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Nice Keep Inventory
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A highly configurable Keep Inventory system including a fully fletched Graves system, new enchantments, custom equipment damage and experience level lost.
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📖 Description
Nice Keep Inventory tweaks the way the keepinventory gamerule works by only keeping part of your inventory when you die. Keeping only important items like Armor and Tools provides a fair compromise between loosing all your stuff and keeping everything.
In addition to that this data pack also comes with three new enchantments: Safekeep, Deathlock and Gravehold. Details for both are below. A more comprehensive list including enchantments of all our data packs can be found here.
Deathlock
Description: Items lost/Graves created on death can only be obtained by one self~~~~Applicable to: Chestplates
Loot Source: Enchanting Table, Random Loot, Traded Books, Treasure
Gravehold
Description: Items/Graves dropped on death will stay there for double the time before they disappearApplicable to: Chestplates
Loot Source: Enchanting Table, Random Loot, Traded Books, Treasure
Safekeep
Description: Keep all items on death at the cost of 33% item durabilityApplicable to: Armor
Loot Source: Enchanting Table, Random Loot, Traded Books, Treasure
With v2.5 forward the data pack also comes with customizable Player Graves and an easy to use in-game config menu which can be accessed by using the /function keep_inventorycommand.

The data pack also functions as the resource pack for the needed translation keys. (Mod users automatically have the resources enabled)
For PaperMC users, it is recommended to set the paper.maxChatCommandInputSize property to a value between 512 and 1024. More information can be found in the PaperMC Docs.
📝 Translations
Want to play in your own language? You can help us out by contributing on our Website!
✍️ Feedback, Questions & Suggestions
We're here to help! If you happen to have questions, suggestions or just encountered a bug, then feel free to hop on our discord server to ask for help in our Data Pack Section. Click to join the server
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