Lithosphere
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Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beatiful.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.
This is the mod version! You can download lithosphere as a datapack here!
Features
Continents and deeper oceans
The overworld consists of some gigantic and some smaller continents, these are seperated by deep oceans where occasional islands and archipelagos can be found.
Gradual coasts and steep cliffs
the coastlines are mostly covered in large beaches, that gradually transition into the ocean, but there are also steep cliffs near mountainous regions. These cliffs have a more realistic shape to them, than the vanilla stony shores.
Mountainous Regions
the "Onion Ring" mountains in vanilla are gone, and replaced with more cinematic looking mountain ranges, that are less pointy. These new mountains can be much higher than in vanilla.
Rivers and river valleys
Rivers are much less common and carve valleys through mountainous regions. They also won't get cut off by some weird terrain generation like in some places in vanilla.
Unique swamp placement and terrain
Swamps now generate seperately from windswept biomes and are often located in lower regions..
Smoother terrain
The weird terrain layers and facture splines from vanilla are gone and replaced with overall smoother height transitions.
Larger temperature and humidity regions
The size of the temperature and humidity noises has been increased to make biomes bigger and less condensed. But biomes in this datapack should still be more varied than they are like in the vanilla large biomes setting.
Compatability
Most worldgen mods (like Biomes O' Plenty, Nature's Spirit, ...) should be perfectly compatible, but lithosphere changes the deafult noise_settings so worldgen datapacks that change the overworld will be incompatible.
Datapacks that change the noise_settings files can be made compatible by changing their noise_settings to refer to Lithosphere's final_density.
Recommendations
- Nvidium + Sodium (or some other mod that enables higher render distances)
- Noisium
- Nature's Spirit
- William Wythers' Overhauled Overworld
- Steep surface fix
Feedback, questions or screenshots
If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord!
If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord!
Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.
Compatability
Most worldgen mods (like Biomes O' Plenty, Nature's Spirit, ...) should be compatible, but lithosphere changes the deafult noise_settings so worldgen datapacks that change the overworld will be incompatible.
Datapacks that change the noise_settings files can be made compatible by changing their noise_settings to refer to Lithosphere's final_density.
Recommendations
- I highly recommend using C2ME for improved chunkgen speeds
- Voxy/Distant Horizons/Nvidium
- Noisium
- Steep surface fix
Feedback, questions or screenshots
If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord!
Features
Continents and deeper oceans
The overworld consists of some gigantic and some smaller continents, these are seperated by deep oceans where occasional islands and archipelagos can be found.
Gradual coasts and steep cliffs
The coastlines are mostly covered in large beaches, that gradually transition into the ocean, but there are also steep cliffs near mountainous regions. These cliffs have a more realistic shape to them, than the vanilla stony shores.
Mountainous Regions
The "Onion Ring" mountains in vanilla are gone, and replaced with more cinematic looking mountain ranges, that are less pointy. These new mountains can be much higher than in vanilla.
Karst
You can find karst regions, that can sometimes look just like the Monument Valley in Arizona, or Ha Long Bay in Vietnam!
Rivers and river valleys
Rivers are much less common and carve valleys through mountainous regions. They also won't get cut off by some weird terrain generation like in some places in vanilla.
Lakes
Big lakes can sometimes appear anywhere in your world. It's quite common to also find some islands generating in them.
Unique swamp placement and terrain
Swamps now generate seperately from windswept biomes and are often located in lower regions..
Smoother terrain
The weird terrain layers and facture splines from vanilla are gone and replaced with overall smoother height transitions.
Overhauled cave generation
It's quite rare to find caves reaching the surface, but when they do, they'll most likely lead to a bigger cave system
Larger temperature and humidity regions
The size of the temperature and humidity noises has been increased to make biomes bigger and less condensed. But biomes in this datapack should still be more varied than they are like in the vanilla large biomes setting.
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