LifeLocke

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LifeLocke

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A small mod that adds status effects corresponding to Pokémon types, adding fun new abilities to play with!

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Type
Mod
License
All Rights Reserved
Latest Version
lifelocke-1.1-snapshot9.jar

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Description

Join the Discord! :3

LifeLocke!

LifeLocke is a mod which adds 19 different status effects based on each of the types from Pokemon! (yes, including ???).

Each status effect has a unique ability based on the type it is, from shooting fireballs as a fire type, invisibility as a ghost type, freezing water as an ice type and much more!

Commands

There are currently 4 commands that are added in this mod. Using /rolltype will randomly choose one of the types to assign to you. These types now cannot be rolled again by the same player using /rolltype. The list of types a player can or cannot roll again using /rolltype can be modified using /lifelocke_debug. /psychic and /heal will be explained in the Types section.

Types

As aforementioned, each type has an ability unique to it. These are either passive abilites which are always active, or abilities that must be activated/toggled using the ability key. By default, it is binded to R, but this can be rebound.

🐛Bug🐛

  • Passive: You are 0.6x size, Jump Boost II, no fall damage, has 8 hearts

🌑Dark🌑

  • Passive: Health Boost I, Night Vision and Resistance I at night
  • Toggleable: Inflict whatever you hit with Blindness I for 10 seconds, costs 1 hunger point

🐲Dragon🐲

  • Passive: You are 1.3x size, Strength II, has 12 hearts
  • Active: Resistance II, Speed II, Health Boost I and Absorption I for 20 seconds, Instant Health I, requires having full hunger to use, costs all hunger and saturation to use

⚡Electric⚡

  • Passive: Immune to lightning damage, sneak for one second to get Speed III for 5 seconds
  • Toggleable: Strike lightning onto anything you hit, costs 2 hunger points

🧚Fairy🧚

  • Active: Glowing I for a minute, Resistance I, Speed I and Strength I for 20 seconds, 1 minute cooldown, costs 3 hunger points. Able to use the /heal command, which heals half a heart for every heart you sacrifice

🥊Fighting🥊

  • Passive: Attack cooldown halved, Strength I, unable to use Crafting Tables or Crafters unless turned off with the gamerule fighting_crafting_nerf

🔥Fire🔥

  • Passive: Fire Resistance
  • Active: Shoot a ghast fireball, costs 2 hunger points

🪽Flying🪽

  • Passive: Equipped with an Unbreakable, Binding + Vanishing Elytra. You have Jump Boost V while sneaking
  • Active: Summon a Wind Charge, costs 1 hunger point

👻Ghost👻

  • Passive: Invisibility
  • Toggleable: Slow Falling I

🍃Grass🍃

  • Passive: Punching an entity gives 0.5 hearts
  • Active: Bone meal the block you're standing on, costs 1 hunger point. 10% chance to spawn a farm animal and costs 3 hunger points instead

⛰️Ground⛰️

  • Active: Replace the block below you with dirt, costs 1 hunger point
  • Active + Sneak: Replace the 3x3 below you with Stone (90% per block), Stone variants (10% per block) or ores (1% per block), variable hunger cost

❄️Ice❄️

  • Toggleable: Frost Walker on water and lava, inflict whatever you hit with Slowness I and Weakness I for 5 seconds, costs 1 hunger point

⬛Normal⬛

  • No passive or toggleable ability as of 1.3.1

☠️Poison☠️

  • Passive: Immune to negative status effects
  • Toggleable: Inflict whatever you hit with Poison I for 5 seconds, costs 1 hunger point

🔮Psychic🔮

  • Passive: Able to use the /psychic command which gives you anybody's coordinates
  • Toggleable: Inflict whatever you hit with Levitation I for 2 seconds, costs 1 hunger point

🪨Rock🪨

  • Passive: Haste V
  • Active: Stuck I for 5 seconds, slows you down and locks your y level, costs 2 hunger points

🔩Steel🔩

  • Passive: Equipped with Unbreakable, Protection V, Binding + Vanishing iron armor except for a helmet

💧Water💧

  • Passive: Dolphin's Grace, Conduit Power and Luck
  • Active: Place water at your feet, costs 1 hunger point

❓???❓

  • Active: Teleport to a block you are looking at in your reach

Spritework is made by starsword, description made by FlyGamez :3

Join the Discord! :3

LifeLocke!

