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[TACZ] No Mindless Shooting
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Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
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No Mindless Shooting
NOTE: THIS MOD REQUIRES TACZ
Every single shot matters.
To add more difficulty (and usage for silencers) in TacZ, zombies (and possibly hordes of them) from far away can now hear your gun's noise and WILL be attracted to it, each shot now has an impact and stealth doesn't seem like that bad of an option.
You can add The Hordes and set `useHorde` to true in the config for a more challenging experience
You can configure the following:
- Noise Points & Thresholds:
- Threshold: The total noise points required to trigger a horde/mob spawn.
- Gun & Ammo Points: Assign custom noise weights per GunId or AmmoId (e.g.
.50 BMGcan contribute more noise than a9mm). - Time Window: How long noise points persist before decaying.
- Hearing Radius: The area where shots can accumulate, moving out of that area will reset your shots.
- Cooldown: Cooldown between horde/mob spawn triggers.
- Silencers:
- Silencer Modifiers: Configure the silencer modifier globally (0% to 100%) or per silencer AttachmentId.
- Excluded Weapons: Specify GunId's that are ignored and have no noise points.
- Encased Check: Ignore gunshots if you are underground or deep indoors with no sky light.
- Spawning Mobs (Hordeless Mode Only):
- Custom Mobs: Choose which entity types spawn.
- Spawn Count & Distance: How many mobs spawn and how far away from the player they spawn.
- The Hordes Integration:
- Toggle between hordeless spawning or triggering a horde event.
- Customizable horde duration and horde spawn tables.
- Messages:
- Warning message (when reaching half of the noise threshold).
- Alert message (sent when the threshold is triggered).
- Full color code support (e.g.
&4,&c) and toggles to send messages to the action bar or chat.
Issues can be reported on the GitHub Repository
No Mindless Shooting
NOTE: THIS MOD REQUIRES TACZ
Every single shot matters.
To add more difficulty (and usage for silencers) in TacZ, zombies (and possibly hordes of them) from far away can now hear your gun's noise and WILL be attracted to it, each shot now has an impact and stealth doesn't seem like that bad of an option.
You can add The Hordes and set useHorde to true in the config for a more challenging experience
You can configure the following:
- Noise Points & Thresholds:
- Threshold: The total noise points required to trigger a horde/mob spawn.
- Gun & Ammo Points: Assign custom noise weights per GunId or AmmoId (e.g.
.50 BMGcan contribute more noise than a9mm). - Time Window: How long noise points persist before decaying.
- Hearing Radius: The area where shots can accumulate, moving out of that area will reset your shots.
- Cooldown: Cooldown between horde/mob spawn triggers.
- Silencers:
- Silencer Modifiers: Configure the silencer modifier globally (0% to 100%) or per silencer AttachmentId.
- Excluded Weapons: Specify GunId's that are ignored and have no noise points.
- Encased Check: Ignore gunshots if you are underground or deep indoors with no sky light.
- Spawning Mobs (Hordeless Mode Only):
- Custom Mobs: Choose which entity types spawn.
- Spawn Count & Distance: How many mobs spawn and how far away from the player they spawn.
- The Hordes Integration:
- Toggle between hordeless spawning or triggering a horde event.
- Customizable horde duration and horde spawn tables.
- Messages:
- Warning message (when reaching half of the noise threshold).
- Alert message (sent when the threshold is triggered).
- Full color code support (e.g.
&4,&c) and toggles to send messages to the action bar or chat.
Issues can be reported on the GitHub Repository
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