normal curse chance)

Visual Effects

  • Particles: Colored particles around coated items (configurable)
  • Tooltip: Real-time timer/hit counter, effect icons, Shift for descriptions

How It Works

Applying Coatings

  1. Crafting: Item + potion(s) → coated item + empty bottles
  2. Quick Apply: Grab potion → right-click item → instant coating
  3. Works in any inventory: Player, chest, shulker box, etc.

Mechanics

  • Time-based (>1s potions): Shows "Poison II (1:23)", expires by timer
  • Hit-based (≤1s potions): Shows "Strength II (3 hits)", expires per use
  • On Trigger:
    • Weapons: Applies effect for 3s (time) or 1s (hit) on attack
    • Tools: Applies effect for 1s (time) or 1s (hit) on block break (with Inversion)
    • Armor: Applies effect for 3s (time) or 1s (hit) when taking damage
    • Extension:
      • Time-based: Same level = full duration, different level = 1/4 duration
      • Hit-based: +1 hit per potion (regardless of level)

Armor Full Set Mode

Optional config setting armorCoating.requireFullSet:

  • Disabled (default): Each armor piece works independently
  • Enabled: Effects only apply if all 4 pieces have the same effect

Configuration

Fully customizable via config/itemcoating/itemcoating.toml:

Loot Settings
[loot]
coatingChance = 0.08  # 8% chance for coating/curse
curseChance = 0.01    # 1% chance for curse instead of coating
minAmplifier = 0
maxAmplifier = 1
effectBlacklist = ["minecraft:bad_omen"]
Weapon Coating Settings
[coating]
effectBlacklist = ["minecraft:bad_omen"]
weaponBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Tool Coating Settings
[toolCoating]
enabled = true
applyOnBlockBreak = true
effectBlacklist = ["minecraft:bad_omen"]
toolBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Armor Coating Settings
[armorCoating]
requireFullSet = false
effectBlacklist = ["minecraft:bad_omen"]
armorBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Particle Settings
[particles]
enable = true
interval = 8  # ticks between particles
spread = 0.2
velocity = 0.01
showInOffhand = true
cycleColors = true
Enchantment Settings
[enchantments.capacity]
enabled = true
maxLevel = 3
slotsFormula = "1 + {level}"
minPower = 1
maxPower = 51
availableInBooks = true
availableInTable = true

[enchantments.inversion]
enabled = true
minPower = 80
maxPower = 100
availableInBooks = false
availableInTable = false
lootChanceMultiplier = 0.01  # 100x rarer

[enchantments.permanence]
enabled = true
minPower = 80
maxPower = 100
availableInBooks = false
availableInTable = false
lootChanceMultiplier = 0.01  # 100x rarer
effectBlacklist = ["minecraft:instant_health", "minecraft:instant_damage"]

In-Game Configuration

  • Fabric: Access via Mod Menu
  • Forge: Access via mod configuration menu
  • Edit all settings without restarting the game
  • Requires Fzzy Config (included as dependency)

Compatibility

  • Minecraft: 1.20.1
  • Architectury: Cross-platform (Fabric & Forge)
  • Better Combat: Full dual wield and offhand support
  • Works with: Any mod using standard Minecraft potion effects

Related Mods

Alternative Implementations

If you're looking for similar functionality, check out:

  • Coated Blades – A datapack/mod for Minecraft 1.21+ with comparable coating mechanics~~~~

License

This mod is licensed under MIT License.

Screenshots

Gallery

  • coating example
    coating example
  • coating example
    coating example

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~5,000
Total Downloads
CurseForge
~4,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works