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Provides an alternative way to control access to a minecraft server without using a whitelist
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About
Description
Overview
This plugin is an alternative way to control access to a minecraft server, without using a whitelist.
This plugin can be installed either on your Velocity proxy or backend Paper server. If used on Velocity, a login server is required. If used on Paper, the server and client versions must be 1.21.7+
This is NOT a plugin that adds user registration or any of that other stuff you'll find by other authentication plugins on the web. This is a simple plugin to restrict access to your server, without having to maintain a whitelist or using discord integrations and whatnot.
Features
- Password Authentication: Players must enter a password to access the server.
- One-Time Login: Optionally allows players to authenticate only once.
- Plugin granted bypass permissions: Integrates with LuckPerms to grant bypass permissions.
- Kick on Timeout: Players who fail to provide the correct password within a specified timeout are kicked from the server.
- Customizable Messages: Custom messages for kick, no password, and wrong password.
Configuration
If used on Velocity, you will need a server to function as a login server. Any minecraft server will do, but I recommend NanoLimbo, as it is extremely lightweight, and will only exist to facilitate login requests, you should also set the permission node velocity.command.server to false in your permission plugins default everyone group, otherwise players will be able to bypass the plugin
The plugin uses a TOML configuration file (config.toml) to manage its settings. Below are some of the configurable options, comments are included in the file:
core
loginServer: The server where players are redirected for login. [Velocity Only]hubServer: The main server. [Velocity Only]serverPassword: The password(s) required for login. Can be multiple.oneTimeLogin: Boolean to enable/disable one-time login. Default istrue.
core.bypass
bypassNode: The permission node for bypassing login.pluginGrantsBypass: Boolean to enable/disable plugin-granted bypass. Default istrue.disableLoginCommandOnBypass: Boolean to disable login command if bypass is granted. Default istrue. [Velocity Only]bypasserLoginExitMethod: What happens if a player with bypass transfers to the login server. Options areauto,manual,deny-entry. Check config file for more info. [Velocity Only]
core.bypass.methods
bypassMethod: Method to grant bypass permissions. Options areuserorgroup.bypassGroup: The group to add the player to ifbypassMethodisgroup.
core.kick
kickMessage: Message displayed when a player is kicked.kickTimeout: Timeout duration before a player is kicked, in seconds.
messages
noPassword: Message displayed when no password is provided.wrongPassword: Message displayed when the wrong password is provided.welcomeMessage: Message to be displayed when someone joins the login server. If on Velocity, it will be a message sent to the player upon joing the login server. If on Paper, it will be the title of the dialog login prompt. Accepts MiniMessage formatting. See PaperMC for info.
misc
loginCommandGrantedToEveryone: Boolean to grant the login command to everyone. Default istrue. [Velocity Only]loginCommandNode: The permission node for the login command. Default isloginpassword.login. [Velocity Only]pluginEnabled: Boolean to enable/disable the plugin. Default istrue.debugMode: Boolean to enable/disable debug logging. Default isfalse.configVersion: Version of the config file. Do not touch.
Installation
- LuckPerms is optional (but recommended)
- A server to act as a login server is required if installed on Velocity.
- It is recommended to negate the permission node
velocity.command.serverfor all players in your permissions plugin, otherwise players will be able to bypass the plugin by directly transferring to the hub server.
Velocity
- Download the plugin JAR file.
- Place the JAR file in the
pluginsdirectory of your Velocity server. - Start the server to generate the default configuration file.
- Edit the
config.tomlfile in theplugins/LoginPassworddirectory to suit your needs. - Configure
velocity.tomlby adding the login server to[servers]table. If you wantping-passthrough = "all"to work correctly, have only the hub server in thetry = []array, do not add the login server to the array. The plugin will handle redirecting players to the login server. - Restart the server or run
velocity reloadto reload all plugins and apply the newvelocity.toml. - For future changes to
config.toml, apply the changes usingloginpassword reload
Paper
- Download the plugin JAR file.
- Place the JAR file in the
pluginsdirectory of your paper server. - Start the server to generate the default configuration file.
- Edit the
config.tomlfile in theplugins/LoginPassworddirectory to suit your needs. - Restart the server or reload using
/loginpassword reloadto apply the new configuration.
Usage
Once installed and configured, the plugin will prompt players to enter a password upon connecting to the server. Depending on the configuration, players may only need to authenticate once. Administrators can manage permissions using LuckPerms or another permissions plugin to grant or revoke bypass permissions, or use the commands.
Commands
/login <password>Command used to login when at the login server [Velocity Only]/loginpassword(velocity) <subcommand>- Must be run by a player with permission node
loginpassword.adminor from the console. reloadreload the config file and bypass list.add <uuid|player>add player to the bypass listremove <uuid|player>remove player from the bypass listlistlist uuids in the bypass listtoggleenable or disable the plugin
- Must be run by a player with permission node
I encourage you to look at NanoLimbo's settings.yml as well, to see if there are any changes you want to make to the default join messages that appear.
Contributing
Open an issue or a pull request if you want.
License
This project is licensed under the GNU Lesser General Public License v2.1. See the LICENSE file for details.
Misc
Logo borrowed from twemoji, CC-BY 4.0.
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