Lithosphere

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Lithosphere

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Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beatiful.

No Theme
Ocean & Aquatic Improvements
World Gen Improvements
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Datapack
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NeoForge
Fabric
Quilt
Minecraft
26.2

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
lithosphere-1.6 (1.20 - 1.20.4)
Authors
CurseForge
Modrinth

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About

Description

Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.

This is the mod version! You can download lithosphere as a datapack here!

Features

Continents and deeper oceans

The overworld consists of some gigantic and some smaller continents, these are seperated by deep oceans where occasional islands and archipelagos can be found.

Gradual coasts and steep cliffs

the coastlines are mostly covered in large beaches, that gradually transition into the ocean, but there are also steep cliffs near mountainous regions. These cliffs have a more realistic shape to them, than the vanilla stony shores.

Mountainous Regions

the "Onion Ring" mountains in vanilla are gone, and replaced with more cinematic looking mountain ranges, that are less pointy. These new mountains can be much higher than in vanilla.

Rivers and river valleys

Rivers are much less common and carve valleys through mountainous regions. They also won't get cut off by some weird terrain generation like in some places in vanilla.

Unique swamp placement and terrain

Swamps now generate seperately from windswept biomes and are often located in lower regions..

Smoother terrain

The weird terrain layers and facture splines from vanilla are gone and replaced with overall smoother height transitions.

Larger temperature and humidity regions

The size of the temperature and humidity noises has been increased to make biomes bigger and less condensed. But biomes in this datapack should still be more varied than they are like in the vanilla large biomes setting.

Compatability

Most worldgen mods (like Biomes O' Plenty, Nature's Spirit, ...) should be perfectly compatible, but lithosphere changes the deafult noise_settings so worldgen datapacks that change the overworld will be incompatible.

Datapacks that change the noise_settings files can be made compatible by changing their noise_settings to refer to Lithosphere's final_density.

Recommendations

  • Nvidium + Sodium (or some other mod that enables higher render distances)
  • Noisium
  • Nature's Spirit
  • William Wythers' Overhauled Overworld
  • Steep surface fix

Feedback, questions or screenshots

If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord!

If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord!

Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.

Compatability

Most worldgen mods (like Biomes O' Plenty, Nature's Spirit, ...) should be compatible, but lithosphere changes the deafult noise_settings so worldgen datapacks that change the overworld will be incompatible.

Datapacks that change the noise_settings files can be made compatible by changing their noise_settings to refer to Lithosphere's final_density.

Recommendations

  • I highly recommend using C2ME for improved chunkgen speeds
  • Voxy/Distant Horizons/Nvidium
  • Noisium
  • Steep surface fix

Feedback, questions or screenshots

If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord!

Features

Continents and deeper oceans

The overworld consists of some gigantic and some smaller continents, these are seperated by deep oceans where occasional islands and archipelagos can be found.

Gradual coasts and steep cliffs

The coastlines are mostly covered in large beaches, that gradually transition into the ocean, but there are also steep cliffs near mountainous regions. These cliffs have a more realistic shape to them, than the vanilla stony shores.

Mountainous Regions

The "Onion Ring" mountains in vanilla are gone, and replaced with more cinematic looking mountain ranges, that are less pointy. These new mountains can be much higher than in vanilla.

Karst

You can find karst regions, that can sometimes look just like the Monument Valley in Arizona, or Ha Long Bay in Vietnam!

Rivers and river valleys

Rivers are much less common and carve valleys through mountainous regions. They also won't get cut off by some weird terrain generation like in some places in vanilla.

Lakes

Big lakes can sometimes appear anywhere in your world. It's quite common to also find some islands generating in them.

Unique swamp placement and terrain

Swamps now generate seperately from windswept biomes and are often located in lower regions..

Smoother terrain

The weird terrain layers and facture splines from vanilla are gone and replaced with overall smoother height transitions.

Overhauled cave generation

It's quite rare to find caves reaching the surface, but when they do, they'll most likely lead to a bigger cave system

Larger temperature and humidity regions

The size of the temperature and humidity noises has been increased to make biomes bigger and less condensed. But biomes in this datapack should still be more varied than they are like in the vanilla large biomes setting.

Screenshots

Gallery

  • Swamp Cliffs
    Swamp Cliffs Swamp Cliffs
  • River Valley
    River Valley River Valley
  • Frozen Peaks
    Frozen Peaks Frozen Peaks
  • Compatability with Nature's Spirit
    Compatability with Nature's Spirit
  • Compatability with Nature's Spirit
    Compatability with Nature's Spirit
  • Dark Forest Beach
    Dark Forest Beach

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