LifeLocke is a mod which adds 19 different status effects based on each of the types from Pokemon! (yes, including ???).

Each status effect has a unique ability based on the type it is, from shooting fireballs as a fire type, invisibility as a ghost type, freezing water as an ice type and much more!

Commands

There are currently 4 commands that are added in this mod. Using /rolltype will randomly choose one of the types to assign to you. These types now cannot be rolled again by the same player using /rolltype. The list of types a player can or cannot roll again using /rolltype can be modified using /lifelocke_debug. /psychic and /heal will be explained in the Types section.

Types

As aforementioned, each type has an ability unique to it. These are either passive abilites which are always active, or abilities that must be activated/toggled using the ability key. By default, it is binded to R, but this can be rebound.

🐛Bug🐛

  • Passive: You are 0.6x size, Jump Boost II, no fall damage, has 8 hearts

🌑Dark🌑

  • Passive: Health Boost I, Night Vision and Resistance I at night
  • Toggleable: Inflict whatever you hit with Blindness I for 10 seconds, costs 1 hunger point

🐲Dragon🐲

  • Passive: You are 1.3x size, Strength II, has 12 hearts
  • Active: Resistance II, Speed II, Health Boost I and Absorption I for 20 seconds, Instant Health I, requires having full hunger to use, costs all hunger and saturation to use

⚡Electric⚡

  • Passive: Immune to lightning damage, sneak for one second to get Speed III for 5 seconds
  • Toggleable: Strike lightning onto anything you hit, costs 2 hunger points

🧚Fairy🧚

  • Active: Glowing I for a minute, Resistance I, Speed I and Strength I for 20 seconds, 1 minute cooldown, costs 3 hunger points. Able to use the /heal command, which heals half a heart for every heart you sacrifice

🥊Fighting🥊

  • Passive: Attack cooldown halved, Strength I, unable to use Crafting Tables or Crafters unless turned off with the gamerule fighting_crafting_nerf

🔥Fire🔥

  • Passive: Fire Resistance
  • Active: Shoot a ghast fireball, costs 2 hunger points

🪽Flying🪽

  • Passive: Equipped with an Unbreakable, Binding + Vanishing Elytra. You have Jump Boost V while sneaking
  • Active: Summon a Wind Charge, costs 1 hunger point

👻Ghost👻

  • Passive: Invisibility
  • Toggleable: Slow Falling I

🍃Grass🍃

  • Passive: Punching an entity gives 0.5 hearts
  • Active: Bone meal the block you're standing on, costs 1 hunger point. 10% chance to spawn a farm animal and costs 3 hunger points instead

⛰️Ground⛰️

  • Active: Replace the block below you with dirt, costs 1 hunger point
  • Active + Sneak: Replace the 3x3 below you with Stone (90% per block), Stone variants (10% per block) or ores (1% per block), variable hunger cost

❄️Ice❄️

  • Toggleable: Frost Walker on water and lava, inflict whatever you hit with Slowness I and Weakness I for 5 seconds, costs 1 hunger point

⬛Normal⬛

  • No passive or toggleable ability as of 1.3.1

☠️Poison☠️

  • Passive: Immune to negative status effects
  • Toggleable: Inflict whatever you hit with Poison I for 5 seconds, costs 1 hunger point

🔮Psychic🔮

  • Passive: Able to use the /psychic command which gives you anybody's coordinates
  • Toggleable: Inflict whatever you hit with Levitation I for 2 seconds, costs 1 hunger point

🪨Rock🪨

  • Passive: Haste V
  • Active: Stuck I for 5 seconds, slows you down and locks your y level, costs 2 hunger points

🔩Steel🔩

  • Passive: Equipped with Unbreakable, Protection V, Binding + Vanishing iron armor except for a helmet

💧Water💧

  • Passive: Dolphin's Grace, Conduit Power and Luck
  • Active: Place water at your feet, costs 1 hunger point

❓???❓

  • Active: Teleport to a block you are looking at in your reach

Spritework is made by starsword, description made by FlyGamez :3

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