Mountain World
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The overworld reforged as endless mountains — towering snow-capped peaks, deep valleys, cliff waterfalls. Vanilla ores, structures & mobs are remapped into the peaks via Isekai API. Requires Isekai API.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
The overworld, reforged as endless mountains. Towering snow-capped peaks, plunging chasm valleys, cliff-face waterfalls — the whole world becomes dramatic high-relief terrain instead of gentle plains. Built on Isekai API.
What it does
Mountain World turns the overworld into all-mountain terrain — peaks reaching Y 280+, valleys cut down to Y 80, rugged relief everywhere. Every vanilla biome, ore, structure, and mob is remapped into the mountain volume by Isekai API, so it still feels like Minecraft — just gone vertical.
Features
- All-mountain overworld — towering peaks, deep valleys, cliffs and waterfalls across the whole world.
- Altitude-aware structures — lowland villages settle in the valleys (Y 80-140); snowy villages perch high on the slopes (Y 200-280); strongholds stay deep underground.
- Vanilla content preserved — ores, structures, and mobs are remapped into the mountain terrain (no empty worlds).
- Ocean cleanup — ocean monuments, shipwrecks, and ruins are excluded so the peaks stay clean.
Requires
Isekai API (required) — Mountain World is a datapack-style worldshape built entirely on Isekai's worldgen primitives.
Compatibility
Coexists with TerraBlender, YUNG's structure mods, map mods (Journeymap etc.), and dimension mods like Nullscape. Mutually exclusive with other overworld-overhaul mods (Terralith, William Wythers') — only one mod can own the overworld; no crash, last-loaded wins.
MIT. Source & issues: https://github.com/KURONAMI333/mountain-world. Built on Isekai API.
The overworld, reforged as endless mountains. Towering snow-capped peaks, plunging chasm valleys, cliff-face waterfalls — the whole world becomes dramatic high-relief terrain instead of gentle plains. Built on Isekai API.
What it does
Mountain World turns the overworld into all-mountain terrain — peaks reaching Y 280+, valleys cut down to Y 80, rugged relief everywhere. Every vanilla biome, ore, structure, and mob is remapped into the mountain volume by Isekai API, so it still feels like Minecraft — just gone vertical.
Features
- All-mountain overworld — towering peaks, deep valleys, cliffs and waterfalls across the whole world.
- Altitude-aware structures — lowland villages settle in the valleys (Y 80-140); snowy villages perch high on the slopes (Y 200-280); strongholds stay deep underground.
- Vanilla content preserved — ores, structures, and mobs are remapped into the mountain terrain (no empty worlds).
- Ocean cleanup — ocean monuments, shipwrecks, and ruins are excluded so the peaks stay clean.
Requires
Isekai API (required) — Mountain World is a datapack-style worldshape built entirely on Isekai's worldgen primitives.
Compatibility
Coexists with TerraBlender, YUNG's structure mods, map mods (Journeymap etc.), and dimension mods like Nullscape. Mutually exclusive with other overworld-overhaul mods (Terralith, William Wythers') — only one mod can own the overworld; no crash, last-loaded wins.
Related projects
- Isekai API — required worldgen framework these worlds are built on
- Sky World — sister world: the overworld as a vertical sea of floating islands
- Tropical World — sister world: the overworld as a sunlit tropical sea with sandy islets
- Tundra World — sister world: the overworld frozen end to end
MIT. Source & issues: https://github.com/KURONAMI333/mountain-world. Built on Isekai API.
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