[TACZ] No Mindless Shooting

Quick rating

Community listing page, reviews here may not be monitored by the author.

[TACZ] No Mindless Shooting

By Stevv63Owner

No reviews yet

Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.

Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

Client and Server

Must be installed on both the client and the server.

Varies by version.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
2.3.0-1.20.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

No Mindless Shooting

NOTE: THIS MOD REQUIRES TACZ

Every single shot matters.

To add more difficulty (and usage for silencers) in TacZ, zombies (and possibly hordes of them) from far away can now hear your gun's noise and WILL be attracted to it, each shot now has an impact and stealth doesn't seem like that bad of an option.

You can add The Hordes and set `useHorde` to true in the config for a more challenging experience

You can configure the following:

  • Noise Points & Thresholds:
    • Threshold: The total noise points required to trigger a horde/mob spawn.
    • Gun & Ammo Points: Assign custom noise weights per GunId or AmmoId (e.g. .50 BMG can contribute more noise than a 9mm).
    • Time Window: How long noise points persist before decaying.
    • Hearing Radius: The area where shots can accumulate, moving out of that area will reset your shots.
    • Cooldown: Cooldown between horde/mob spawn triggers.
  • Silencers:
    • Silencer Modifiers: Configure the silencer modifier globally (0% to 100%) or per silencer AttachmentId.
    • Excluded Weapons: Specify GunId's that are ignored and have no noise points.
    • Encased Check: Ignore gunshots if you are underground or deep indoors with no sky light.
  • Spawning Mobs (Hordeless Mode Only):
    • Custom Mobs: Choose which entity types spawn.
    • Spawn Count & Distance: How many mobs spawn and how far away from the player they spawn.
  • The Hordes Integration:
    • Toggle between hordeless spawning or triggering a horde event.
    • Customizable horde duration and horde spawn tables.
  • Messages:
    • Warning message (when reaching half of the noise threshold).
    • Alert message (sent when the threshold is triggered).
    • Full color code support (e.g. &4, &c) and toggles to send messages to the action bar or chat.

Issues can be reported on the GitHub Repository

No Mindless Shooting

NOTE: THIS MOD REQUIRES TACZ

Every single shot matters.

To add more difficulty (and usage for silencers) in TacZ, zombies (and possibly hordes of them) from far away can now hear your gun's noise and WILL be attracted to it, each shot now has an impact and stealth doesn't seem like that bad of an option.

You can add The Hordes and set useHorde to true in the config for a more challenging experience

You can configure the following:

  • Noise Points & Thresholds:
    • Threshold: The total noise points required to trigger a horde/mob spawn.
    • Gun & Ammo Points: Assign custom noise weights per GunId or AmmoId (e.g. .50 BMG can contribute more noise than a 9mm).
    • Time Window: How long noise points persist before decaying.
    • Hearing Radius: The area where shots can accumulate, moving out of that area will reset your shots.
    • Cooldown: Cooldown between horde/mob spawn triggers.
    • Silencers:
      • Silencer Modifiers: Configure the silencer modifier globally (0% to 100%) or per silencer AttachmentId.
      • Excluded Weapons: Specify GunId's that are ignored and have no noise points.
      • Encased Check: Ignore gunshots if you are underground or deep indoors with no sky light.
    • Spawning Mobs (Hordeless Mode Only):
      • Custom Mobs: Choose which entity types spawn.
      • Spawn Count & Distance: How many mobs spawn and how far away from the player they spawn.
    • The Hordes Integration:
      • Toggle between hordeless spawning or triggering a horde event.
      • Customizable horde duration and horde spawn tables.
    • Messages:
      • Warning message (when reaching half of the noise threshold).
      • Alert message (sent when the threshold is triggered).
      • Full color code support (e.g. &4, &c) and toggles to send messages to the action bar or chat.

Issues can be reported on the GitHub Repository

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~450,000
Total Downloads
CurseForge
~440,000
Modrinth
~18,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works