Lootr
Rank 41
Rank 18 among mods

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Lootr

By NoobanidusOwner
Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

A mod that makes it so nobody misses out on Loot! All loot chests are instanced per player and visually unique.

Mod Loaders
Minecraft
26.3 26.2

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4.0
AstresEngine

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
3.0
Aesthetics
5.0
Performance
4.5

Lootr is a great mod at doing what it says it does. Virtually all forms of randomly-generated loot tables (and some preset loot like Elytras) are converted into per-player instanced chests which can be individually retrieved. On paper this is a good idea, but the changes cause a degraded experience for small, closely knit teams (less than 6 or so) due to the abundance of loot and the required gameplay changes.

In small friend groups, the expectation is for all of us to work together as a team. This means a shared base, shared storage, and we go through dungeon content together, because being with friends is fun. With Lootr effectively multiplying the total loot by the number of players, we are always completely overwhelmed by the sheer amount of items we get exploring just a single dungeon. It feels like the expectation of Lootr is for each player to keep their own set of items, but to my knowledge, there aren't any good ways to mark items as your own, and the in-game stacking mechanics discourage separating loot by increasing the amount of storage needed to carry it all. We end up dumping all of the items into a central storage network anyways.

These problems only affect 2+ players, but a questionable change that affects singleplayer is to archaeology: suspicious sand and suspicious gravel. Lootr works on the fact that loot sources will never be destroyed, ever. However, this philosophy completely breaks the challenge of archaeology, which is needing to be deliberate and careful to not destroy the loot blocks but still needing to dig to get to them. Lootr changes the archaeology blocks to be indestructible, which defeats the whole point. After a spot is dug out, other players can simply brush the items out, no risk involved. Almost nobody even engages with archeology in the first place, why completely ruin it just so players don't feel "left out"?

I can't think of any scenarios where Lootr fixed an issue with loot distribution that couldn't be solved with simple communication and just... sharing with your friends. I'm sure this mod is essential for large SMP-style servers, but its inclusion into almost every single modern modpack auto-enabled kinda sucks, especially because the conversion process is irreversible. There should be some kind of disclaimer describing the ripple effects of balancing the game around full instanced loot, because this mod doesn't belong in most of the situations it's being played through.

2
0
4.0
AstresEngine

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
3.0
Aesthetics
5.0
Performance
4.5

Lootr is a great mod at doing what it says it does. Virtually all forms of randomly-generated loot tables (and some preset loot like Elytras) are converted into per-player instanced chests which can be individually retrieved. On paper this is a good idea, but the changes cause a degraded experience for small, closely knit teams (less than 6 or so) due to the abundance of loot and the required gameplay changes.

In small friend groups, the expectation is for all of us to work together as a team. This means a shared base, shared storage, and we go through dungeon content together, because being with friends is fun. With Lootr effectively multiplying the total loot by the number of players, we are always completely overwhelmed by the sheer amount of items we get exploring just a single dungeon. It feels like the expectation of Lootr is for each player to keep their own set of items, but to my knowledge, there aren't any good ways to mark items as your own, and the in-game stacking mechanics discourage separating loot by increasing the amount of storage needed to carry it all. We end up dumping all of the items into a central storage network anyways.

These problems only affect 2+ players, but a questionable change that affects singleplayer is to archaeology: suspicious sand and suspicious gravel. Lootr works on the fact that loot sources will never be destroyed, ever. However, this philosophy completely breaks the challenge of archaeology, which is needing to be deliberate and careful to not destroy the loot blocks but still needing to dig to get to them. Lootr changes the archaeology blocks to be indestructible, which defeats the whole point. After a spot is dug out, other players can simply brush the items out, no risk involved. Almost nobody even engages with archeology in the first place, why completely ruin it just so players don't feel "left out"?

I can't think of any scenarios where Lootr fixed an issue with loot distribution that couldn't be solved with simple communication and just... sharing with your friends. I'm sure this mod is essential for large SMP-style servers, but its inclusion into almost every single modern modpack auto-enabled kinda sucks, especially because the conversion process is irreversible. There should be some kind of disclaimer describing the ripple effects of balancing the game around full instanced loot, because this mod doesn't belong in most of the situations it's being played through.

2
0
4.0
AstresEngine

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
2
0
5.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Here's a mod that resolves an issue that has been present in Minecraft since the beginning. A player joins a popular server, leaves spawn and goes hunting for dungeons and villages. However, said player finds that everything has already been extensively looted and picked clean! Lootr comes in to resolve this and executes this job perfectly! I've never had an issue with this mod that wasn't just user error! I always bring this mod into any modpack I play with friends!

1
0
5.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Here's a mod that resolves an issue that has been present in Minecraft since the beginning. A player joins a popular server, leaves spawn and goes hunting for dungeons and villages. However, said player finds that everything has already been extensively looted and picked clean! Lootr comes in to resolve this and executes this job perfectly! I've never had an issue with this mod that wasn't just user error! I always bring this mod into any modpack I play with friends!

1
0
5.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20
1
0
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

This mod is a godsend for server owners, when new players join modded worlds they are often placed into a desolate spawn, ransacked 5k blocks in every direction. This mod does a good amount of work to fix that.

The fact this mod supports different types of storage such as chests and barrels and in a lot of cases successfully automatically detects when it needs to replace the loot blocks in structures meaning it can often work without any configs. Although in the few times it hasn't worked automatically it can be a giant pain to get working...

This mod makes me wonder whether something similar for valuable blocks in structures would be possible, though that'd be much harder to implement.

If you ever play modded adventure servers, use this.

2
0
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

This mod is a godsend for server owners, when new players join modded worlds they are often placed into a desolate spawn, ransacked 5k blocks in every direction. This mod does a good amount of work to fix that.

The fact this mod supports different types of storage such as chests and barrels and in a lot of cases successfully automatically detects when it needs to replace the loot blocks in structures meaning it can often work without any configs. Although in the few times it hasn't worked automatically it can be a giant pain to get working...

This mod makes me wonder whether something similar for valuable blocks in structures would be possible, though that'd be much harder to implement.

If you ever play modded adventure servers, use this.

2
0
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
2
0
5.0
Precise-ModPacker

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod solves the "Run out of looted problem", making all the chests since it means that each player has a personalized loot in each of the naturally generated chests, ensuring that the loot never runs out in them.

The player can quickly detect if they have opened an auto-generated chest previously, since it will have a blue texture, otherwise the texture will be gold.

I totally recommend installing this mod if you are going to play multiplayer.

  • Screenshot 1: A different loot for every player
3
1
5.0
Precise-ModPacker

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod solves the "Run out of looted problem", making all the chests since it means that each player has a personalized loot in each of the naturally generated chests, ensuring that the loot never runs out in them.

The player can quickly detect if they have opened an auto-generated chest previously, since it will have a blue texture, otherwise the texture will be gold.

I totally recommend installing this mod if you are going to play multiplayer.

  • Screenshot 1: A different loot for every player
3
1
5.0
Precise-ModPacker

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.19
3
1